Player Matchup

Thoth
Thoth
 
Thoth
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
JohnnieA19
Danzaburou
Level 162
God Stats
2W - 3L
1,428 SR
Queue Stats
114W - 123L
1,465 Elo+
Party 1
Osiris
Osiris
Moedt11
Osiris
Level 155
God Stats
1W - 1L
1,604 SR
Queue Stats
147W - 142L
1,497 Elo+
Solo
Merlin
Merlin
Rtrus
Merlin
Level 159
God Stats
3W - 0L
1,977 SR
Queue Stats
48W - 43L
1,572 Elo+
Solo
Eset
Eset
meadow1234
Eset
Level 239
God Stats
10W - 7L
1,531 SR
Queue Stats
862W - 914L
1,494 Elo+
Party 1
Team Averages
Level 173
1,608 SR
1,506 Elo+

VS

Team Averages
Level 160
1,521 SR
1,524 Elo+
Kumbhakarna
Kumbhakarna
ColdSymphony
Kumbhakarna
Level 156
God Stats
0W - 2L
1,232 SR
Queue Stats
51W - 47L
1,536 Elo+
Solo
Athena
Athena
JFGonzaga
Athena
Level 153
God Stats
3W - 1L
1,499 SR
Queue Stats
82W - 84L
1,544 Elo+
Party 2
Da Ji
Da Ji
Nepopro
Da Ji
Level 182
God Stats
1W - 1L
1,831 SR
Queue Stats
59W - 55L
1,531 Elo+
Party 2
Eset
Eset
cruellerfidle
Eset
Level 176
God Stats
1W - 2L
1,721 SR
Queue Stats
134W - 144L
1,507 Elo+
Party 2
Apollo
Apollo
jmeatball456
Apollo
Level 135
God Stats
0W - 2L
1,322 SR
Queue Stats
42W - 44L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
4 / 3 / 6
8,539
854
7,318
5,539
2,535
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
JohnnieA19
Danzaburou
13
2 / 3 / 15
8,827
883
10,635
9,250
3,775
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Osiris
Moedt11
Osiris
16
7 / 3 / 10
9,417
942
12,212
12,231
14,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Merlin
Rtrus
Merlin
16
5 / 1 / 14
9,742
974
12,640
6,322
2,484
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
4 / 2 / 14
8,911
891
6,492
7,265
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ColdSymphony
Kumbhakarna
14
2 / 3 / 5
7,994
799
4,275
11,608
10,401
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
JFGonzaga
Athena
14
0 / 4 / 9
8,199
820
4,668
14,004
12,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Da Ji
Nepopro
Da Ji
14
6 / 6 / 3
8,822
882
8,838
8,761
4,930
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 6 / 8
7,318
732
8,821
9,093
3,762
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
14
4 / 3 / 6
8,196
820
7,498
10,003
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
22
Kills
12
12
Deaths
22
59
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
3
6
2.33
L
Kumbhakarna
ColdSymphony
Kumbhakarna
2
3
5
1.5
L
Athena
JFGonzaga
Athena
0
4
9
1.13
W
Danzaburou
JohnnieA19
Danzaburou
2
3
15
3.17
W
Osiris
Moedt11
Osiris
7
3
10
4
L
Da Ji
Nepopro
Da Ji
6
6
3
1.25
W
Merlin
Rtrus
Merlin
5
1
14
12
L
0
6
8
0.67
L
Apollo
4
3
6
2.33
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,297
Damage
34,100
40,607
Taken
53,469
29,543
Mitigated
36,481
11,997
Healing
13,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,318
194
652
254
5,539
2,535
1,730
3,099
2,397
16,689
421
L
Kumbhakarna
ColdSymphony
Kumbhakarna
4,275
126
755
1,644
11,608
10,401
196
5,222
5,812
8,637
623
L
Athena
JFGonzaga
Athena
4,668
1,307
769
3,543
14,004
12,680
0
6,086
7,271
10,426
871
W
Danzaburou
JohnnieA19
Danzaburou
10,635
2,517
248
2,257
9,250
3,775
1,581
4,792
4,413
0
19,457
W
Osiris
Moedt11
Osiris
12,212
3,484
1,255
3,295
12,231
14,567
444
3,991
8,197
0
18,948
L
Da Ji
Nepopro
Da Ji
8,838
1,714
1,258
1,093
8,761
4,930
255
4,510
3,822
0
11,026
W
Merlin
Rtrus
Merlin
12,640
921
906
1,031
6,322
2,484
860
1,985
4,193
24,572
908
L
8,821
346
643
817
9,093
3,762
259
3,505
5,234
18,880
0
L
Apollo
7,498
4,263
414
2,422
10,003
4,708
598
4,774
4,878
0
21,012
W
6,492
422
721
1,378
7,265
6,182
595
3,298
3,845
12,168
229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,436
Gold Earned
40,529
102
Minions Killed
86
0
Camps Cleared
0
851,885
Distance Traveled
815,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,539
854
21
2
0
151,702
0
L
Kumbhakarna
7,994
799
17
2
0
156,326
0
L
Athena
8,199
820
19
2
0
183,701
0
W
Danzaburou
8,827
883
37
4
0
173,789
0
W
Osiris
9,417
942
8
1
0
184,300
0
L
Da Ji
8,822
882
2
0
0
127,354
0
W
Merlin
9,742
974
26
3
0
193,472
0
L
Eset
7,318
732
15
2
0
169,631
0
L
Apollo
8,196
820
33
3
0
178,919
0
W
Eset
8,911
891
10
1
0
148,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role