Player Matchup

Rama
Rama
Gambls
Rama
Level 159
God Stats
7W - 7L
1,546 SR
Queue Stats
253W - 219L
1,547 Elo+
Party 3
Loki
Loki
Geyy
Loki
Level 177
God Stats
4W - 0L
1,916 SR
Queue Stats
106W - 103L
1,567 Elo+
Party 3
Discordia
Discordia
LilPnez
Discordia
Level 174
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 62L
1,559 Elo+
Party 3
King Arthur
King Arthur
SynatiixOP
King Arthur
Level 69
God Stats
1W - 1L
1,334 SR
Queue Stats
8W - 8L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
temp-68988227062
Cthulhu
Level 136
God Stats
8W - 6L
1,572 SR
Queue Stats
160W - 154L
1,490 Elo+
Party 2
Team Averages
Level 143
1,574 SR
1,520 Elo+

VS

Team Averages
Level 130
1,556 SR
1,491 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AresUnit
Medusa
Level 149
God Stats
1W - 1L
1,781 SR
Queue Stats
60W - 59L
1,463 Elo+
Party 1
Freya
Freya
SRGPredator
Freya
Level 152
God Stats
0W - 3L
1,337 SR
Queue Stats
24W - 29L
1,473 Elo+
Party 1
Bacchus
Bacchus
eiron2404
Bacchus
Level 128
God Stats
5W - 4L
1,661 SR
Queue Stats
274W - 250L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gambls
Rama
9
4 / 2 / 6
5,998
545
7,674
7,750
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Geyy
Loki
13
7 / 1 / 2
7,060
642
4,391
8,680
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
LilPnez
Discordia
11
2 / 1 / 1
6,055
550
3,884
3,625
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SynatiixOP
King Arthur
9
0 / 4 / 1
5,036
458
2,852
8,344
4,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 3 / 4
5,187
472
5,899
9,526
5,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
4 / 2 / 0
6,415
583
5,396
9,008
12,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
 
Thanatos
11
3 / 3 / 1
5,984
544
3,250
9,171
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
AresUnit
Medusa
12
2 / 2 / 1
6,456
587
4,227
5,743
1,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 3
4,899
445
6,668
8,429
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
eiron2404
Bacchus
8
1 / 2 / 4
5,302
482
4,860
8,616
7,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
14
Kills
11
11
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
4
2
0
2
L
Thanatos
 
Thanatos
3
3
1
1.17
L
Medusa
AresUnit
Medusa
2
2
1
1.25
W
Rama
Gambls
Rama
4
2
6
3.5
W
Loki
Geyy
Loki
7
1
2
8
W
Discordia
LilPnez
Discordia
2
1
1
2.5
L
1
5
3
0.5
W
King Arthur
SynatiixOP
King Arthur
0
4
1
0.13
L
Bacchus
eiron2404
Bacchus
1
2
4
1.5
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,700
Damage
24,401
37,925
Taken
40,967
15,987
Mitigated
28,020
9,580
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,396
2,079
0
3,398
9,008
12,839
28
0
9,008
34,940
3,044
L
Thanatos
 
Thanatos
3,250
986
0
5,528
9,171
3,390
0
1,018
7,933
0
36,989
L
Medusa
AresUnit
Medusa
4,227
1,145
0
1,121
5,743
1,689
36
2,666
2,675
0
38,415
W
Rama
Gambls
Rama
7,674
6,480
0
3,660
7,750
2,539
0
4,309
3,441
0
29,386
W
Loki
Geyy
Loki
4,391
1,231
0
4,668
8,680
2,655
0
404
8,276
0
48,194
W
Discordia
LilPnez
Discordia
3,884
129
0
554
3,625
907
0
0
3,625
38,116
0
L
6,668
2,839
0
2,658
8,429
2,741
0
2,595
5,834
27,256
0
W
King Arthur
SynatiixOP
King Arthur
2,852
292
0
250
8,344
4,135
0
4,987
3,357
0
26,052
L
Bacchus
eiron2404
Bacchus
4,860
549
0
2,089
8,616
7,361
0
2,429
6,187
16,303
826
W
5,899
759
0
448
9,526
5,751
0
6,668
2,858
30,059
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,336
Gold Earned
29,056
299
Minions Killed
246
0
Camps Cleared
0
1,067,764
Distance Traveled
1,078,397
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,415
583
49
4
0
169,513
0
L
Thanatos
5,984
544
68
6
0
259,653
2
L
Medusa
6,456
587
76
7
0
231,488
3
W
Rama
5,998
545
41
4
0
192,705
0
W
Loki
7,060
642
78
7
0
251,242
1
W
Discordia
6,055
550
83
8
0
224,154
4
L
Freya
4,899
445
41
4
0
198,684
0
W
King Arthur
5,036
458
50
5
0
186,111
0
L
Bacchus
5,302
482
12
1
0
219,059
4
W
Cthulhu
5,187
472
47
4
0
213,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role