Player Matchup

Ao Kuang
Ao Kuang
JoseChapeu69
Ao Kuang
Level 108
God Stats
64W - 51L
1,614 SR
Queue Stats
309W - 306L
1,512 Elo+
Solo
Ra
Ra
S0MBR4BR
Ra
Level 161
God Stats
7W - 2L
1,783 SR
Queue Stats
290W - 290L
1,562 Elo+
Party 3
Surtr
Surtr
SG14h
Surtr
Level 111
God Stats
22W - 14L
1,661 SR
Queue Stats
183W - 177L
1,539 Elo+
Party 3
Sylvanus
Sylvanus
WhaleSkadi
Sylvanus
Level 105
God Stats
2W - 2L
1,313 SR
Queue Stats
150W - 129L
1,571 Elo+
Party 2
Cabrakan
Cabrakan
ºPepito123PEº8دD
Cabrakan
Level 88
God Stats
12W - 7L
1,599 SR
Queue Stats
139W - 121L
1,456 Elo+
Party 2
Team Averages
Level 115
1,594 SR
1,528 Elo+

VS

Team Averages
Level 107
1,542 SR
1,511 Elo+
Hercules
Hercules
Balerion1
Hercules
Level 138
God Stats
6W - 6L
1,532 SR
Queue Stats
54W - 46L
1,496 Elo+
Solo
Ne Zha
Ne Zha
CHICOPIOLA
Ne Zha
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
ElGordoTocaNenas
Tsukuyomi
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 216L
1,538 Elo+
Party 1
Hera
Hera
ElMazii
Hera
Level 132
God Stats
3W - 3L
1,602 SR
Queue Stats
112W - 106L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
LautaroG494
Sun Wukong
Level 125
God Stats
5W - 3L
1,576 SR
Queue Stats
169W - 160L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JoseChapeu69
Ao Kuang
16
6 / 4 / 3
8,972
598
9,681
15,597
6,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
6 / 2 / 5
10,004
667
10,465
10,032
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Surtr
SG14h
Surtr
15
2 / 4 / 5
9,247
616
11,006
14,415
11,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
WhaleSkadi
Sylvanus
14
3 / 5 / 3
8,420
561
7,054
12,152
5,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 5 / 6
8,161
544
4,902
13,047
14,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Balerion1
Hercules
15
3 / 4 / 5
8,835
589
13,228
18,929
13,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ne Zha
CHICOPIOLA
Ne Zha
15
2 / 4 / 3
8,453
564
7,276
15,155
5,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tsukuyomi
12
5 / 4 / 4
7,719
515
6,414
8,196
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
ElMazii
Hera
15
8 / 5 / 2
9,293
620
11,851
7,962
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
LautaroG494
Sun Wukong
11
2 / 3 / 8
7,140
476
7,794
8,792
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
20
Kills
20
20
Deaths
20
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
Balerion1
Hercules
3
4
5
1.38
L
Ne Zha
CHICOPIOLA
Ne Zha
2
4
3
0.88
L
Tsukuyomi
5
4
4
1.75
L
Hera
ElMazii
Hera
8
5
2
1.8
W
Ao Kuang
JoseChapeu69
Ao Kuang
6
4
3
1.88
L
Sun Wukong
LautaroG494
Sun Wukong
2
3
8
2
W
6
2
5
4.25
W
Surtr
SG14h
Surtr
2
4
5
1.13
W
Sylvanus
WhaleSkadi
Sylvanus
3
5
3
0.9
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,108
Damage
46,563
65,243
Taken
59,034
41,936
Mitigated
27,628
17,565
Healing
16,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Balerion1
Hercules
13,228
4,274
0
7,146
18,929
13,136
0
8,041
10,026
1,578
70,146
L
Ne Zha
CHICOPIOLA
Ne Zha
7,276
1,652
0
6,327
15,155
5,970
0
9,398
5,703
0
59,837
L
Tsukuyomi
6,414
1,006
0
2,373
8,196
2,852
0
4,654
3,422
0
32,468
L
Hera
ElMazii
Hera
11,851
3,497
0
231
7,962
1,944
42
5,835
1,715
50,159
2,469
W
Ao Kuang
JoseChapeu69
Ao Kuang
9,681
1,594
0
4,761
15,597
6,457
0
1,626
13,777
65,918
2,376
L
Sun Wukong
LautaroG494
Sun Wukong
7,794
1,321
0
347
8,792
3,726
0
4,346
4,221
0
35,653
W
10,465
514
1,430
3,553
10,032
3,899
0
4,997
4,861
85,616
0
W
Surtr
SG14h
Surtr
11,006
3,845
0
3,111
14,415
11,319
292
963
12,875
3,721
68,766
W
Sylvanus
WhaleSkadi
Sylvanus
7,054
2,118
457
2,415
12,152
5,859
40
1,658
10,357
49,024
13,609
W
4,902
853
0
1,838
13,047
14,402
0
3,109
9,521
20,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,804
Gold Earned
41,440
489
Minions Killed
403
0
Camps Cleared
0
1,584,080
Distance Traveled
1,550,519
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,835
589
125
8
0
306,539
0
L
Ne Zha
8,453
564
82
5
0
316,540
0
L
Tsukuyomi
7,719
515
43
3
0
274,440
0
L
Hera
9,293
620
92
6
0
328,455
1
W
Ao Kuang
8,972
598
96
6
0
352,777
3
L
Sun Wukong
7,140
476
61
4
0
324,545
2
W
Ra
10,004
667
143
10
0
352,921
1
W
Surtr
9,247
616
123
8
0
329,799
3
W
Sylvanus
8,420
561
104
7
0
261,488
0
W
Cabrakan
8,161
544
23
2
0
287,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role