Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver I
MuffinMafia06
Apollo
Silver I
Level 142
God Stats
48W - 51L
1,453 SR
Queue Stats
103W - 120L
1,204 MMR
Solo
Bacchus
Bacchus
Gold V
OgreGuy19
Bacchus
Gold V
Level 82
God Stats
44W - 28L
1,602 SR
Queue Stats
87W - 99L
1,233 MMR
Party 1
Chaac
Chaac
Silver I
chris_coxo011
Chaac
Silver I
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 98L
1,172 MMR
Solo
Bastet
Bastet
Silver III
yJeeb
Bastet
Silver III
Level 102
God Stats
3W - 3L
1,504 SR
Queue Stats
32W - 40L
1,185 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,512 SR
1,259 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 159
1,503 SR
1,328 MMR
Chiron
Chiron
Silver II
 
Chiron
Silver II
Level 330
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
bolts_yet-kill
Cu Chulainn
Silver I
Level 98
God Stats
49W - 46L
1,544 SR
Queue Stats
152W - 184L
1,215 MMR
Solo
Chang'e
Chang'e
Silver II
gamerxtreme499
Chang'e
Silver II
Level 154
God Stats
4W - 8L
1,473 SR
Queue Stats
243W - 251L
1,205 MMR
Solo
Thor
Thor
Silver IV
ottawacolom
Thor
Silver IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 51L
1,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 2
8,500
567
8,651
6,154
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 3
7,841
523
8,878
11,805
3,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
OgreGuy19
Bacchus
11
3 / 1 / 4
7,476
498
6,745
12,772
10,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 1 / 1
8,959
597
8,574
12,796
12,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bastet
yJeeb
Bastet
15
4 / 0 / 2
8,261
551
8,263
9,223
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Bans
LokiSusanoJanusCabrakan

VS

Bans
AresAo KuangNu WaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
4 / 2 / 1
7,475
498
10,675
10,263
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
13
1 / 4 / 3
6,900
460
4,933
14,762
9,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cu Chulainn
bolts_yet-kill
Cu Chulainn
13
0 / 3 / 1
7,928
529
8,690
13,447
11,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 4 / 0
7,644
510
5,346
12,050
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 2 / 0
6,254
417
2,513
9,978
3,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
15
Kills
6
6
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
2
4
L
Chiron
 
Chiron
4
2
1
2.25
L
Sylvanus
 
Sylvanus
1
4
3
0.63
W
2
4
3
0.88
W
Bacchus
OgreGuy19
Bacchus
3
1
4
5
L
Cu Chulainn
bolts_yet-kill
Cu Chulainn
0
3
1
0.17
W
3
1
1
3.5
L
0
4
0
0
L
1
2
0
0.5
W
Bastet
yJeeb
Bastet
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,111
Damage
32,157
52,750
Taken
60,500
31,331
Mitigated
31,097
19,720
Healing
18,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,651
623
0
994
6,154
1,709
99
2,922
2,842
64,729
845
L
Chiron
 
Chiron
10,675
2,673
754
2,673
10,263
3,730
295
2,300
7,880
0
47,746
L
Sylvanus
 
Sylvanus
4,933
1,405
1,294
3,374
14,762
9,002
303
4,142
10,620
19,958
10,577
W
8,878
4,530
0
4,316
11,805
3,802
1,708
2,053
9,706
0
57,280
W
Bacchus
OgreGuy19
Bacchus
6,745
695
393
4,342
12,772
10,035
0
2,191
10,451
20,864
0
L
Cu Chulainn
bolts_yet-kill
Cu Chulainn
8,690
2,302
0
960
13,447
11,537
0
3,319
10,128
320
65,223
W
8,574
1,471
0
5,340
12,796
12,183
153
570
12,226
10,482
60,568
L
5,346
198
320
5,452
12,050
3,753
0
4,750
7,300
59,819
2,917
L
2,513
340
0
3,856
9,978
3,075
0
2,807
7,171
0
34,137
W
Bastet
yJeeb
Bastet
8,263
2,244
0
4,335
9,223
3,602
588
1,415
7,754
0
63,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,037
Gold Earned
36,201
478
Minions Killed
432
0
Camps Cleared
0
1,504,371
Distance Traveled
1,360,144
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,500
567
117
8
0
282,510
2
L
Chiron
7,475
498
85
6
0
285,714
0
L
Sylvanus
6,900
460
45
3
0
261,064
0
W
Apollo
7,841
523
107
7
0
260,296
1
W
Bacchus
7,476
498
26
2
0
296,083
1
L
Cu Chulainn
7,928
529
115
8
0
259,509
0
W
Chaac
8,959
597
137
9
0
274,002
1
L
Chang'e
7,644
510
125
8
0
302,506
0
L
Thor
6,254
417
62
4
0
251,351
0
W
Bastet
8,261
551
91
6
0
391,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role