Player Matchup

Eset
Eset
Platinum II
AzuIaSimp
Eset
Platinum II
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 71L
1,824 MMR
Party 1
Geb
Geb
Platinum V
BadNeim
Geb
Platinum V
Level 97
God Stats
15W - 8L
1,607 SR
Queue Stats
116W - 103L
1,790 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
EIDIEPOH
Jormungandr
Gold IV
Level 45
God Stats
1W - 1L
1,768 SR
Queue Stats
16W - 11L
1,730 MMR
Solo
Arachne
Arachne
Diamond IV
Electrolocos
Arachne
Diamond IV
Level 45
God Stats
4W - 3L
1,768 SR
Queue Stats
62W - 52L
1,890 MMR
Solo
Cupid
Cupid
Platinum III
FrostedFlamers
Cupid
Platinum III
Level 126
God Stats
3W - 4L
1,612 SR
Queue Stats
697W - 713L
1,722 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 75
1,651 SR
1,791 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,685 SR
1,662 MMR
Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Platinum I
 
Chernobog
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Platinum III
HnGo PHANTOM
Cthulhu
Platinum III
Level 158
God Stats
21W - 7L
1,838 SR
Queue Stats
372W - 347L
1,751 MMR
Party 2
Raijin
Raijin
Platinum I
Ysse
Raijin
Platinum I
Level 127
God Stats
5W - 3L
1,678 SR
Queue Stats
369W - 364L
1,861 MMR
Solo
Ymir
Ymir
Platinum V
vitreitor93
Ymir
Platinum V
Level 139
God Stats
3W - 0L
1,910 SR
Queue Stats
172W - 158L
1,697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
0 / 4 / 0
5,683
568
2,317
5,806
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
8
0 / 3 / 3
4,992
499
2,120
9,658
3,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
EIDIEPOH
Jormungandr
9
0 / 6 / 0
5,324
532
2,831
8,738
5,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Electrolocos
Arachne
9
1 / 2 / 1
5,099
510
2,663
6,711
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
2 / 2 / 1
5,327
533
5,051
6,855
1,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeAwilixTiamatNe Zha

VS

Bans
Hun BatzMaman BrigitteJanusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
8 / 0 / 5
6,664
666
5,883
4,665
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
 
Chernobog
12
4 / 1 / 1
6,511
651
6,718
4,627
1,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
HnGo PHANTOM
Cthulhu
12
2 / 0 / 5
6,868
687
5,602
7,038
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Raijin
Ysse
Raijin
13
3 / 0 / 3
7,132
713
4,054
3,390
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 6
5,712
571
3,494
8,766
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
17
17
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
0
5
10.5
W
Chernobog
 
Chernobog
4
1
1
4.5
L
Eset
0
4
0
0
L
Geb
0
3
3
0.5
L
Jormungandr
EIDIEPOH
Jormungandr
0
6
0
0
L
Arachne
Electrolocos
Arachne
1
2
1
0.75
L
2
2
1
1.25
W
Cthulhu
HnGo PHANTOM
Cthulhu
2
0
5
4.5
W
Raijin
Ysse
Raijin
3
0
3
4.5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,982
Damage
25,751
37,768
Taken
28,486
14,513
Mitigated
14,816
8,710
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,883
1,149
0
858
4,665
2,075
0
223
4,402
0
42,792
W
Chernobog
 
Chernobog
6,718
4,262
0
1,988
4,627
1,670
0
521
4,106
0
48,277
L
Eset
2,317
490
78
801
5,806
1,357
0
1,647
3,958
41,518
0
L
Geb
2,120
249
1,262
1,980
9,658
3,641
0
3,611
5,921
9,951
830
L
Jormungandr
EIDIEPOH
Jormungandr
2,831
815
0
1,017
8,738
5,289
0
4,026
4,139
30,632
2,329
L
Arachne
Electrolocos
Arachne
2,663
1,742
0
1,410
6,711
2,247
0
1,240
5,339
0
29,496
L
5,051
2,825
244
1,918
6,855
1,979
0
1,252
5,575
0
36,036
W
Cthulhu
HnGo PHANTOM
Cthulhu
5,602
729
75
1,594
7,038
4,598
0
2,330
4,708
38,330
1,251
W
Raijin
Ysse
Raijin
4,054
1,011
0
1,359
3,390
869
0
1,673
1,581
52,156
0
W
3,494
764
0
1,886
8,766
5,604
0
1,731
6,991
19,331
1,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,425
Gold Earned
32,887
288
Minions Killed
390
0
Camps Cleared
0
971,754
Distance Traveled
1,041,322
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,664
666
71
7
0
249,513
0
W
Chernobog
6,511
651
82
8
0
200,292
1
L
Eset
5,683
568
99
10
0
201,914
0
L
Geb
4,992
499
21
2
0
190,304
4
L
Jormungandr
5,324
532
52
5
0
180,632
0
L
Arachne
5,099
510
51
5
0
213,558
0
L
Cupid
5,327
533
65
7
0
185,346
0
W
Cthulhu
6,868
687
86
9
0
198,104
0
W
Raijin
7,132
713
120
12
0
199,712
4
W
Ymir
5,712
571
31
3
0
193,701
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role