Player Matchup

Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Gold II
Loreeking09
Surtr
Gold II
Level 159
God Stats
35W - 32L
1,562 SR
Queue Stats
531W - 557L
1,549 MMR
Party 1
Vulcan
Vulcan
Gold IV
Philipzz333
Vulcan
Gold IV
Level 149
God Stats
27W - 27L
1,515 SR
Queue Stats
67W - 75L
1,443 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,526 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,386 SR
1,454 MMR
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Lord89142915
Ix Chel
Gold IV
Level 42
God Stats
0W - 1L
1,129 SR
Queue Stats
19W - 21L
1,500 MMR
Party 2
Chaac
Chaac
Silver I
UwU Baldi
Chaac
Silver I
Level 102
God Stats
18W - 29L
1,529 SR
Queue Stats
126W - 139L
1,361 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
1 / 1 / 5
8,019
802
6,282
5,692
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 0 / 2
8,773
877
7,300
8,834
7,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
15
1 / 0 / 1
7,840
784
5,140
5,469
2,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Nu WaMulanNe ZhaHeraAchilles

VS

Bans
CerberusMedusaDiscordiaNeithBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 1 / 1
6,843
684
3,336
8,449
5,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Lord89142915
Ix Chel
12
0 / 4 / 1
6,849
685
3,559
5,865
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chaac
UwU Baldi
Chaac
12
0 / 3 / 0
6,844
684
4,851
9,128
6,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
8
Kills
0
1
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
1
5
3.5
L
Tyr
 
Tyr
0
1
1
0.5
L
Ix Chel
Lord89142915
Ix Chel
0
4
1
0.13
W
6
0
2
7
W
Vulcan
1
0
1
1.5
L
Chaac
UwU Baldi
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,722
Damage
11,746
19,995
Taken
23,442
11,428
Mitigated
13,622
5,222
Healing
4,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,282
1,692
0
638
5,692
1,977
963
1,207
4,446
0
23,196
L
Tyr
 
Tyr
3,336
0
0
686
8,449
5,167
0
2,348
6,101
0
17,138
L
Ix Chel
Lord89142915
Ix Chel
3,559
160
786
294
5,865
1,976
0
717
5,148
16,252
516
W
7,300
2,877
0
2,329
8,834
7,381
426
1,993
6,622
541
21,282
W
Vulcan
5,140
165
0
2,255
5,469
2,070
224
257
4,991
32,553
891
L
Chaac
UwU Baldi
Chaac
4,851
352
0
3,116
9,128
6,479
0
2,484
6,644
0
27,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,632
Gold Earned
20,536
113
Minions Killed
114
0
Camps Cleared
0
588,185
Distance Traveled
569,781
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,019
802
24
2
0
176,025
2
L
Tyr
6,843
684
28
3
0
193,683
0
L
Ix Chel
6,849
685
40
4
0
185,012
4
W
Surtr
8,773
877
28
3
0
212,930
2
W
Vulcan
7,840
784
61
6
0
199,230
4
L
Chaac
6,844
684
46
5
0
191,086
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role