Player Matchup

Fafnir
Fafnir
IPlayForBlood
Fafnir
Level 82
God Stats
4W - 2L
1,679 SR
Queue Stats
205W - 139L
1,665 Elo+
Party 2
Cthulhu
Cthulhu
Karl3212
Cthulhu
Level 113
God Stats
3W - 2L
1,602 SR
Queue Stats
115W - 86L
1,632 Elo+
Party 2
Hel
Hel
NTOSTRICH
Hel
Level 126
God Stats
1W - 4L
1,138 SR
Queue Stats
122W - 81L
1,640 Elo+
Party 2
Ne Zha
Ne Zha
Rakdek5
Ne Zha
Level 129
God Stats
2W - 1L
1,462 SR
Queue Stats
178W - 156L
1,530 Elo+
Solo
Heimdallr
Heimdallr
RedVelvet107077
Heimdallr
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 108L
1,454 Elo+
Solo
Team Averages
Level 116
1,476 SR
1,584 Elo+

VS

Team Averages
Level 152
1,549 SR
1,503 Elo+
Hera
Hera
 
Hera
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Alexistwentyone
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,435 Elo+
Party 1
Scylla
Scylla
Kapooyahh
Scylla
Level 132
God Stats
3W - 2L
1,734 SR
Queue Stats
120W - 121L
1,543 Elo+
Solo
Aphrodite
Aphrodite
MauriArk
Aphrodite
Level 95
God Stats
0W - 2L
1,494 SR
Queue Stats
9W - 15L
1,476 Elo+
Party 1
Geb
Geb
hakever4ever
Geb
Level 293
God Stats
9W - 11L
1,519 SR
Queue Stats
987W - 813L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 8
8,140
1,628
6,976
6,360
7,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Karl3212
Cthulhu
11
3 / 2 / 6
6,847
1,369
5,427
6,911
5,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 2 / 6
6,459
1,292
6,039
5,234
1,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Rakdek5
Ne Zha
10
1 / 4 / 3
6,115
1,223
3,123
5,198
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
RedVelvet107077
Heimdallr
10
2 / 4 / 2
6,124
1,225
2,020
5,782
2,305
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
1
0 / 0 / 0
1,344
269
0
0
0
12
3 / 3 / 8
6,055
1,211
7,908
8,103
4,662
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
Kapooyahh
Scylla
12
8 / 2 / 5
7,101
1,420
8,247
5,197
2,367
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
MauriArk
Aphrodite
11
2 / 4 / 6
5,781
1,156
3,808
6,232
3,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 9
6,064
1,213
4,330
6,817
5,928
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
42
12
Kills
14
14
Deaths
12
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
0
0
0
L
3
3
8
2.33
W
4
2
8
4
L
Scylla
Kapooyahh
Scylla
8
2
5
5.25
W
Cthulhu
Karl3212
Cthulhu
3
2
6
3
L
Aphrodite
MauriArk
Aphrodite
2
4
6
1.25
W
2
2
6
2.5
W
Ne Zha
Rakdek5
Ne Zha
1
4
3
0.63
W
Heimdallr
RedVelvet107077
Heimdallr
2
4
2
0.75
L
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,585
Damage
24,293
29,485
Taken
26,349
18,631
Mitigated
16,293
10,569
Healing
7,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
0
0
0
0
0
0
0
0
0
0
0
L
7,908
1,377
0
700
8,103
4,662
0
4,453
3,642
0
11,767
W
6,976
1,408
0
1,174
6,360
7,067
390
4,141
2,219
9,274
1,176
L
Scylla
Kapooyahh
Scylla
8,247
831
305
1,179
5,197
2,367
0
3,981
1,049
18,061
0
W
Cthulhu
Karl3212
Cthulhu
5,427
121
680
1,424
6,911
5,708
308
3,536
3,375
11,338
350
L
Aphrodite
MauriArk
Aphrodite
3,808
143
1,868
2,312
6,232
3,336
0
4,458
1,540
6,453
0
W
6,039
220
3,272
2,584
5,234
1,890
279
3,374
1,860
13,382
0
W
Ne Zha
Rakdek5
Ne Zha
3,123
275
77
773
5,198
1,661
386
1,503
3,695
0
9,426
W
Heimdallr
RedVelvet107077
Heimdallr
2,020
372
68
517
5,782
2,305
1,367
3,831
1,951
0
3,671
L
4,330
231
320
824
6,817
5,928
0
3,628
3,060
6,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,685
Gold Earned
26,345
58
Minions Killed
40
0
Camps Cleared
0
512,062
Distance Traveled
485,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
1,344
269
0
0
0
0
0
L
Mulan
6,055
1,211
6
1
0
100,708
0
W
Fafnir
8,140
1,628
11
2
0
98,952
0
L
Scylla
7,101
1,420
27
5
0
110,274
0
W
Cthulhu
6,847
1,369
18
4
0
108,384
0
L
Aphrodite
5,781
1,156
7
1
0
114,601
0
W
Hel
6,459
1,292
20
4
0
118,167
0
W
Ne Zha
6,115
1,223
8
2
0
88,633
0
W
Heimdallr
6,124
1,225
1
0
0
97,926
0
L
Geb
6,064
1,213
0
0
0
159,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role