Player Matchup

Baba Yaga
Baba Yaga
Gold V
Jesuluck
Baba Yaga
Gold V
Level 170
God Stats
329W - 418L
1,465 SR
Queue Stats
809W - 907L
1,532 MMR
Solo
Cthulhu
Cthulhu
Gold I
ReedTTG
Cthulhu
Gold I
Level 88
God Stats
1W - 1L
1,454 SR
Queue Stats
40W - 42L
1,926 MMR
Party 2
Vulcan
Vulcan
Silver II
idontmethsaround
Vulcan
Silver II
Level 123
God Stats
26W - 23L
1,562 SR
Queue Stats
172W - 233L
1,135 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,494 SR
1,531 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,573 SR
1,519 MMR
Cerberus
Cerberus
Bronze III
Bill8619
Cerberus
Bronze III
Level 83
God Stats
1W - 0L
1,549 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Agni
Agni
Bronze III
coolhandluke0017
Agni
Bronze III
Level 99
God Stats
1W - 2L
1,601 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Odin
Odin
Gold II
migss30
Odin
Gold II
Level 103
God Stats
16W - 19L
1,570 SR
Queue Stats
20W - 23L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Jesuluck
Baba Yaga
15
1 / 2 / 2
9,780
699
5,479
6,964
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ReedTTG
Cthulhu
13
1 / 8 / 2
9,490
678
8,462
14,472
14,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 4 / 1
10,528
752
8,221
8,189
3,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
HeraArachneDiscordiaKumbhakarnaNu Wa

VS

Bans
MulanMedusaAwilixSkadiChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bill8619
Cerberus
16
1 / 0 / 8
10,316
737
1,781
10,537
8,741
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

18
10 / 4 / 4
12,498
893
15,749
10,687
3,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
migss30
Odin
18
3 / 1 / 7
11,065
790
7,877
13,173
9,277
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
14
14
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bill8619
Cerberus
1
0
8
5
L
Baba Yaga
Jesuluck
Baba Yaga
1
2
2
1
L
Cthulhu
ReedTTG
Cthulhu
1
8
2
0.25
W
10
4
4
3
L
3
4
1
0.88
W
Odin
migss30
Odin
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,162
Damage
25,407
29,625
Taken
34,397
21,327
Mitigated
21,901
4,292
Healing
8,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bill8619
Cerberus
1,781
46
403
1,141
10,537
8,741
830
5,789
4,678
10,696
1,170
L
Baba Yaga
Jesuluck
Baba Yaga
5,479
122
0
1,883
6,964
3,541
0
3,510
3,438
25,760
0
L
Cthulhu
ReedTTG
Cthulhu
8,462
140
157
1,540
14,472
14,378
0
8,504
5,863
27,549
0
W
15,749
300
310
3,284
10,687
3,883
1,797
8,251
2,093
51,973
0
L
8,221
0
0
712
8,189
3,408
0
5,210
2,910
24,773
0
W
Odin
migss30
Odin
7,877
1,662
0
3,311
13,173
9,277
826
7,464
5,076
0
37,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,798
Gold Earned
33,879
115
Minions Killed
153
0
Camps Cleared
0
650,711
Distance Traveled
829,497
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,316
737
22
2
0
257,868
0
L
Baba Yaga
9,780
699
45
3
0
196,971
0
L
Cthulhu
9,490
678
30
2
0
216,295
0
W
Agni
12,498
893
65
5
0
259,816
4
L
Vulcan
10,528
752
40
3
0
237,445
0
W
Odin
11,065
790
66
5
0
311,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role