Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DvineTrinity
Olorun
Level 179
God Stats
7W - 15L
1,374 SR
Queue Stats
519W - 529L
1,503 Elo+
Solo
Ymir
Ymir
iiDeathWalker
Ymir
Level 122
God Stats
5W - 2L
1,805 SR
Queue Stats
37W - 30L
1,535 Elo+
Solo
Anhur
Anhur
sauko20FOREVER
Anhur
Level 66
God Stats
23W - 22L
1,523 SR
Queue Stats
440W - 463L
1,476 Elo+
Party 1
Team Averages
Level 141
1,540 SR
1,503 Elo+

VS

Team Averages
Level 119
1,658 SR
1,657 Elo+
Susano
Susano
Mr921Panda34
Susano
Level 99
God Stats
16W - 19L
1,457 SR
Queue Stats
349W - 367L
1,436 Elo+
Solo
Surtr
Surtr
RawwDawwg23
Surtr
Level 18
God Stats
4W - 2L
1,887 SR
Queue Stats
31W - 17L
1,671 Elo+
Party 2
Maui
Maui
Sicknεss
Maui
Level 128
God Stats
7W - 6L
1,731 SR
Queue Stats
88W - 47L
1,716 Elo+
Party 2
King Arthur
King Arthur
Trаits
King Arthur
Level 161
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 3L
1,814 Elo+
Party 2
Yu Huang
Yu Huang
xshadowx362
Yu Huang
Level 190
God Stats
21W - 5L
1,718 SR
Queue Stats
206W - 160L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,105
1,021
3,692
6,518
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ravana
 
Ravana
10
0 / 2 / 0
4,944
989
1,747
4,347
2,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
9
0 / 1 / 0
4,820
964
1,943
4,130
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

7
0 / 0 / 0
4,389
878
0
0
0
8
1 / 5 / 0
4,715
943
3,705
6,038
1,683
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
2 / 0 / 3
5,678
1,136
4,372
3,792
1,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 0 / 4
5,469
1,094
2,936
3,416
1,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Maui
9
0 / 0 / 7
5,405
1,081
2,415
4,725
2,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Trаits
King Arthur
10
2 / 1 / 3
5,327
1,065
2,561
4,328
2,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
xshadowx362
Yu Huang
11
4 / 0 / 4
6,111
1,222
6,351
3,094
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
11
11
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
L
Ravana
 
Ravana
0
2
0
0
L
Olorun
0
1
0
0
W
Susano
2
0
3
3.5
W
3
0
4
5
W
Maui
0
0
7
3.5
W
King Arthur
Trаits
King Arthur
2
1
3
3.5
L
0
0
0
0
L
1
5
0
0.2
W
Yu Huang
xshadowx362
Yu Huang
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,087
Damage
18,635
21,033
Taken
19,355
6,826
Mitigated
9,091
5,704
Healing
4,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,692
1,193
0
2,431
6,518
1,627
0
1,181
5,337
15,710
512
L
Ravana
 
Ravana
1,747
124
0
1,150
4,347
2,344
0
1,924
2,423
0
10,996
L
Olorun
1,943
958
72
1,532
4,130
1,172
0
2,665
1,465
10,125
186
W
Susano
4,372
803
0
322
3,792
1,241
294
1,552
2,240
0
14,622
W
2,936
1,018
0
795
3,416
1,509
437
746
2,670
220
8,701
W
Maui
2,415
196
992
959
4,725
2,989
0
1,298
3,427
5,835
0
W
King Arthur
Trаits
King Arthur
2,561
425
0
430
4,328
2,369
24
1,206
3,122
0
9,814
L
0
0
0
0
0
0
0
0
0
0
0
L
3,705
1,044
0
519
6,038
1,683
0
3,128
2,910
0
5,852
W
Yu Huang
xshadowx362
Yu Huang
6,351
405
0
1,240
3,094
983
90
672
2,422
16,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,973
Gold Earned
27,990
74
Minions Killed
93
0
Camps Cleared
0
421,840
Distance Traveled
626,183
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,105
1,021
29
6
0
113,768
0
L
Ravana
4,944
989
26
5
0
109,364
0
L
Olorun
4,820
964
16
3
0
98,819
0
W
Susano
5,678
1,136
29
6
0
118,916
0
W
Surtr
5,469
1,094
19
4
0
133,818
0
W
Maui
5,405
1,081
8
2
0
113,694
4
W
King Arthur
5,327
1,065
11
2
0
128,799
0
L
Ymir
4,389
878
0
0
0
0
0
L
Anhur
4,715
943
3
1
0
99,889
0
W
Yu Huang
6,111
1,222
26
5
0
130,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role