Player Matchup

Cthulhu
Cthulhu
Gold I
Cryzat
Cthulhu
Gold I
Level 158
God Stats
0W - 1L
1,372 SR
Queue Stats
163W - 156L
1,669 MMR
Solo
Charybdis
Charybdis
Platinum V
Kaklashi2
Charybdis
Platinum V
Level 109
God Stats
6W - 11L
1,513 SR
Queue Stats
196W - 183L
1,751 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum V
ballsackbrad
Sun Wukong
Platinum V
Level 162
God Stats
0W - 1L
1,268 SR
Queue Stats
55W - 48L
1,629 MMR
Solo
Nemesis
Nemesis
Platinum V
chachito2016
Nemesis
Platinum V
Level 123
God Stats
1W - 5L
1,410 SR
Queue Stats
124W - 118L
1,656 MMR
Party 2
Agni
Agni
Platinum III
yanier123
Agni
Platinum III
Level 143
God Stats
0W - 3L
1,355 SR
Queue Stats
76W - 76L
1,673 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,384 SR
1,676 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,634 SR
1,667 MMR
Shiva
Shiva
Gold II
Asols
Shiva
Gold II
Level 87
God Stats
3W - 0L
1,566 SR
Queue Stats
34W - 26L
1,689 MMR
Party 1
Ravana
Ravana
Gold I
Swørd3116
Ravana
Gold I
Level 159
God Stats
5W - 1L
1,952 SR
Queue Stats
312W - 307L
1,702 MMR
Party 1
Skadi
Skadi
Platinum V
Teriyake
Skadi
Platinum V
Level 154
God Stats
72W - 46L
1,606 SR
Queue Stats
580W - 576L
1,609 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
gloopybee
Baba Yaga
Gold I
Level 73
God Stats
8W - 9L
1,559 SR
Queue Stats
181W - 178L
1,735 MMR
Solo
Charon
Charon
Gold III
shadyxD
Charon
Gold III
Level 267
God Stats
5W - 8L
1,489 SR
Queue Stats
271W - 272L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cryzat
Cthulhu
8
0 / 4 / 1
5,185
471
2,793
7,325
4,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
Kaklashi2
Charybdis
9
0 / 1 / 0
5,183
471
2,519
4,560
1,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
ballsackbrad
Sun Wukong
9
1 / 5 / 0
5,524
502
2,812
7,289
2,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nemesis
chachito2016
Nemesis
9
0 / 4 / 2
5,189
472
2,324
8,438
2,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Agni
12
1 / 2 / 0
5,982
544
3,454
5,147
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
MedusaPoseidonMulanFenrir

VS

Bans
Ao KuangGebLokiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Asols
Shiva
12
3 / 0 / 3
7,179
653
3,715
5,994
2,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
Swørd3116
Ravana
12
4 / 1 / 6
6,369
579
3,190
5,332
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Skadi
Teriyake
Skadi
11
2 / 0 / 1
6,486
590
4,192
5,197
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
gloopybee
Baba Yaga
11
5 / 1 / 5
6,879
625
7,107
6,168
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charon
shadyxD
Charon
10
2 / 1 / 6
6,226
566
4,451
6,675
4,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
16
16
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Shiva
Asols
Shiva
3
0
3
4.5
L
Cthulhu
Cryzat
Cthulhu
0
4
1
0.13
L
Charybdis
Kaklashi2
Charybdis
0
1
0
0
W
Ravana
Swørd3116
Ravana
4
1
6
7
W
Skadi
Teriyake
Skadi
2
0
1
2.5
L
Sun Wukong
ballsackbrad
Sun Wukong
1
5
0
0.2
L
Nemesis
chachito2016
Nemesis
0
4
2
0.25
W
Baba Yaga
gloopybee
Baba Yaga
5
1
5
7.5
W
Charon
shadyxD
Charon
2
1
6
5
L
Agni
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,902
Damage
22,655
32,759
Taken
29,366
12,826
Mitigated
13,236
4,823
Healing
7,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Asols
Shiva
3,715
439
0
2,228
5,994
2,913
0
0
5,994
0
43,857
L
Cthulhu
Cryzat
Cthulhu
2,793
295
55
1,190
7,325
4,855
0
2,415
4,802
23,146
0
L
Charybdis
Kaklashi2
Charybdis
2,519
1,728
0
1,004
4,560
1,068
0
563
3,989
0
27,120
W
Ravana
Swørd3116
Ravana
3,190
484
0
840
5,332
2,632
0
933
4,399
0
42,271
W
Skadi
Teriyake
Skadi
4,192
1,134
0
1,601
5,197
1,463
108
956
4,241
0
47,137
L
Sun Wukong
ballsackbrad
Sun Wukong
2,812
529
0
1,276
7,289
2,884
0
1,118
5,760
0
27,732
L
Nemesis
chachito2016
Nemesis
2,324
736
0
798
8,438
2,416
0
3,255
4,828
0
28,954
W
Baba Yaga
gloopybee
Baba Yaga
7,107
50
0
2,144
6,168
1,860
0
1,718
4,450
38,731
397
W
Charon
shadyxD
Charon
4,451
724
0
988
6,675
4,368
0
2,640
4,035
21,844
2,943
L
Agni
3,454
152
0
500
5,147
1,603
0
2,793
2,156
39,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,063
Gold Earned
33,139
305
Minions Killed
389
0
Camps Cleared
0
1,094,414
Distance Traveled
1,150,068
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,179
653
97
9
0
240,430
2
L
Cthulhu
5,185
471
36
3
0
232,888
0
L
Charybdis
5,183
471
76
7
0
224,172
1
W
Ravana
6,369
579
78
7
0
258,089
0
W
Skadi
6,486
590
89
8
0
216,826
0
L
Sun Wukong
5,524
502
44
4
0
173,286
0
L
Nemesis
5,189
472
65
6
0
251,527
0
W
Baba Yaga
6,879
625
89
8
0
226,236
0
W
Charon
6,226
566
36
3
0
208,487
1
L
Agni
5,982
544
84
8
0
212,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role