Player Matchup

Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nut
Nut
Gold V
Denahki
Nut
Gold V
Level 62
God Stats
17W - 17L
1,502 SR
Queue Stats
71W - 82L
1,330 MMR
Party 1
Ix Chel
Ix Chel
Silver V
JUZTOOTH
Ix Chel
Silver V
Level 84
God Stats
1W - 2L
1,332 SR
Queue Stats
34W - 56L
839 MMR
Party 3
Arachne
Arachne
Bronze II
Slyrus14
Arachne
Bronze II
Level 89
God Stats
13W - 15L
1,530 SR
Queue Stats
21W - 49L
851 MMR
Party 3
Bakasura
Bakasura
Gold V
So Puch Love
Bakasura
Gold V
Level 145
God Stats
68W - 29L
1,716 SR
Queue Stats
617W - 644L
1,367 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 89
1,516 SR
1,177 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,526 SR
1,157 MMR
Chiron
Chiron
Silver V
BindAqua
Chiron
Silver V
Level 124
God Stats
12W - 3L
1,621 SR
Queue Stats
161W - 181L
696 MMR
Party 2
Bastet
Bastet
Silver II
HighKingBubbles
Bastet
Silver II
Level 191
God Stats
49W - 30L
1,586 SR
Queue Stats
1,040W - 1,079L
948 MMR
Party 2
Shiva
Shiva
Gold V
iStonedFazo
Shiva
Gold V
Level 126
God Stats
10W - 7L
1,538 SR
Queue Stats
46W - 52L
1,340 MMR
Party 4
Vulcan
Vulcan
Silver I
iStonedKush
Vulcan
Silver I
Level 124
God Stats
6W - 8L
1,385 SR
Queue Stats
33W - 38L
1,439 MMR
Party 4
Xing Tian
Xing Tian
Gold III
zombomatic0
Xing Tian
Gold III
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 35L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 2 / 0
4,793
479
2,694
6,120
3,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
10
0 / 3 / 0
4,954
495
3,890
6,716
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
JUZTOOTH
Ix Chel
8
0 / 4 / 0
4,498
450
2,246
6,381
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
Slyrus14
Arachne
8
0 / 4 / 0
4,347
435
1,978
6,960
2,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
So Puch Love
Bakasura
9
0 / 6 / 0
5,065
507
2,580
10,743
4,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
AthenaLancelotDanzaburouArtemis

VS

Bans
AgniLokiMedusaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BindAqua
Chiron
11
2 / 0 / 2
6,502
650
5,632
5,337
1,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 0 / 6
6,526
653
3,861
7,967
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
8 / 0 / 0
8,158
816
7,142
6,596
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
12
5 / 0 / 1
6,931
693
5,985
3,352
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
zombomatic0
Xing Tian
10
1 / 0 / 4
6,140
614
3,513
7,200
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
19
19
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
0
0
W
Chiron
BindAqua
Chiron
2
0
2
3
L
Nut
0
3
0
0
W
3
0
6
6
L
Ix Chel
JUZTOOTH
Ix Chel
0
4
0
0
L
Arachne
Slyrus14
Arachne
0
4
0
0
L
Bakasura
So Puch Love
Bakasura
0
6
0
0
W
8
0
0
8
W
Vulcan
5
0
1
5.5
W
Xing Tian
zombomatic0
Xing Tian
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,388
Damage
26,133
36,920
Taken
30,452
14,161
Mitigated
12,573
10,844
Healing
12,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,694
1,352
0
1,561
6,120
3,728
0
2,121
3,917
20,399
497
W
Chiron
BindAqua
Chiron
5,632
1,987
146
2,569
5,337
1,747
519
659
4,678
0
48,025
L
Nut
3,890
1,900
0
2,185
6,716
1,896
0
1,083
5,633
0
33,013
W
3,861
988
0
4,603
7,967
2,198
416
66
7,901
0
41,044
L
Ix Chel
JUZTOOTH
Ix Chel
2,246
220
422
1,350
6,381
1,802
0
3,670
2,503
23,662
0
L
Arachne
Slyrus14
Arachne
1,978
1,731
0
511
6,960
2,206
0
1,935
4,905
0
17,167
L
Bakasura
So Puch Love
Bakasura
2,580
1,518
0
4,815
10,743
4,529
0
0
10,743
0
19,058
W
7,142
1,459
0
2,269
6,596
3,397
71
157
5,872
0
51,656
W
Vulcan
5,985
184
13
1,169
3,352
1,033
279
1,795
1,557
43,887
933
W
Xing Tian
zombomatic0
Xing Tian
3,513
519
0
1,616
7,200
4,198
210
2,215
4,985
15,484
1,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,657
Gold Earned
34,257
238
Minions Killed
348
0
Camps Cleared
0
1,006,246
Distance Traveled
1,077,049
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,793
479
31
3
0
200,027
0
W
Chiron
6,502
650
77
8
0
202,220
3
L
Nut
4,954
495
64
6
0
189,223
0
W
Bastet
6,526
653
75
8
0
250,864
0
L
Ix Chel
4,498
450
44
4
0
186,567
1
L
Arachne
4,347
435
36
4
0
237,763
0
L
Bakasura
5,065
507
63
6
0
192,666
0
W
Shiva
8,158
816
97
10
0
210,144
4
W
Vulcan
6,931
693
76
8
0
205,185
4
W
Xing Tian
6,140
614
23
2
0
208,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role