Player Matchup

Agni
Agni
ColibriAzul
Agni
Level 101
God Stats
1W - 7L
1,325 SR
Queue Stats
183W - 179L
1,508 Elo+
Party 3
Charybdis
Charybdis
IPHE7VOM
Charybdis
Level 209
God Stats
5W - 3L
1,802 SR
Queue Stats
274W - 268L
1,590 Elo+
Party 1
Hun Batz
Hun Batz
MrT420NARF
Hun Batz
Level 212
God Stats
0W - 4L
1,185 SR
Queue Stats
228W - 251L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
SliceDice
Baron Samedi
Level 194
God Stats
37W - 37L
1,548 SR
Queue Stats
305W - 322L
1,577 Elo+
Party 1
Amaterasu
Amaterasu
taco_d_asada1718
Amaterasu
Level 123
God Stats
2W - 2L
1,693 SR
Queue Stats
171W - 152L
1,585 Elo+
Party 3
Team Averages
Level 168
1,511 SR
1,561 Elo+

VS

Team Averages
Level 129
1,591 SR
1,506 Elo+
Mercury
Mercury
DrColo
Mercury
Level 153
God Stats
42W - 34L
1,614 SR
Queue Stats
218W - 223L
1,460 Elo+
Party 2
Heimdallr
Heimdallr
EngulfedMage
Heimdallr
Level 156
God Stats
5W - 3L
1,585 SR
Queue Stats
180W - 160L
1,478 Elo+
Solo
Shiva
Shiva
GORGERofAnts
Shiva
Level 129
God Stats
8W - 5L
1,549 SR
Queue Stats
437W - 392L
1,534 Elo+
Party 4
Hel
Hel
RichRoni
Hel
Level 129
God Stats
3W - 2L
1,709 SR
Queue Stats
170W - 165L
1,490 Elo+
Party 2
Charon
Charon
TypicalEgirlUwU
Charon
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 46L
1,566 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
6,809
524
3,104
6,306
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
IPHE7VOM
Charybdis
11
0 / 3 / 1
6,498
500
4,949
9,307
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
MrT420NARF
Hun Batz
12
4 / 1 / 0
6,652
512
6,003
9,881
3,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
SliceDice
Baron Samedi
9
0 / 1 / 2
5,997
461
3,616
7,648
5,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
11
0 / 4 / 1
6,521
502
2,114
10,925
7,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DrColo
Mercury
13
2 / 1 / 3
6,845
527
5,759
7,329
2,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
EngulfedMage
Heimdallr
12
0 / 3 / 2
5,996
461
3,010
7,343
2,664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

14
4 / 0 / 0
7,933
610
7,073
7,523
6,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 0 / 2
7,296
561
7,486
7,271
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 0 / 1
5,814
447
7,391
5,592
2,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
11
11
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Mercury
DrColo
Mercury
2
1
3
3.5
W
Heimdallr
EngulfedMage
Heimdallr
0
3
2
0.33
W
4
0
0
4
L
Charybdis
IPHE7VOM
Charybdis
0
3
1
0.17
L
Hun Batz
MrT420NARF
Hun Batz
4
1
0
4
W
3
0
2
4
L
Baron Samedi
SliceDice
Baron Samedi
0
1
2
1
W
2
0
1
2.5
L
Amaterasu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,786
Damage
30,719
44,067
Taken
35,058
21,212
Mitigated
17,006
14,365
Healing
11,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,104
143
0
1,623
6,306
1,758
0
3,792
1,999
47,775
0
W
Mercury
DrColo
Mercury
5,759
2,860
0
488
7,329
2,732
0
499
6,738
0
56,948
W
Heimdallr
EngulfedMage
Heimdallr
3,010
1,731
0
1,525
7,343
2,664
0
1,651
5,692
0
41,041
W
7,073
1,632
35
1,981
7,523
6,448
0
0
7,523
0
52,535
L
Charybdis
IPHE7VOM
Charybdis
4,949
1,730
0
3,714
9,307
3,209
202
3,420
5,464
0
51,053
L
Hun Batz
MrT420NARF
Hun Batz
6,003
1,311
0
2,103
9,881
3,693
0
1,379
8,249
0
53,284
W
7,486
472
1,253
3,945
7,271
2,215
0
2,401
4,626
54,196
1,648
L
Baron Samedi
SliceDice
Baron Samedi
3,616
124
40
3,033
7,648
5,181
0
3,287
3,814
16,587
0
W
7,391
1,444
0
2,416
5,592
2,947
0
1,759
3,759
20,276
735
L
Amaterasu
2,114
1,340
0
3,852
10,925
7,371
0
942
9,375
0
35,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,477
Gold Earned
33,884
382
Minions Killed
425
0
Camps Cleared
0
1,277,927
Distance Traveled
1,355,430
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,809
524
101
8
0
270,989
0
W
Mercury
6,845
527
101
8
0
337,062
0
W
Heimdallr
5,996
461
81
6
0
238,761
2
W
Shiva
7,933
610
99
8
0
244,392
0
L
Charybdis
6,498
500
84
6
0
206,553
2
L
Hun Batz
6,652
512
85
7
0
339,043
2
W
Hel
7,296
561
116
9
0
268,407
0
L
Baron Samedi
5,997
461
34
3
0
247,741
11
W
Charon
5,814
447
28
2
0
266,808
4
L
Amaterasu
6,521
502
78
6
0
213,601
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role