Player Matchup

Achilles
Achilles
 
Achilles
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Blastedragon224
Rama
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DiPayaso
Erlang Shen
Level 126
God Stats
2W - 0L
1,723 SR
Queue Stats
422W - 415L
1,504 Elo+
Solo
Nu Wa
Nu Wa
FIMHqueen
Nu Wa
Level 145
God Stats
13W - 5L
1,685 SR
Queue Stats
250W - 234L
1,531 Elo+
Party 1
Artemis
Artemis
METALJAM
Artemis
Level 128
God Stats
1W - 1L
1,441 SR
Queue Stats
91W - 101L
1,455 Elo+
Solo
Team Averages
Level 108
1,570 SR
1,498 Elo+

VS

Team Averages
Level 127
1,456 SR
1,485 Elo+
Medusa
Medusa
Blimpway
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 64L
1,459 Elo+
Party 2
Cerberus
Cerberus
Conankillstreak
Cerberus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 106L
1,501 Elo+
Solo
Tiamat
Tiamat
Melted Poptarts
Tiamat
Level 118
God Stats
1W - 3L
1,440 SR
Queue Stats
143W - 150L
1,450 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheSkeaton20
Morgan Le Fay
Level 138
God Stats
1W - 4L
1,159 SR
Queue Stats
180W - 202L
1,448 Elo+
Party 2
Zeus
Zeus
ciziskrayst
Zeus
Level 123
God Stats
8W - 5L
1,678 SR
Queue Stats
410W - 415L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
0 / 0 / 2
8,083
898
0
2,100
2,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 2 / 2
7,847
872
2,112
5,030
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
DiPayaso
Erlang Shen
14
2 / 2 / 2
8,517
946
5,090
5,781
5,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
FIMHqueen
Nu Wa
15
2 / 3 / 4
8,809
979
7,467
6,296
2,316
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
METALJAM
Artemis
15
1 / 1 / 3
8,453
939
3,437
4,078
1,382
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blimpway
Medusa
1
0 / 0 / 0
2,364
263
0
685
119
Cerberus
17
2 / 4 / 2
7,311
812
5,696
13,049
11,582
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

1
0 / 0 / 0
2,364
263
0
685
119
Morgan Le Fay
TheSkeaton20
Morgan Le Fay
1
0 / 0 / 0
2,364
263
0
685
119
17
5 / 2 / 1
7,806
867
8,787
5,491
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
6
Kills
7
8
Deaths
6
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
2
1
W
1
2
2
1
L
Medusa
Blimpway
Medusa
0
0
0
0
L
Cerberus
2
4
2
0.75
W
Erlang Shen
DiPayaso
Erlang Shen
2
2
2
1.5
W
Nu Wa
FIMHqueen
Nu Wa
2
3
4
1.33
W
Artemis
METALJAM
Artemis
1
1
3
2.5
L
0
0
0
0
L
Morgan Le Fay
TheSkeaton20
Morgan Le Fay
0
0
0
0
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,106
Damage
14,483
23,285
Taken
20,595
13,446
Mitigated
13,880
7,366
Healing
6,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
0
0
863
952
2,100
2,417
125
1,451
649
0
2,950
W
2,112
1,758
0
695
5,030
1,843
1,498
3,644
1,386
0
10,882
L
Medusa
Blimpway
Medusa
0
0
0
0
685
119
0
685
0
0
0
L
Cerberus
5,696
192
313
4,283
13,049
11,582
0
2,805
9,826
14,477
0
W
Erlang Shen
DiPayaso
Erlang Shen
5,090
1,706
366
1,601
5,781
5,488
246
2,394
3,387
0
12,506
W
Nu Wa
FIMHqueen
Nu Wa
7,467
1,218
501
1,263
6,296
2,316
712
4,396
1,900
22,144
0
W
Artemis
METALJAM
Artemis
3,437
1,635
161
964
4,078
1,382
4,551
2,598
1,480
0
19,780
L
0
0
0
0
685
119
0
685
0
0
0
L
Morgan Le Fay
TheSkeaton20
Morgan Le Fay
0
0
0
0
685
119
0
685
0
0
0
L
8,787
447
372
1,672
5,491
1,941
0
2,607
2,691
26,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,709
Gold Earned
22,209
110
Minions Killed
59
0
Camps Cleared
0
712,589
Distance Traveled
344,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,083
898
14
2
0
108,150
0
W
Rama
7,847
872
15
2
0
169,901
0
L
Medusa
2,364
263
0
0
0
0
0
L
Cerberus
7,311
812
14
2
0
163,080
0
W
Erlang Shen
8,517
946
11
1
0
177,801
0
W
Nu Wa
8,809
979
20
2
0
140,892
0
W
Artemis
8,453
939
50
6
0
115,845
0
L
Tiamat
2,364
263
0
0
0
0
0
L
Morgan Le Fay
2,364
263
0
0
0
0
0
L
Zeus
7,806
867
45
5
0
181,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role