Player Matchup

Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
AkoJinx
Tsukuyomi
Gold II
Level 102
God Stats
5W - 2L
1,752 SR
Queue Stats
213W - 210L
1,531 MMR
Party 2
Scylla
Scylla
Gold IV
D3Structo_D1sc
Scylla
Gold IV
Level 99
God Stats
0W - 1L
1,176 SR
Queue Stats
100W - 107L
1,343 MMR
Party 2
Chaac
Chaac
Gold V
Mistershadow122
Chaac
Gold V
Level 159
God Stats
2W - 7L
1,286 SR
Queue Stats
647W - 672L
1,356 MMR
Solo
Ymir
Ymir
Silver I
Prometheus474
Ymir
Silver I
Level 122
God Stats
7W - 6L
1,202 SR
Queue Stats
94W - 99L
1,427 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,383 SR
1,431 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 184
1,555 SR
1,448 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
Alan0000YT
Anhur
Silver III
Level 108
God Stats
1W - 0L
1,567 SR
Queue Stats
13W - 18L
1,411 MMR
Solo
Bastet
Bastet
Gold IV
HiagoEtherion
Bastet
Gold IV
Level 209
God Stats
10W - 6L
1,645 SR
Queue Stats
72W - 71L
1,528 MMR
Party 1
Achilles
Achilles
Gold IV
Joselo029
Achilles
Gold IV
Level 126
God Stats
10W - 7L
1,564 SR
Queue Stats
239W - 253L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 0 / 1
6,993
636
5,069
3,234
1,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Tsukuyomi
AkoJinx
Tsukuyomi
9
1 / 0 / 3
5,319
484
3,039
3,595
989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 2 / 1
5,275
480
1,759
3,772
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 0 / 0
7,162
651
7,234
7,751
7,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
2 / 0 / 0
6,657
605
1,316
4,674
2,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
KumbhakarnaNu WaAresAo KuangHun Batz

VS

Bans
AwilixSun WukongAgniIzanamiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 1 / 0
6,589
599
2,482
4,091
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
 
Jormungandr
11
0 / 0 / 1
5,881
535
1,573
5,780
4,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
12
0 / 1 / 0
5,633
512
313
3,958
1,022
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 1
4,697
427
1,861
7,039
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
Joselo029
Achilles
11
0 / 2 / 0
5,984
544
4,009
12,158
13,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
2
2
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
0
1
1.5
W
Ra
 
Ra
2
1
0
2
W
Jormungandr
 
Jormungandr
0
0
1
0.5
L
Tsukuyomi
AkoJinx
Tsukuyomi
1
0
3
2.5
W
Anhur
0
1
0
0
L
1
2
1
0.75
W
0
3
1
0.17
W
Achilles
Joselo029
Achilles
0
2
0
0
L
2
0
0
2
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,417
Damage
10,238
23,026
Taken
33,026
13,454
Mitigated
22,066
9,289
Healing
14,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,069
1,567
0
897
3,234
1,035
513
179
3,055
0
55,394
W
Ra
 
Ra
2,482
54
456
1,364
4,091
1,356
0
1,000
3,091
45,718
1,013
W
Jormungandr
 
Jormungandr
1,573
522
0
2,144
5,780
4,036
0
880
4,900
32,203
0
L
Tsukuyomi
AkoJinx
Tsukuyomi
3,039
836
0
2,704
3,595
989
0
263
3,332
0
27,629
W
Anhur
313
49
0
1,947
3,958
1,022
0
58
3,900
0
38,003
L
1,759
333
0
903
3,772
974
0
1,317
2,451
21,539
0
W
1,861
342
0
3,478
7,039
1,698
0
1,137
5,902
0
18,399
W
Achilles
Joselo029
Achilles
4,009
1,234
0
4,950
12,158
13,954
0
0
12,158
190
36,825
L
7,234
809
0
3,715
7,751
7,551
0
203
7,548
0
47,915
L
1,316
293
0
1,070
4,674
2,905
0
1,974
2,700
29,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,406
Gold Earned
28,784
329
Minions Killed
322
0
Camps Cleared
0
1,028,911
Distance Traveled
1,088,490
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,993
636
102
9
0
244,740
4
W
Ra
6,589
599
87
8
0
266,818
4
W
Jormungandr
5,881
535
47
4
0
218,112
7
L
Tsukuyomi
5,319
484
50
5
0
187,843
0
W
Anhur
5,633
512
84
8
0
227,384
0
L
Scylla
5,275
480
40
4
0
130,367
0
W
Bastet
4,697
427
42
4
0
176,815
0
W
Achilles
5,984
544
62
6
0
199,361
4
L
Chaac
7,162
651
91
8
0
251,283
2
L
Ymir
6,657
605
46
4
0
214,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role