Player Matchup

Zeus
Zeus
Gold II
W4E-titanpro-223
Zeus
Gold II
Level 125
God Stats
4W - 4L
1,538 SR
Queue Stats
233W - 231L
1,446 MMR
Party 1
Nike
Nike
Gold IV
vicente_ready
Nike
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 200L
1,468 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
zVengi
Ne Zha
Platinum II
Level 105
God Stats
46W - 29L
1,634 SR
Queue Stats
329W - 339L
1,621 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,557 SR
1,512 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 127
1,617 SR
1,301 MMR
Ra
Ra
Silver II
FARC74528
Ra
Silver II
Level 67
God Stats
0W - 1L
1,792 SR
Queue Stats
16W - 21L
1,570 MMR
Solo
Xbalanque
Xbalanque
Bronze V
Menoparadox
Xbalanque
Bronze V
Level 158
God Stats
0W - 2L
1,491 SR
Queue Stats
0W - 9L
1,166 MMR
Party 2
Cthulhu
Cthulhu
Bronze V
efredxcostarica
Cthulhu
Bronze V
Level 156
God Stats
0W - 2L
1,568 SR
Queue Stats
0W - 9L
1,166 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 5
9,868
987
8,803
3,537
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 4
8,561
856
7,008
11,065
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
zVengi
Ne Zha
16
3 / 0 / 6
9,403
940
9,235
10,323
6,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BastetBacchusAchillesKumbhakarnaKuzenbo

VS

Bans
CliodhnaCerberusDiscordiaHerculesSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
7,161
716
5,178
8,018
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Menoparadox
Xbalanque
11
1 / 6 / 0
7,336
734
5,797
9,397
2,346
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 1 / 1
7,454
745
8,146
10,711
4,478
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
12
Kills
1
1
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Xbalanque
Menoparadox
Xbalanque
1
6
0
0.17
W
7
0
5
9.5
L
0
1
1
0.5
W
2
1
4
4
W
Ne Zha
zVengi
Ne Zha
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,046
Damage
19,121
24,925
Taken
28,126
17,240
Mitigated
9,153
7,051
Healing
7,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,178
340
528
1,460
8,018
2,329
0
2,422
4,814
22,653
0
L
Xbalanque
Menoparadox
Xbalanque
5,797
323
401
361
9,397
2,346
0
2,600
6,046
0
16,880
W
8,803
518
0
945
3,537
1,229
990
671
2,784
37,926
0
L
8,146
260
367
3,894
10,711
4,478
0
3,068
6,602
24,214
0
W
7,008
580
0
1,841
11,065
10,005
242
6,564
4,127
0
19,831
W
Ne Zha
zVengi
Ne Zha
9,235
1,700
0
4,265
10,323
6,006
0
5,403
4,664
521
37,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,832
Gold Earned
21,951
155
Minions Killed
105
0
Camps Cleared
0
617,748
Distance Traveled
576,069
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,161
716
44
4
0
177,647
2
L
Xbalanque
7,336
734
20
2
0
180,590
2
W
Zeus
9,868
987
81
8
0
185,258
0
L
Cthulhu
7,454
745
41
4
0
217,832
0
W
Nike
8,561
856
32
3
0
216,352
0
W
Ne Zha
9,403
940
42
4
0
216,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role