Player Matchup

Izanami
Izanami
Fayco-Dz18
Izanami
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,490 Elo+
Party 1
Freya
Freya
WiseDrop323
Freya
Level 130
God Stats
0W - 3L
1,188 SR
Queue Stats
728W - 743L
1,423 Elo+
Solo
Ix Chel
Ix Chel
bils936
Ix Chel
Level 89
God Stats
2W - 2L
1,486 SR
Queue Stats
52W - 48L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
kyleistrash
Kuzenbo
Level 105
God Stats
6W - 8L
1,534 SR
Queue Stats
128W - 142L
1,425 Elo+
Solo
Ares
Ares
nadlagrenade
Ares
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,520 Elo+
Party 1
Team Averages
Level 91
1,442 SR
1,477 Elo+

VS

Team Averages
Level 108
1,324 SR
1,420 Elo+
Baba Yaga
Baba Yaga
DEAGLE77
Baba Yaga
Level 170
God Stats
1W - 4L
1,057 SR
Queue Stats
275W - 271L
1,445 Elo+
Party 2
Jormungandr
Jormungandr
Ratbat84
Jormungandr
Level 155
God Stats
1W - 2L
1,201 SR
Queue Stats
114W - 132L
1,425 Elo+
Party 2
Cerberus
Cerberus
loganovksi1
Cerberus
Level 79
God Stats
1W - 3L
1,154 SR
Queue Stats
25W - 29L
1,396 Elo+
Solo
Sylvanus
Sylvanus
noonana
Sylvanus
Level 84
God Stats
1W - 1L
1,809 SR
Queue Stats
149W - 168L
1,425 Elo+
Solo
Apollo
Apollo
terezinha20
Apollo
Level 52
God Stats
3W - 4L
1,398 SR
Queue Stats
217W - 268L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fayco-Dz18
Izanami
20
9 / 4 / 8
12,704
794
27,338
15,996
8,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
2 / 10 / 9
10,221
639
18,645
16,886
8,176
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ix Chel
bils936
Ix Chel
18
5 / 6 / 8
11,079
692
16,328
17,541
8,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
kyleistrash
Kuzenbo
13
1 / 2 / 8
9,055
566
3,151
9,527
11,124
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
3 / 5 / 13
11,228
702
10,357
31,133
34,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DEAGLE77
Baba Yaga
19
7 / 3 / 8
12,194
762
21,775
8,742
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Ratbat84
Jormungandr
20
7 / 5 / 12
13,686
855
19,798
20,284
24,780
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
loganovksi1
Cerberus
19
5 / 3 / 14
12,811
801
10,599
25,916
26,736
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
noonana
Sylvanus
19
3 / 4 / 11
12,334
771
11,185
25,657
27,005
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
17
5 / 10 / 12
12,327
770
13,633
16,377
6,235
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
84
20
Kills
27
27
Deaths
25
46
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
DEAGLE77
Baba Yaga
7
3
8
3.67
L
Izanami
Fayco-Dz18
Izanami
9
4
8
3.25
W
Jormungandr
Ratbat84
Jormungandr
7
5
12
2.6
L
2
10
9
0.65
L
Ix Chel
bils936
Ix Chel
5
6
8
1.5
L
Kuzenbo
kyleistrash
Kuzenbo
1
2
8
2.5
W
Cerberus
loganovksi1
Cerberus
5
3
14
4
L
3
5
13
1.9
W
Sylvanus
noonana
Sylvanus
3
4
11
2.13
W
Apollo
5
10
12
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,819
Damage
76,990
91,083
Taken
96,976
70,519
Mitigated
88,977
28,770
Healing
45,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
DEAGLE77
Baba Yaga
21,775
1,069
3,089
2,477
8,742
4,221
2,963
5,413
3,329
46,174
432
L
Izanami
Fayco-Dz18
Izanami
27,338
15,526
151
3,485
15,996
8,099
381
12,096
3,900
0
49,912
W
Jormungandr
Ratbat84
Jormungandr
19,798
2,734
944
2,401
20,284
24,780
626
9,480
10,804
53,582
1,388
L
18,645
5,181
1,381
1,474
16,886
8,176
0
13,576
3,310
37,668
0
L
Ix Chel
bils936
Ix Chel
16,328
958
5,545
4,544
17,541
8,700
140
13,263
4,278
29,815
0
L
Kuzenbo
kyleistrash
Kuzenbo
3,151
1,316
472
1,064
9,527
11,124
0
3,269
6,258
8,747
0
W
Cerberus
loganovksi1
Cerberus
10,599
1,034
1,801
12,254
25,916
26,736
1,042
11,332
14,584
20,952
808
L
10,357
1,006
885
9,769
31,133
34,420
186
19,848
11,285
15,034
1,054
W
Sylvanus
noonana
Sylvanus
11,185
2,744
8,462
11,574
25,657
27,005
1,447
15,258
10,399
17,603
0
W
Apollo
13,633
6,684
1,104
1,622
16,377
6,235
180
6,551
9,826
0
28,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,287
Gold Earned
63,352
163
Minions Killed
198
0
Camps Cleared
0
1,181,203
Distance Traveled
1,410,773
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
12,194
762
61
4
0
276,199
0
L
Izanami
12,704
794
63
4
0
250,704
0
W
Jormungandr
13,686
855
65
4
0
299,664
0
L
Freya
10,221
639
47
3
0
233,614
0
L
Ix Chel
11,079
692
37
2
0
289,901
0
L
Kuzenbo
9,055
566
6
0
0
140,801
0
W
Cerberus
12,811
801
33
2
0
306,778
0
L
Ares
11,228
702
10
1
0
266,183
0
W
Sylvanus
12,334
771
15
1
0
267,054
0
W
Apollo
12,327
770
24
2
0
261,078
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role