Player Matchup

Chaac
Chaac
DmonsTer816
Chaac
Level 193
God Stats
8W - 10L
1,540 SR
Queue Stats
128W - 135L
1,560 Elo+
Party 1
Kukulkan
Kukulkan
Gautsu
Kukulkan
Level 154
God Stats
2W - 2L
1,761 SR
Queue Stats
88W - 82L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
LilGoosie
Kuzenbo
Level 23
God Stats
1W - 3L
1,543 SR
Queue Stats
9W - 18L
1,414 Elo+
Party 1
Nut
Nut
NostalgicLee
Nut
Level 107
God Stats
22W - 35L
1,423 SR
Queue Stats
114W - 123L
1,441 Elo+
Solo
Neith
Neith
OberynPond
Neith
Level 127
God Stats
14W - 19L
1,511 SR
Queue Stats
238W - 228L
1,521 Elo+
Solo
Team Averages
Level 121
1,556 SR
1,484 Elo+

VS

Team Averages
Level 112
1,573 SR
1,506 Elo+
Medusa
Medusa
 
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Ducky7777
Odin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,511 Elo+
Party 2
Fenrir
Fenrir
Fallav
Fenrir
Level 122
God Stats
3W - 0L
1,743 SR
Queue Stats
69W - 82L
1,491 Elo+
Party 2
Ganesha
Ganesha
PlushVonPlush
Ganesha
Level 48
God Stats
38W - 25L
1,621 SR
Queue Stats
55W - 48L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,905
1,151
6,140
5,828
4,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Gautsu
Kukulkan
12
0 / 1 / 1
6,682
1,114
5,167
1,736
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
LilGoosie
Kuzenbo
11
0 / 4 / 2
6,397
1,066
2,799
7,155
9,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 3 / 1
6,308
1,051
4,191
5,030
1,505
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Neith
10
0 / 0 / 0
5,680
947
0
0
0
Team 1 Tickets

316

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 5
7,618
1,270
3,272
3,899
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
 
Zeus
12
0 / 0 / 9
6,841
1,140
6,627
2,333
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
12
2 / 0 / 7
7,076
1,179
1,771
3,720
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Fallav
Fenrir
12
4 / 2 / 3
7,223
1,204
3,441
4,999
2,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
12
0 / 0 / 9
7,751
1,292
2,493
4,717
4,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
9
9
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
5
5.5
W
Zeus
 
Zeus
0
0
9
4.5
L
2
1
0
2
W
Odin
2
0
7
5.5
W
Fenrir
Fallav
Fenrir
4
2
3
2.75
L
Kukulkan
Gautsu
Kukulkan
0
1
1
0.5
L
Kuzenbo
LilGoosie
Kuzenbo
0
4
2
0.25
L
0
3
1
0.17
L
Neith
0
0
0
0
W
Ganesha
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,297
Damage
17,604
19,749
Taken
19,668
16,732
Mitigated
11,670
2,116
Healing
3,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,272
1,581
0
1,822
3,899
1,499
0
1,000
2,819
0
22,778
W
Zeus
 
Zeus
6,627
551
0
176
2,333
915
0
623
1,698
23,256
0
L
6,140
331
0
1,464
5,828
4,810
0
2,108
3,538
0
17,653
W
Odin
1,771
373
0
80
3,720
2,925
0
1,793
1,751
0
4,781
W
Fenrir
Fallav
Fenrir
3,441
448
0
108
4,999
2,125
0
1,674
3,221
0
7,283
L
Kukulkan
Gautsu
Kukulkan
5,167
133
0
0
1,736
522
0
491
1,198
25,020
0
L
Kuzenbo
LilGoosie
Kuzenbo
2,799
1,071
0
558
7,155
9,895
0
2,938
3,753
8,435
95
L
4,191
1,982
0
94
5,030
1,505
0
2,885
1,901
0
12,207
L
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
2,493
49
0
1,114
4,717
4,206
0
2,205
2,308
14,298
63

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,972
Gold Earned
36,509
124
Minions Killed
145
4
Camps Cleared
8
471,547
Distance Traveled
666,624
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,618
1,270
58
10
5
127,139
0
W
Zeus
6,841
1,140
65
11
1
116,491
0
L
Chaac
6,905
1,151
26
4
1
139,815
0
W
Odin
7,076
1,179
13
2
1
141,670
0
W
Fenrir
7,223
1,204
9
2
1
145,191
0
L
Kukulkan
6,682
1,114
69
12
2
123,256
0
L
Kuzenbo
6,397
1,066
14
2
1
102,573
0
L
Nut
6,308
1,051
15
3
0
105,903
0
L
Neith
5,680
947
0
0
0
0
0
W
Ganesha
7,751
1,292
0
0
0
136,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role