Player Matchup

Nemesis
Nemesis
Abel27603
Nemesis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Blo0d_H0und2412
Ah Puch
Level 86
God Stats
11W - 8L
1,465 SR
Queue Stats
288W - 253L
1,480 Elo+
Solo
Nu Wa
Nu Wa
Pakito_203
Nu Wa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,235 Elo+
Party 1
Izanami
Izanami
chicodki
Izanami
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,235 Elo+
Party 1
Ymir
Ymir
yeeraay_29
Ymir
Level 80
God Stats
5W - 3L
1,500 SR
Queue Stats
14W - 13L
1,097 Elo+
Party 1
Team Averages
Level 60
1,493 SR
1,309 Elo+

VS

Team Averages
Level 69
1,500 SR
1,485 Elo+
Fenrir
Fenrir
Boss_1110
Fenrir
Level 101
God Stats
11W - 16L
1,404 SR
Queue Stats
110W - 86L
1,484 Elo+
Party 2
Aphrodite
Aphrodite
DeadReturn
Aphrodite
Level 62
God Stats
13W - 11L
1,591 SR
Queue Stats
13W - 11L
1,556 Elo+
Solo
Charybdis
Charybdis
Qui-Gon_JinTonic
Charybdis
Level 52
God Stats
18W - 14L
1,556 SR
Queue Stats
58W - 45L
1,488 Elo+
Party 2
Mulan
Mulan
TheSolidSnek61
Mulan
Level 27
God Stats
4W - 4L
1,511 SR
Queue Stats
43W - 37L
1,488 Elo+
Party 2
Gilgamesh
Gilgamesh
ipac-_man
Gilgamesh
Level 104
God Stats
18W - 28L
1,438 SR
Queue Stats
253W - 327L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abel27603
Nemesis
11
1 / 1 / 1
5,723
477
2,882
6,408
2,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 1 / 2
7,150
596
6,944
6,681
2,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
12
4 / 2 / 2
6,824
569
9,126
6,272
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
chicodki
Izanami
11
1 / 1 / 0
6,053
504
2,121
5,884
1,465
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 2
6,293
524
3,565
5,898
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boss_1110
Fenrir
11
1 / 2 / 1
5,923
494
5,244
10,243
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
DeadReturn
Aphrodite
9
1 / 3 / 2
5,709
476
2,163
5,980
1,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
10
1 / 1 / 1
5,947
496
5,086
6,139
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 0
6,031
503
2,495
9,759
3,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
ipac-_man
Gilgamesh
9
1 / 1 / 2
5,351
446
4,109
7,208
4,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
5
5
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Abel27603
Nemesis
1
1
1
1.5
W
1
1
2
2
L
Fenrir
Boss_1110
Fenrir
1
2
1
0.75
L
Aphrodite
DeadReturn
Aphrodite
1
3
2
0.67
W
Nu Wa
4
2
2
2.5
L
Charybdis
1
1
1
1.5
L
1
2
0
0.5
W
Izanami
chicodki
Izanami
1
1
0
1
L
Gilgamesh
ipac-_man
Gilgamesh
1
1
2
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
19,097
31,143
Taken
39,329
12,665
Mitigated
15,540
12,696
Healing
10,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Abel27603
Nemesis
2,882
908
0
1,249
6,408
2,626
0
0
6,408
0
38,824
W
6,944
50
0
4,416
6,681
2,204
0
0
6,681
52,863
203
L
Fenrir
Boss_1110
Fenrir
5,244
1,123
0
2,089
10,243
3,575
0
5,175
4,766
0
50,350
L
Aphrodite
DeadReturn
Aphrodite
2,163
268
236
2,358
5,980
1,695
0
3,525
2,099
28,775
0
W
Nu Wa
9,126
2,033
0
2,458
6,272
1,651
394
2,017
4,109
32,017
3,725
L
Charybdis
5,086
2,618
0
2,839
6,139
1,668
0
1,851
4,178
0
47,000
L
2,495
550
0
2,296
9,759
3,690
0
4,968
4,677
0
29,420
W
Izanami
chicodki
Izanami
2,121
998
0
2,670
5,884
1,465
0
0
5,663
0
38,232
L
Gilgamesh
ipac-_man
Gilgamesh
4,109
842
0
869
7,208
4,912
0
2,690
4,400
0
17,341
W
3,565
387
0
1,903
5,898
4,719
0
0
5,735
18,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
28,961
340
Minions Killed
306
0
Camps Cleared
0
1,184,892
Distance Traveled
1,138,389
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,723
477
71
6
0
278,844
0
W
Ah Puch
7,150
596
99
8
0
227,133
0
L
Fenrir
5,923
494
84
7
0
256,565
0
L
Aphrodite
5,709
476
48
4
0
186,822
6
W
Nu Wa
6,824
569
49
4
0
195,762
1
L
Charybdis
5,947
496
84
7
0
209,650
0
L
Mulan
6,031
503
62
5
0
248,673
0
W
Izanami
6,053
504
86
7
0
239,226
2
L
Gilgamesh
5,351
446
28
2
0
236,679
0
W
Ymir
6,293
524
35
3
0
243,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role