Player Matchup

Chronos
Chronos
 
Chronos
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
ADSFYUKJ
Janus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 46L
1,601 Elo+
Solo
Olorun
Olorun
DEAD SILENCE183
Olorun
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
naviyx
Ah Puch
Level 68
God Stats
2W - 3L
1,367 SR
Queue Stats
333W - 341L
1,490 Elo+
Solo
Nike
Nike
popol6 QC
Nike
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 62
1,473 SR
1,518 Elo+

VS

Team Averages
Level 86
1,632 SR
1,570 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
JaggedNice
Khepri
Level 49
God Stats
9W - 8L
1,595 SR
Queue Stats
205W - 176L
1,547 Elo+
Party 1
Heimdallr
Heimdallr
Mario_gamer_55
Heimdallr
Level 88
God Stats
1W - 1L
1,772 SR
Queue Stats
21W - 22L
1,823 Elo+
Solo
Artio
Artio
Scatterplot
Artio
Level 87
God Stats
2W - 1L
1,791 SR
Queue Stats
53W - 57L
1,474 Elo+
Party 1
Mercury
Mercury
trashcanpig
Mercury
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 196L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
1 / 1 / 5
5,659
1,132
3,315
4,490
1,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
ADSFYUKJ
Janus
10
4 / 2 / 3
6,316
1,263
6,782
3,545
1,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 5
5,737
1,147
2,781
5,568
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Puch
naviyx
Ah Puch
12
2 / 1 / 7
6,660
1,332
9,502
4,857
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nike
11
2 / 1 / 4
6,004
1,201
3,747
3,364
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 1 / 1
4,528
906
1,667
1,475
383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
JaggedNice
Khepri
11
1 / 3 / 4
5,650
1,130
4,884
7,740
7,840
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
Mario_gamer_55
Heimdallr
11
2 / 3 / 4
5,616
1,123
4,661
6,415
2,203
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
3 / 1 / 4
6,369
1,274
3,405
8,728
7,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
trashcanpig
Mercury
11
2 / 2 / 2
5,458
1,092
1,518
4,842
1,832
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
10
Kills
8
8
Deaths
10
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
1
5
3.5
L
Sol
 
Sol
0
1
1
0.5
W
Janus
ADSFYUKJ
Janus
4
2
3
2.75
W
1
3
5
1.17
L
Khepri
JaggedNice
Khepri
1
3
4
1
L
Heimdallr
Mario_gamer_55
Heimdallr
2
3
4
1.33
L
3
1
4
5
W
Ah Puch
naviyx
Ah Puch
2
1
7
5.5
W
Nike
2
1
4
4
L
Mercury
trashcanpig
Mercury
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,127
Damage
16,135
21,824
Taken
29,200
7,343
Mitigated
20,059
8,808
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,315
1,302
617
1,538
4,490
1,428
549
2,438
2,052
6,270
1,440
L
Sol
 
Sol
1,667
203
42
570
1,475
383
0
1,196
279
2,490
0
W
Janus
ADSFYUKJ
Janus
6,782
683
34
930
3,545
1,171
0
1,717
1,828
11,152
0
W
2,781
1,730
569
1,376
5,568
1,935
104
1,946
3,622
9,395
204
L
Khepri
JaggedNice
Khepri
4,884
95
120
1,309
7,740
7,840
0
5,209
2,531
8,574
218
L
Heimdallr
Mario_gamer_55
Heimdallr
4,661
1,547
130
1,476
6,415
2,203
0
5,983
432
0
11,129
L
3,405
77
2,622
3,416
8,728
7,801
0
5,508
3,220
6,437
0
W
Ah Puch
naviyx
Ah Puch
9,502
164
109
2,637
4,857
1,645
0
2,329
2,528
18,136
460
W
Nike
3,747
656
559
439
3,364
1,164
0
1,375
1,989
0
6,904
L
Mercury
trashcanpig
Mercury
1,518
211
495
1,054
4,842
1,832
0
3,906
936
0
5,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,376
Gold Earned
27,621
62
Minions Killed
48
0
Camps Cleared
0
615,132
Distance Traveled
501,686
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
5,659
1,132
6
1
0
121,519
0
L
Sol
4,528
906
3
1
0
25,133
0
W
Janus
6,316
1,263
11
2
0
119,231
0
W
Olorun
5,737
1,147
14
3
0
139,561
0
L
Khepri
5,650
1,130
9
2
0
119,288
0
L
Heimdallr
5,616
1,123
18
4
0
101,246
0
L
Artio
6,369
1,274
9
2
0
127,870
0
W
Ah Puch
6,660
1,332
22
4
0
119,012
0
W
Nike
6,004
1,201
9
2
0
115,809
0
L
Mercury
5,458
1,092
9
2
0
128,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role