Player Matchup

Atlas
Atlas
 
Atlas
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
ColdSymphony
Vulcan
Level 156
God Stats
4W - 4L
1,645 SR
Queue Stats
48W - 36L
1,596 Elo+
Solo
Ah Puch
Ah Puch
Leo8623
Ah Puch
Level 128
God Stats
81W - 65L
1,612 SR
Queue Stats
93W - 94L
1,538 Elo+
Solo
Zeus
Zeus
ga390be
Zeus
Level 159
God Stats
1W - 1L
1,610 SR
Queue Stats
16W - 20L
1,488 Elo+
Solo
Team Averages
Level 152
1,573 SR
1,524 Elo+

VS

Team Averages
Level 111
1,517 SR
1,529 Elo+
Yemoja
Yemoja
Crumbliess
Yemoja
Level 98
God Stats
7W - 10L
1,307 SR
Queue Stats
89W - 96L
1,514 Elo+
Solo
Anubis
Anubis
WencesJZB
Anubis
Level 107
God Stats
4W - 2L
1,448 SR
Queue Stats
10W - 9L
1,565 Elo+
Solo
Nox
Nox
karigarnett_16
Nox
Level 174
God Stats
43W - 39L
1,596 SR
Queue Stats
351W - 325L
1,586 Elo+
Solo
Izanami
Izanami
netherzx
Izanami
Level 93
God Stats
12W - 13L
1,516 SR
Queue Stats
393W - 395L
1,525 Elo+
Solo
Da Ji
Da Ji
zZB34STLYZz
Da Ji
Level 84
God Stats
10W - 4L
1,719 SR
Queue Stats
486W - 485L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 0 / 3
6,616
1,103
4,113
7,364
7,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Neith
 
Neith
11
1 / 2 / 2
6,564
1,094
3,501
4,651
1,532
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
12
1 / 1 / 3
6,764
1,127
6,431
2,238
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Leo8623
Ah Puch
11
1 / 1 / 2
6,363
1,061
3,821
2,434
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zeus
ga390be
Zeus
11
1 / 1 / 2
6,382
1,064
2,903
2,057
572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

351

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Crumbliess
Yemoja
11
0 / 1 / 2
6,260
1,043
2,026
4,931
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
WencesJZB
Anubis
11
0 / 2 / 2
6,223
1,037
1,528
4,501
1,578
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 2
7,215
1,203
4,500
3,388
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
netherzx
Izanami
11
1 / 0 / 1
6,380
1,063
2,561
2,964
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 1
6,868
1,145
6,106
7,472
3,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
5
Kills
5
5
Deaths
5
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
0
3
2.5
L
Neith
 
Neith
1
2
2
1
L
Vulcan
1
1
3
2.5
W
Yemoja
Crumbliess
Yemoja
0
1
2
1
L
Ah Puch
Leo8623
Ah Puch
1
1
2
2
W
Anubis
WencesJZB
Anubis
0
2
2
0.5
L
Zeus
ga390be
Zeus
1
1
2
2
W
2
0
2
3
W
Izanami
netherzx
Izanami
1
0
1
1.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,769
Damage
16,721
18,744
Taken
23,256
11,029
Mitigated
8,415
1,896
Healing
4,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,113
1,372
0
1,113
7,364
7,469
0
4,392
2,972
8,005
1,025
L
Neith
 
Neith
3,501
996
0
723
4,651
1,532
0
786
3,865
0
16,248
L
Vulcan
6,431
29
0
60
2,238
729
0
921
1,317
22,660
501
W
Yemoja
Crumbliess
Yemoja
2,026
278
2,657
379
4,931
1,689
0
4,132
647
8,236
943
L
Ah Puch
Leo8623
Ah Puch
3,821
57
0
0
2,434
727
0
736
1,698
12,652
0
W
Anubis
WencesJZB
Anubis
1,528
217
0
415
4,501
1,578
0
3,169
1,282
20,582
0
L
Zeus
ga390be
Zeus
2,903
109
0
0
2,057
572
0
922
1,135
5,483
0
W
4,500
120
0
0
3,388
1,040
0
1,629
1,697
20,528
623
W
Izanami
netherzx
Izanami
2,561
1,032
0
1,107
2,964
953
0
2,306
596
0
12,611
W
6,106
1,272
0
217
7,472
3,155
0
4,747
2,589
0
9,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,689
Gold Earned
32,946
112
Minions Killed
136
5
Camps Cleared
7
557,297
Distance Traveled
559,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,616
1,103
13
2
0
131,172
0
L
Neith
6,564
1,094
32
5
2
106,037
0
L
Vulcan
6,764
1,127
38
6
1
129,723
0
W
Yemoja
6,260
1,043
15
3
2
116,887
0
L
Ah Puch
6,363
1,061
20
3
0
112,320
0
W
Anubis
6,223
1,037
41
7
0
111,335
0
L
Zeus
6,382
1,064
9
2
2
78,045
0
W
Nox
7,215
1,203
41
7
3
122,597
0
W
Izanami
6,380
1,063
34
6
0
98,983
0
W
Da Ji
6,868
1,145
5
1
2
109,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role