Player Matchup

Cthulhu
Cthulhu
Jjjwis
Cthulhu
Level 82
God Stats
1W - 1L
1,746 SR
Queue Stats
20W - 19L
1,513 Elo+
Solo
Hachiman
Hachiman
KiloWhatt06
Hachiman
Level 49
God Stats
2W - 3L
1,541 SR
Queue Stats
9W - 21L
1,336 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MISTERROBIE
Cu Chulainn
Level 35
God Stats
1W - 3L
1,318 SR
Queue Stats
6W - 17L
1,294 Elo+
Solo
Hun Batz
Hun Batz
Subraiz
Hun Batz
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 55L
1,481 Elo+
Party 1
Scylla
Scylla
ЯППЯ
Scylla
Level 29
God Stats
3W - 4L
1,499 SR
Queue Stats
14W - 31L
1,370 Elo+
Party 1
Team Averages
Level 48
1,521 SR
1,399 Elo+

VS

Team Averages
Level 78
1,503 SR
1,416 Elo+
Bacchus
Bacchus
Aqueltus
Bacchus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,172 Elo+
Party 2
Vulcan
Vulcan
BThorn17
Vulcan
Level 76
God Stats
2W - 4L
1,493 SR
Queue Stats
20W - 12L
1,523 Elo+
Party 3
Chernobog
Chernobog
GhostlyVibez_
Chernobog
Level 101
God Stats
2W - 2L
1,494 SR
Queue Stats
19W - 20L
1,431 Elo+
Party 2
Sun Wukong
Sun Wukong
bobtherobber107
Sun Wukong
Level 142
God Stats
37W - 28L
1,538 SR
Queue Stats
62W - 53L
1,505 Elo+
Party 3
Arachne
Arachne
jimmydeansavg
Arachne
Level 64
God Stats
7W - 5L
1,487 SR
Queue Stats
147W - 162L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jjjwis
Cthulhu
11
1 / 5 / 5
7,916
440
8,405
15,350
12,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
KiloWhatt06
Hachiman
12
3 / 5 / 4
7,641
425
7,290
10,588
2,969
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
MISTERROBIE
Cu Chulainn
12
0 / 10 / 1
7,342
408
3,865
19,099
9,733
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Subraiz
Hun Batz
12
5 / 7 / 2
8,094
450
10,501
15,895
4,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Scylla
ЯППЯ
Scylla
11
2 / 7 / 5
7,495
416
6,656
9,218
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aqueltus
Bacchus
13
3 / 2 / 12
9,409
523
5,175
10,287
11,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
BThorn17
Vulcan
16
6 / 1 / 9
10,624
590
9,960
8,582
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
GhostlyVibez_
Chernobog
15
8 / 3 / 8
10,675
593
8,544
11,384
3,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
bobtherobber107
Sun Wukong
18
8 / 0 / 9
12,063
670
12,768
12,674
10,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
16
8 / 6 / 11
10,417
579
15,792
15,307
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
11
Kills
33
34
Deaths
12
17
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aqueltus
Bacchus
3
2
12
4.5
W
Vulcan
BThorn17
Vulcan
6
1
9
10.5
W
Chernobog
GhostlyVibez_
Chernobog
8
3
8
4
L
Cthulhu
Jjjwis
Cthulhu
1
5
5
0.7
L
Hachiman
KiloWhatt06
Hachiman
3
5
4
1
L
Cu Chulainn
MISTERROBIE
Cu Chulainn
0
10
1
0.05
L
Hun Batz
Subraiz
Hun Batz
5
7
2
0.86
W
Sun Wukong
bobtherobber107
Sun Wukong
8
0
9
12.5
W
Arachne
8
6
11
2.25
L
Scylla
ЯППЯ
Scylla
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,717
Damage
52,239
70,150
Taken
58,234
32,518
Mitigated
33,295
12,140
Healing
16,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aqueltus
Bacchus
5,175
1,078
0
2,084
10,287
11,346
116
3,101
7,127
11,367
0
W
Vulcan
BThorn17
Vulcan
9,960
587
0
2,814
8,582
2,953
293
2,812
5,514
54,325
1,074
W
Chernobog
GhostlyVibez_
Chernobog
8,544
4,970
0
2,836
11,384
3,434
5,591
4,188
7,032
0
57,054
L
Cthulhu
Jjjwis
Cthulhu
8,405
730
55
1,703
15,350
12,364
0
4,528
10,547
40,864
0
L
Hachiman
KiloWhatt06
Hachiman
7,290
3,711
0
2,706
10,588
2,969
0
1,924
8,583
0
46,410
L
Cu Chulainn
MISTERROBIE
Cu Chulainn
3,865
1,253
0
3,678
19,099
9,733
0
1,823
17,230
0
50,040
L
Hun Batz
Subraiz
Hun Batz
10,501
2,910
0
3,497
15,895
4,815
0
4,990
10,648
0
50,190
W
Sun Wukong
bobtherobber107
Sun Wukong
12,768
2,256
0
2,793
12,674
10,133
2,097
1,789
10,811
8,947
79,895
W
Arachne
15,792
13,377
0
5,868
15,307
5,429
494
2,994
12,186
0
72,880
L
Scylla
ЯППЯ
Scylla
6,656
333
0
501
9,218
2,637
0
2,444
6,714
42,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,488
Gold Earned
53,188
403
Minions Killed
438
0
Camps Cleared
0
1,792,611
Distance Traveled
1,852,303
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,409
523
9
1
0
368,321
4
W
Vulcan
10,624
590
94
5
0
372,836
1
W
Chernobog
10,675
593
103
6
0
383,422
0
L
Cthulhu
7,916
440
70
4
0
371,000
0
L
Hachiman
7,641
425
80
4
0
350,982
1
L
Cu Chulainn
7,342
408
81
5
0
338,987
0
L
Hun Batz
8,094
450
70
4
0
387,285
0
W
Sun Wukong
12,063
670
145
8
0
336,600
0
W
Arachne
10,417
579
87
5
0
391,124
4
L
Scylla
7,495
416
102
6
0
344,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role