Player Matchup

Maui
Maui
CaramelSwish
Maui
Level 171
God Stats
25W - 28L
1,723 SR
Queue Stats
195W - 169L
1,631 Elo+
Solo
Geb
Geb
KafkaHD11
Geb
Level 123
God Stats
7W - 7L
1,565 SR
Queue Stats
308W - 283L
1,570 Elo+
Solo
Arachne
Arachne
M v P z RaCeR
Arachne
Level 145
God Stats
2W - 2L
1,633 SR
Queue Stats
84W - 82L
1,571 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ninjaquest8633
Morgan Le Fay
Level 109
God Stats
69W - 63L
1,562 SR
Queue Stats
646W - 616L
1,480 Elo+
Solo
Izanami
Izanami
Toenates
Izanami
Level 161
God Stats
0W - 3L
1,220 SR
Queue Stats
433W - 421L
1,587 Elo+
Solo
Team Averages
Level 142
1,540 SR
1,568 Elo+

VS

Team Averages
Level 146
1,616 SR
1,710 Elo+
Yu Huang
Yu Huang
Hellbroth
Yu Huang
Level 180
God Stats
4W - 3L
1,563 SR
Queue Stats
249W - 220L
1,637 Elo+
Party 1
Atlas
Atlas
KetalarHCL
Atlas
Level 126
God Stats
5W - 4L
1,638 SR
Queue Stats
63W - 38L
1,645 Elo+
Party 1
Bellona
Bellona
OMGEEWWWDAVID
Bellona
Level 87
God Stats
20W - 7L
1,676 SR
Queue Stats
247W - 123L
1,739 Elo+
Party 2
Danzaburou
Danzaburou
lilphanphy
Danzaburou
Level 153
God Stats
6W - 5L
1,498 SR
Queue Stats
397W - 241L
1,761 Elo+
Party 2
Horus
Horus
twoshoes13
Horus
Level 186
God Stats
45W - 19L
1,707 SR
Queue Stats
363W - 244L
1,769 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,957
884
4,309
10,767
5,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 2 / 1
7,862
874
3,177
9,447
5,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
13
1 / 3 / 1
7,658
851
5,952
8,814
3,775
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
Ninjaquest8633
Morgan Le Fay
13
0 / 2 / 0
7,488
832
6,096
3,961
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Toenates
Izanami
12
1 / 12 / 0
7,861
873
6,346
14,139
4,441
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Hellbroth
Yu Huang
16
10 / 1 / 5
9,964
1,107
13,636
5,600
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
14
3 / 0 / 9
8,946
994
8,713
10,794
10,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bellona
14
4 / 1 / 8
8,790
977
6,277
6,835
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
lilphanphy
Danzaburou
16
4 / 0 / 6
9,908
1,101
7,277
5,406
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
14
0 / 0 / 14
8,441
938
5,368
8,339
7,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
63
2
Kills
21
21
Deaths
2
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Yu Huang
Hellbroth
Yu Huang
10
1
5
12.5
L
0
2
1
0.25
W
Atlas
3
0
9
7.5
L
Arachne
1
3
1
0.5
L
Morgan Le Fay
Ninjaquest8633
Morgan Le Fay
0
2
0
0
W
Bellona
4
1
8
8
L
Izanami
Toenates
Izanami
1
12
0
0.08
W
Danzaburou
lilphanphy
Danzaburou
4
0
6
7
W
Horus
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,880
Damage
41,271
47,128
Taken
36,974
21,690
Mitigated
28,042
7,186
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,309
684
1,321
1,543
10,767
5,935
0
4,444
5,352
15,529
1,163
W
Yu Huang
Hellbroth
Yu Huang
13,636
474
0
250
5,600
2,248
756
1,537
3,881
32,194
0
L
3,177
142
0
1,756
9,447
5,881
0
4,687
4,157
15,587
312
W
Atlas
8,713
1,911
0
838
10,794
10,916
35
3,170
7,476
22,541
740
L
Arachne
5,952
4,880
0
2,001
8,814
3,775
0
3,669
4,233
0
11,015
L
Morgan Le Fay
Ninjaquest8633
Morgan Le Fay
6,096
0
0
269
3,961
1,658
0
417
3,348
18,745
0
W
Bellona
6,277
344
0
712
6,835
5,493
326
2,315
4,382
0
16,844
L
Izanami
Toenates
Izanami
6,346
3,145
0
296
14,139
4,441
0
6,204
7,306
0
11,869
W
Danzaburou
lilphanphy
Danzaburou
7,277
2,766
0
2,617
5,406
2,043
3,571
2,531
2,659
0
41,135
W
Horus
5,368
1,836
1,608
3,145
8,339
7,342
30
2,541
5,518
0
12,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,826
Gold Earned
46,049
133
Minions Killed
231
0
Camps Cleared
0
832,532
Distance Traveled
1,017,256
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,957
884
38
4
0
198,712
0
W
Yu Huang
9,964
1,107
59
7
0
199,642
0
L
Geb
7,862
874
24
3
0
165,194
0
W
Atlas
8,946
994
25
3
0
192,844
0
L
Arachne
7,658
851
14
2
0
194,182
0
L
Morgan Le Fay
7,488
832
38
4
0
154,390
5
W
Bellona
8,790
977
28
3
0
202,621
0
L
Izanami
7,861
873
19
2
0
120,054
0
W
Danzaburou
9,908
1,101
95
11
0
196,243
0
W
Horus
8,441
938
24
3
0
225,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role