Player Matchup

Charybdis
Charybdis
Avidregent
Charybdis
Level 29
God Stats
0W - 1L
1,406 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
DigiHadoken
Bacchus
Level 42
God Stats
0W - 1L
1,687 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
drowsydragonn
Tiamat
Level 5
God Stats
0W - 1L
1,403 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 25
1,498 SR
1,500 Elo+

VS

Team Averages
Level 75
1,518 SR
1,362 Elo+
Janus
Janus
Commander_Ganon
Janus
Level 108
God Stats
5W - 5L
1,614 SR
Queue Stats
55W - 52L
1,414 Elo+
Solo
Da Ji
Da Ji
charilethegreat
Da Ji
Level 58
God Stats
2W - 0L
1,638 SR
Queue Stats
90W - 95L
1,309 Elo+
Solo
Chaac
Chaac
ziptiethebent
Chaac
Level 58
God Stats
6W - 5L
1,302 SR
Queue Stats
176W - 179L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Avidregent
Charybdis
13
2 / 5 / 0
8,251
825
4,979
11,621
3,615
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
DigiHadoken
Bacchus
12
1 / 8 / 1
7,318
732
3,961
13,833
14,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 7 / 3
7,717
772
2,383
11,157
4,832
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 6
10,625
1,063
14,718
5,740
2,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 10
9,010
901
4,037
5,655
2,760
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
4 / 1 / 13
9,628
963
8,393
8,675
4,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
18
20
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Avidregent
Charybdis
2
5
0
0.4
W
11
2
6
7
L
Bacchus
DigiHadoken
Bacchus
1
8
1
0.19
W
3
1
10
8
L
0
7
3
0.21
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,323
Damage
27,148
36,611
Taken
20,070
22,658
Mitigated
9,346
2,472
Healing
6,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Avidregent
Charybdis
4,979
2,257
0
1,204
11,621
3,615
0
4,297
7,272
0
26,834
W
14,718
898
442
942
5,740
2,065
1,450
2,270
3,470
39,141
214
L
Bacchus
DigiHadoken
Bacchus
3,961
923
0
569
13,833
14,211
0
4,872
8,907
14,078
0
W
4,037
1,121
312
2,072
5,655
2,760
1,285
2,147
3,508
0
14,061
L
2,383
321
35
664
11,157
4,832
0
5,710
5,379
14,942
0
W
8,393
980
0
2,302
8,675
4,521
522
1,999
6,654
0
31,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,286
Gold Earned
29,263
80
Minions Killed
130
0
Camps Cleared
0
460,779
Distance Traveled
566,325
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,251
825
45
5
0
156,501
2
W
Janus
10,625
1,063
64
6
0
180,624
0
L
Bacchus
7,318
732
12
1
0
152,158
0
W
Da Ji
9,010
901
26
3
0
184,225
0
L
Tiamat
7,717
772
23
2
0
152,120
0
W
Chaac
9,628
963
40
4
0
201,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role