Player Matchup

Nike
Nike
Gold IV
 
Nike
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze III
StinkyFishHook
Maui
Bronze III
Level 157
God Stats
1W - 0L
1,316 SR
Queue Stats
3W - 0L
1,548 MMR
Solo
Ullr
Ullr
Diamond II
noBliss
Ullr
Diamond II
Level 129
God Stats
7W - 5L
1,753 SR
Queue Stats
146W - 113L
2,278 MMR
Solo
Discordia
Discordia
Gold II
pepsie
Discordia
Gold II
Level 197
God Stats
12W - 2L
1,865 SR
Queue Stats
334W - 341L
1,517 MMR
Solo
Da Ji
Da Ji
Diamond IV
satsdart
Da Ji
Diamond IV
Level 159
God Stats
22W - 26L
1,520 SR
Queue Stats
420W - 392L
2,128 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,591 SR
1,794 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,702 SR
1,804 MMR
Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum II
AlohaShirt
Hera
Platinum II
Level 159
God Stats
1W - 1L
1,780 SR
Queue Stats
267W - 260L
1,792 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
DefiantM7
Kuzenbo
Gold I
Level 147
God Stats
5W - 9L
1,501 SR
Queue Stats
173W - 170L
1,678 MMR
Solo
Thanatos
Thanatos
Diamond I
Jοk3r
Thanatos
Diamond I
Level 125
God Stats
7W - 3L
1,809 SR
Queue Stats
119W - 86L
2,406 MMR
Solo
Chaac
Chaac
Platinum V
gelsaurus
Chaac
Platinum V
Level 123
God Stats
1W - 1L
1,919 SR
Queue Stats
163W - 158L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
3 / 4 / 3
7,830
559
10,004
12,546
5,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 2 / 5
7,123
509
3,260
9,273
8,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
noBliss
Ullr
15
5 / 0 / 4
8,766
626
7,076
6,104
2,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
pepsie
Discordia
13
4 / 2 / 5
7,830
559
7,113
6,429
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
satsdart
Da Ji
14
9 / 4 / 4
8,842
632
7,119
12,866
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
OsirisAresBastetErlang ShenCthulhu

VS

Bans
JanusSusanoNu WaCharybdisAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 7 / 2
6,967
498
5,795
10,067
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 5 / 1
8,537
610
6,867
8,732
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
DefiantM7
Kuzenbo
11
0 / 1 / 2
6,380
456
2,278
7,342
4,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Jοk3r
Thanatos
12
2 / 5 / 0
6,714
480
5,931
12,643
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
gelsaurus
Chaac
13
3 / 3 / 2
7,993
571
6,683
14,260
8,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
21
Kills
12
12
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
4
3
1.13
L
Skadi
 
Skadi
2
7
2
0.43
L
5
5
1
1.1
L
Kuzenbo
DefiantM7
Kuzenbo
0
1
2
1
L
Thanatos
Jοk3r
Thanatos
2
5
0
0.4
W
0
2
5
1.25
L
Chaac
gelsaurus
Chaac
3
3
2
1.33
W
Ullr
noBliss
Ullr
5
0
4
7
W
Discordia
pepsie
Discordia
4
2
5
3.25
W
Da Ji
satsdart
Da Ji
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,572
Damage
27,554
47,218
Taken
53,044
23,595
Mitigated
21,048
8,257
Healing
16,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
10,004
1,167
0
3,020
12,546
5,964
348
1,492
10,979
0
54,803
L
Skadi
 
Skadi
5,795
1,408
0
330
10,067
2,541
248
697
9,050
0
37,863
L
6,867
1,428
0
1,200
8,732
2,145
0
2,569
5,662
52,386
622
L
Kuzenbo
DefiantM7
Kuzenbo
2,278
1,355
0
1,630
7,342
4,806
0
1,284
6,016
26,768
0
L
Thanatos
Jοk3r
Thanatos
5,931
1,527
0
8,845
12,643
3,524
0
2,929
9,532
0
46,343
W
3,260
1,139
0
1,085
9,273
8,536
0
2,527
6,638
26,056
0
L
Chaac
gelsaurus
Chaac
6,683
708
0
4,874
14,260
8,032
0
1,791
11,825
0
56,203
W
Ullr
noBliss
Ullr
7,076
3,549
0
1,690
6,104
2,748
43
514
5,590
0
75,960
W
Discordia
pepsie
Discordia
7,113
180
0
816
6,429
1,586
0
2,110
4,222
49,441
1,585
W
Da Ji
satsdart
Da Ji
7,119
1,404
0
1,646
12,866
4,761
0
1,991
10,770
0
47,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,391
Gold Earned
36,591
404
Minions Killed
405
0
Camps Cleared
0
1,445,110
Distance Traveled
1,385,858
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,830
559
88
6
0
300,546
0
L
Skadi
6,967
498
60
4
0
271,463
6
L
Hera
8,537
610
112
8
0
284,829
3
L
Kuzenbo
6,380
456
53
4
0
246,318
1
L
Thanatos
6,714
480
79
6
0
297,548
0
W
Maui
7,123
509
36
3
0
274,995
2
L
Chaac
7,993
571
101
7
0
285,700
4
W
Ullr
8,766
626
130
9
0
284,522
4
W
Discordia
7,830
559
82
6
0
288,446
4
W
Da Ji
8,842
632
68
5
0
296,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role