Player Matchup

Cthulhu
Cthulhu
Akwipout
Cthulhu
Level 36
God Stats
0W - 1L
1,184 SR
Queue Stats
18W - 29L
1,391 Elo+
Party 2
Danzaburou
Danzaburou
Batimaeus
Danzaburou
Level 87
God Stats
2W - 1L
1,664 SR
Queue Stats
19W - 17L
1,470 Elo+
Party 2
Vulcan
Vulcan
WarringLight639
Vulcan
Level 25
God Stats
2W - 3L
1,667 SR
Queue Stats
12W - 18L
1,396 Elo+
Party 2
Team Averages
Level 49
1,505 SR
1,419 Elo+

VS

Team Averages
Level 48
1,458 SR
1,403 Elo+
Sobek
Sobek
BorderBobby
Sobek
Level 63
God Stats
3W - 8L
1,194 SR
Queue Stats
59W - 56L
1,487 Elo+
Party 1
Anhur
Anhur
CorvusKhxn
Anhur
Level 59
God Stats
1W - 1L
1,681 SR
Queue Stats
3W - 6L
1,283 Elo+
Solo
Chaac
Chaac
Demillow
Chaac
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 35L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akwipout
Cthulhu
15
0 / 6 / 2
10,079
672
7,674
13,063
11,366
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
Batimaeus
Danzaburou
16
3 / 6 / 0
11,103
740
13,362
12,094
4,072
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

15
0 / 8 / 4
10,124
675
6,298
11,841
4,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 14
11,862
791
12,563
16,630
15,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
19
12 / 1 / 7
13,292
886
13,792
11,290
3,736
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Demillow
Chaac
18
4 / 2 / 15
11,738
783
6,436
12,712
9,203
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
3
Kills
20
20
Deaths
5
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Akwipout
Cthulhu
0
6
2
0.17
L
Danzaburou
Batimaeus
Danzaburou
3
6
0
0.5
W
4
2
14
5.5
W
Anhur
12
1
7
15.5
W
Chaac
Demillow
Chaac
4
2
15
5.75
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,334
Damage
32,791
36,998
Taken
40,632
20,001
Mitigated
28,564
1,921
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Akwipout
Cthulhu
7,674
182
0
0
13,063
11,366
0
3,868
8,761
21,185
1,169
L
Danzaburou
Batimaeus
Danzaburou
13,362
5,194
0
1,921
12,094
4,072
0
3,506
8,232
0
42,324
W
12,563
638
0
7,503
16,630
15,625
638
5,405
11,225
33,555
2,294
W
Anhur
13,792
8,709
0
3,190
11,290
3,736
3,197
3,281
8,009
0
49,830
W
Chaac
Demillow
Chaac
6,436
884
0
2,881
12,712
9,203
298
4,945
7,755
167
19,690
L
6,298
387
0
0
11,841
4,563
206
3,569
8,007
22,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,306
Gold Earned
36,892
126
Minions Killed
137
0
Camps Cleared
0
680,899
Distance Traveled
738,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,079
672
39
3
0
220,640
0
L
Danzaburou
11,103
740
58
4
0
240,600
0
W
Sobek
11,862
791
35
2
0
258,835
0
W
Anhur
13,292
886
74
5
0
222,999
0
W
Chaac
11,738
783
28
2
0
256,402
0
L
Vulcan
10,124
675
29
2
0
219,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role