Player Matchup

Surtr
Surtr
 
Surtr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Bebop1017
Medusa
Level 148
God Stats
4W - 7L
1,315 SR
Queue Stats
322W - 329L
1,450 Elo+
Party 1
Sol
Sol
King0fKingz1538
Sol
Level 49
God Stats
43W - 56L
1,488 SR
Queue Stats
196W - 221L
1,502 Elo+
Solo
Geb
Geb
micmil009
Geb
Level 146
God Stats
1W - 1L
1,381 SR
Queue Stats
6W - 5L
1,488 Elo+
Solo
Team Averages
Level 107
1,437 SR
1,488 Elo+

VS

Team Averages
Level 111
1,516 SR
1,475 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BG_157
Neith
Level 75
God Stats
15W - 11L
1,543 SR
Queue Stats
74W - 70L
1,592 Elo+
Solo
Shiva
Shiva
FlaWless Turf
Shiva
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,404 Elo+
Solo
Zhong Kui
Zhong Kui
JUSTeso21
Zhong Kui
Level 134
God Stats
46W - 56L
1,461 SR
Queue Stats
308W - 342L
1,416 Elo+
Solo
Chronos
Chronos
trentmac2110
Chronos
Level 135
God Stats
52W - 44L
1,576 SR
Queue Stats
1,252W - 1,345L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 0 / 7
7,366
1,228
4,795
5,841
4,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
 
Gilgamesh
12
1 / 0 / 7
7,004
1,167
4,372
5,010
3,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Bebop1017
Medusa
12
4 / 0 / 5
7,801
1,300
5,145
3,744
1,223
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 2 / 7
7,303
1,217
7,881
4,154
1,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 7
7,081
1,180
5,763
5,199
3,995
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

377

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 3 / 1
6,397
1,066
1,269
5,058
1,932
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
BG_157
Neith
12
1 / 0 / 1
6,970
1,162
5,503
5,395
1,707
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
0 / 2 / 2
6,605
1,101
6,723
10,799
8,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
JUSTeso21
Zhong Kui
11
1 / 5 / 1
6,723
1,121
6,695
10,059
6,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos
trentmac2110
Chronos
10
0 / 0 / 0
4,356
726
0
0
0

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
10
Kills
2
2
Deaths
10
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
0
7
5.5
W
Gilgamesh
 
Gilgamesh
1
0
7
4.5
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
L
Neith
BG_157
Neith
1
0
1
1.5
W
Medusa
Bebop1017
Medusa
4
0
5
6.5
L
0
2
2
0.5
L
Zhong Kui
JUSTeso21
Zhong Kui
1
5
1
0.3
W
2
2
7
2.75
W
1
0
7
4.5
L
Chronos
trentmac2110
Chronos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,956
Damage
20,190
23,948
Taken
31,311
15,194
Mitigated
18,344
1,587
Healing
2,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,795
1,561
0
478
5,841
4,735
0
2,377
3,348
567
17,868
W
Gilgamesh
 
Gilgamesh
4,372
1,274
0
324
5,010
3,891
0
1,877
2,978
0
14,786
L
Baron Samedi
 
Baron Samedi
1,269
112
68
170
5,058
1,932
0
2,036
2,915
6,907
0
L
Neith
BG_157
Neith
5,503
2,560
0
1,184
5,395
1,707
0
2,840
2,555
0
32,172
W
Medusa
Bebop1017
Medusa
5,145
2,203
0
0
3,744
1,223
0
937
2,703
0
16,338
L
6,723
970
111
905
10,799
8,552
0
4,754
5,879
0
16,851
L
Zhong Kui
JUSTeso21
Zhong Kui
6,695
501
0
317
10,059
6,153
0
3,743
6,173
13,237
0
W
7,881
3,818
0
763
4,154
1,350
0
899
3,135
21,031
2,036
W
5,763
277
0
22
5,199
3,995
0
1,874
3,215
13,099
0
L
Chronos
trentmac2110
Chronos
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,555
Gold Earned
31,051
138
Minions Killed
116
8
Camps Cleared
2
640,146
Distance Traveled
451,532
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,366
1,228
27
5
0
131,539
0
W
Gilgamesh
7,004
1,167
23
4
0
131,739
0
L
Baron Samedi
6,397
1,066
9
2
2
122,938
0
L
Neith
6,970
1,162
59
10
0
103,959
0
W
Medusa
7,801
1,300
39
7
1
129,167
0
L
Shiva
6,605
1,101
22
4
0
124,074
0
L
Zhong Kui
6,723
1,121
26
4
0
100,561
0
W
Sol
7,303
1,217
31
5
3
107,971
0
W
Geb
7,081
1,180
18
3
4
139,730
0
L
Chronos
4,356
726
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role