Player Matchup

Discordia
Discordia
Silver I
SC_EAZY74
Discordia
Silver I
Level 155
God Stats
10W - 12L
1,411 SR
Queue Stats
245W - 285L
1,317 MMR
Party 2
Hun Batz
Hun Batz
Silver III
SC_GODMODE
Hun Batz
Silver III
Level 125
God Stats
59W - 69L
1,452 SR
Queue Stats
231W - 283L
986 MMR
Party 2
Sol
Sol
Bronze I
hempsss
Sol
Bronze I
Level 49
God Stats
5W - 16L
1,353 SR
Queue Stats
53W - 98L
1,068 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,405 SR
1,124 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,512 SR
1,132 MMR
Anubis
Anubis
Bronze I
Bofffaa
Anubis
Bronze I
Level 64
God Stats
3W - 1L
1,421 SR
Queue Stats
26W - 32L
841 MMR
Party 1
Rama
Rama
Silver III
Organ1zedCha0s
Rama
Silver III
Level 158
God Stats
9W - 4L
1,796 SR
Queue Stats
16W - 10L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver III
marcelo2920
Bacchus
Silver III
Level 62
God Stats
11W - 19L
1,320 SR
Queue Stats
86W - 99L
1,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SC_EAZY74
Discordia
17
3 / 8 / 0
11,360
811
8,063
11,531
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
SC_GODMODE
Hun Batz
15
2 / 2 / 0
10,189
728
4,014
11,749
11,744
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
17
0 / 6 / 4
10,183
727
5,100
9,545
2,577
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AresCthulhuBastetNe ZhaNu Wa

VS

Bans
NeithVulcanChaacPoseidonShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bofffaa
Anubis
18
3 / 4 / 9
12,235
874
7,522
10,241
4,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

19
10 / 1 / 6
13,023
930
14,639
11,256
4,208
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
marcelo2920
Bacchus
18
2 / 0 / 12
11,437
817
5,866
13,279
15,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
15
16
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anubis
Bofffaa
Anubis
3
4
9
1.88
W
10
1
6
13
L
Discordia
SC_EAZY74
Discordia
3
8
0
0.38
L
Hun Batz
SC_GODMODE
Hun Batz
2
2
0
1
L
Sol
0
6
4
0.33
W
Bacchus
marcelo2920
Bacchus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,177
Damage
28,027
32,825
Taken
34,776
17,717
Mitigated
24,190
3,347
Healing
10,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Bofffaa
Anubis
7,522
249
0
3,176
10,241
4,396
835
4,202
6,039
46,582
247
W
14,639
10,792
0
4,106
11,256
4,208
2,669
5,566
5,684
0
64,279
L
Discordia
SC_EAZY74
Discordia
8,063
43
0
1,670
11,531
3,396
0
3,212
8,051
37,292
359
L
Hun Batz
SC_GODMODE
Hun Batz
4,014
353
0
454
11,749
11,744
0
4,798
6,486
555
25,792
L
Sol
5,100
251
0
1,223
9,545
2,577
0
4,210
5,089
19,620
0
W
Bacchus
marcelo2920
Bacchus
5,866
596
0
2,896
13,279
15,586
179
3,583
9,696
15,632
924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,732
Gold Earned
36,695
142
Minions Killed
194
0
Camps Cleared
0
671,204
Distance Traveled
779,351
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,235
874
78
6
0
225,441
0
W
Rama
13,023
930
83
6
0
252,875
0
L
Discordia
11,360
811
71
5
0
227,569
1
L
Hun Batz
10,189
728
36
3
0
226,555
1
L
Sol
10,183
727
35
3
0
217,080
0
W
Bacchus
11,437
817
33
2
0
301,035
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role