Player Matchup

He Bo
He Bo
Gold IV
MeloGondor
He Bo
Gold IV
Level 116
God Stats
19W - 13L
1,519 SR
Queue Stats
61W - 87L
1,452 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,519 SR
1,452 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 140
1,304 SR
1,350 MMR
Ix Chel
Ix Chel
Silver III
trivagofurro69
Ix Chel
Silver III
Level 140
God Stats
1W - 6L
1,304 SR
Queue Stats
38W - 88L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
4 / 1 / 0
11,660
1,060
9,281
10,182
5,987
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BakasuraBastetAh Muzen CabLokiAnhur

VS

Bans
IzanamiUllrAnubisHou YiPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
10,079
916
5,097
11,139
4,265
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,281
Damage
5,097
10,182
Taken
11,139
5,987
Mitigated
4,265
5,056
Healing
2,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
9,281
337
0
5,056
10,182
5,987
793
5,560
4,622
58,843
1,759
L
5,097
569
0
2,832
11,139
4,265
0
9,638
1,501
41,975
931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,660
Gold Earned
10,079
126
Minions Killed
98
7
Camps Cleared
3
217,700
Distance Traveled
200,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,660
1,060
126
11
7
217,700
0
L
Ix Chel
10,079
916
98
9
3
200,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role