Player Matchup

Ix Chel
Ix Chel
C00Lbeans26
Ix Chel
Level 156
God Stats
2W - 0L
1,658 SR
Queue Stats
8W - 7L
1,528 Elo+
Party 2
Fenrir
Fenrir
EmergentHero
Fenrir
Level 146
God Stats
2W - 0L
1,726 SR
Queue Stats
7W - 6L
1,562 Elo+
Party 2
Bacchus
Bacchus
boss hog gansta
Bacchus
Level 105
God Stats
2W - 0L
1,753 SR
Queue Stats
7W - 10L
1,389 Elo+
Party 2
Team Averages
Level 136
1,713 SR
1,493 Elo+

VS

Team Averages
Level 115
1,561 SR
1,456 Elo+
Fafnir
Fafnir
LSD_SuPrEmE-
Fafnir
Level 55
God Stats
10W - 14L
1,407 SR
Queue Stats
108W - 103L
1,465 Elo+
Party 1
Arachne
Arachne
TBT_crawlkiller
Arachne
Level 112
God Stats
2W - 1L
1,728 SR
Queue Stats
98W - 111L
1,429 Elo+
Party 1
Atlas
Atlas
Teejaysosilly
Atlas
Level 178
God Stats
83W - 69L
1,547 SR
Queue Stats
193W - 193L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
C00Lbeans26
Ix Chel
14
4 / 1 / 3
8,731
873
10,040
5,683
2,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
13
3 / 1 / 4
8,263
826
6,945
6,113
3,593
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 3 / 5
7,421
742
5,715
7,268
7,190
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 5 / 3
7,129
713
3,255
8,618
8,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 3 / 3
7,170
717
2,344
9,659
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 0 / 2
8,266
827
7,273
10,465
7,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
8
Kills
4
5
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
C00Lbeans26
Ix Chel
4
1
3
5.5
W
Fenrir
3
1
4
5
L
Fafnir
1
5
3
0.5
L
0
3
3
0.5
L
3
0
2
4
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
12,872
19,064
Taken
28,742
12,891
Mitigated
20,453
2,919
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
C00Lbeans26
Ix Chel
10,040
2,267
690
1,443
5,683
2,108
96
4,173
1,510
36,027
0
W
Fenrir
6,945
2,360
0
519
6,113
3,593
0
3,187
2,926
0
18,142
L
Fafnir
3,255
1,396
0
1,806
8,618
8,073
0
4,308
4,294
7,032
0
L
2,344
1,673
0
2,201
9,659
4,801
0
5,018
4,641
0
20,707
L
7,273
1,984
0
3,194
10,465
7,579
0
6,561
3,888
31,897
0
W
5,715
716
0
267
7,268
7,190
348
3,192
4,076
14,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,415
Gold Earned
22,565
121
Minions Killed
94
0
Camps Cleared
0
534,130
Distance Traveled
485,932
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,731
873
59
6
0
178,108
0
W
Fenrir
8,263
826
32
3
0
181,335
0
L
Fafnir
7,129
713
12
1
0
169,594
0
L
Arachne
7,170
717
39
4
0
164,572
0
L
Atlas
8,266
827
43
4
0
151,766
2
W
Bacchus
7,421
742
30
3
0
174,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role