Player Matchup

Discordia
Discordia
Platinum III
ALMIGHTYxBET
Discordia
Platinum III
Level 141
God Stats
0W - 3L
1,196 SR
Queue Stats
755W - 748L
1,936 MMR
Party 1
Odin
Odin
Gold V
Ecola187
Odin
Gold V
Level 64
God Stats
29W - 22L
1,590 SR
Queue Stats
63W - 64L
1,627 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
gucci223
Cu Chulainn
Platinum V
Level 149
God Stats
1W - 1L
1,792 SR
Queue Stats
44W - 40L
1,777 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,526 SR
1,780 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,578 SR
1,747 MMR
Scylla
Scylla
Platinum IV
BreckaLeyend
Scylla
Platinum IV
Level 156
God Stats
3W - 5L
1,551 SR
Queue Stats
67W - 59L
1,652 MMR
Party 2
Jormungandr
Jormungandr
Platinum IV
LobitasOkami
Jormungandr
Platinum IV
Level 111
God Stats
18W - 16L
1,612 SR
Queue Stats
107W - 127L
1,632 MMR
Party 2
Medusa
Medusa
Platinum II
mythress
Medusa
Platinum II
Level 179
God Stats
20W - 23L
1,569 SR
Queue Stats
232W - 243L
1,957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ALMIGHTYxBET
Discordia
12
0 / 10 / 2
7,345
668
4,699
10,392
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
13
2 / 5 / 1
8,278
753
6,898
12,931
12,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
gucci223
Cu Chulainn
13
1 / 6 / 2
8,150
741
7,682
13,626
5,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
CerberusSerqetAchillesKuzenboVulcan

VS

Bans
KumbhakarnaFafnirCthulhuXing TianCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
8 / 1 / 6
10,444
949
10,456
6,759
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
LobitasOkami
Jormungandr
16
7 / 1 / 11
10,508
955
10,038
9,772
9,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
mythress
Medusa
16
6 / 1 / 8
10,041
913
11,350
8,562
3,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
21
21
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
ALMIGHTYxBET
Discordia
0
10
2
0.1
W
Scylla
8
1
6
11
L
Odin
2
5
1
0.5
W
Jormungandr
LobitasOkami
Jormungandr
7
1
11
12.5
L
Cu Chulainn
gucci223
Cu Chulainn
1
6
2
0.33
W
Medusa
mythress
Medusa
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,279
Damage
31,844
36,949
Taken
25,093
19,924
Mitigated
15,501
1,923
Healing
5,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ALMIGHTYxBET
Discordia
4,699
323
0
0
10,392
1,906
0
6,092
3,822
14,745
0
W
Scylla
10,456
471
0
480
6,759
2,379
591
1,713
5,046
34,019
1,044
L
Odin
6,898
1,020
0
1,923
12,931
12,321
0
4,659
7,553
0
23,173
W
Jormungandr
LobitasOkami
Jormungandr
10,038
2,374
0
2,066
9,772
9,835
170
1,904
7,868
26,472
2,320
L
Cu Chulainn
gucci223
Cu Chulainn
7,682
1,709
0
0
13,626
5,697
0
6,398
6,616
86
27,850
W
Medusa
mythress
Medusa
11,350
6,157
0
3,164
8,562
3,287
648
1,202
7,360
0
34,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,773
Gold Earned
30,993
104
Minions Killed
146
0
Camps Cleared
0
533,762
Distance Traveled
628,043
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,345
668
27
2
0
161,834
0
W
Scylla
10,444
949
62
6
0
212,738
0
L
Odin
8,278
753
33
3
0
199,227
4
W
Jormungandr
10,508
955
43
4
0
209,396
8
L
Cu Chulainn
8,150
741
44
4
0
172,701
1
W
Medusa
10,041
913
41
4
0
205,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role