Player Matchup

Janus
Janus
ItComeNatural
Janus
Level 139
God Stats
1W - 1L
1,126 SR
Queue Stats
103W - 84L
1,541 Elo+
Party 1
Discordia
Discordia
KingsRook47
Discordia
Level 24
God Stats
0W - 1L
1,445 SR
Queue Stats
9W - 18L
1,436 Elo+
Solo
Yemoja
Yemoja
KornbreadQueen
Yemoja
Level 158
God Stats
1W - 3L
1,444 SR
Queue Stats
90W - 98L
1,486 Elo+
Party 1
Ishtar
Ishtar
Sugar Tamales
Ishtar
Level 129
God Stats
5W - 5L
1,582 SR
Queue Stats
733W - 730L
1,539 Elo+
Solo
King Arthur
King Arthur
The_Legion_24
King Arthur
Level 159
God Stats
2W - 1L
1,695 SR
Queue Stats
113W - 108L
1,515 Elo+
Party 1
Team Averages
Level 122
1,458 SR
1,503 Elo+

VS

Team Averages
Level 121
1,571 SR
1,508 Elo+
Vamana
Vamana
CCanupp
Vamana
Level 29
God Stats
2W - 1L
1,354 SR
Queue Stats
141W - 159L
1,454 Elo+
Party 2
Hel
Hel
HaqJr
Hel
Level 105
God Stats
1W - 1L
1,285 SR
Queue Stats
180W - 173L
1,514 Elo+
Solo
Osiris
Osiris
Ko0pa
Osiris
Level 155
God Stats
11W - 4L
1,695 SR
Queue Stats
264W - 266L
1,530 Elo+
Solo
Ares
Ares
NanamiChiaki
Ares
Level 157
God Stats
3W - 1L
1,829 SR
Queue Stats
251W - 251L
1,518 Elo+
Solo
Medusa
Medusa
Yeadonevo
Medusa
Level 157
God Stats
4W - 0L
1,690 SR
Queue Stats
122W - 131L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
8,717
792
10,638
9,251
3,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
KingsRook47
Discordia
16
3 / 3 / 7
8,797
800
13,829
8,559
2,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 6 / 5
7,752
705
2,691
15,490
7,292
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 4 / 7
8,443
768
15,591
9,338
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
The_Legion_24
King Arthur
13
1 / 8 / 7
7,611
692
8,046
16,425
13,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CCanupp
Vamana
16
7 / 1 / 17
10,072
916
10,399
13,409
14,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
HaqJr
Hel
16
2 / 3 / 19
9,290
845
10,504
11,398
5,746
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Ko0pa
Osiris
15
2 / 3 / 14
9,154
832
6,462
12,029
14,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 3 / 16
9,876
898
8,116
13,635
19,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Yeadonevo
Medusa
18
11 / 1 / 14
10,995
1,000
21,738
12,774
6,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
106
11
Kills
26
26
Deaths
11
29
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Vamana
CCanupp
Vamana
7
1
17
15.5
W
Hel
HaqJr
Hel
2
3
19
3.83
L
4
5
3
1.1
L
Discordia
KingsRook47
Discordia
3
3
7
2.17
W
Osiris
Ko0pa
Osiris
2
3
14
3
L
1
6
5
0.58
W
4
3
16
4
L
2
4
7
1.38
L
King Arthur
The_Legion_24
King Arthur
1
8
7
0.56
W
Medusa
Yeadonevo
Medusa
11
1
14
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,795
Damage
57,219
59,063
Taken
63,245
30,449
Mitigated
60,710
16,866
Healing
27,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
CCanupp
Vamana
10,399
4,311
778
2,185
13,409
14,144
638
5,488
7,921
0
15,395
W
Hel
HaqJr
Hel
10,504
341
12,773
5,641
11,398
5,746
595
6,405
4,993
19,590
166
L
10,638
194
985
1,220
9,251
3,212
0
1,914
7,266
22,011
0
L
Discordia
KingsRook47
Discordia
13,829
350
0
1,130
8,559
2,773
0
3,186
5,325
30,124
0
W
Osiris
Ko0pa
Osiris
6,462
1,189
303
325
12,029
14,592
86
4,799
7,230
0
13,686
L
2,691
1,039
9,028
2,732
15,490
7,292
0
5,070
10,192
4,826
209
W
8,116
556
954
905
13,635
19,267
0
4,368
9,267
10,529
0
L
15,591
9,233
122
185
9,338
3,211
0
3,219
5,952
0
25,872
L
King Arthur
The_Legion_24
King Arthur
8,046
425
343
1,121
16,425
13,961
0
5,220
10,775
0
12,632
W
Medusa
Yeadonevo
Medusa
21,738
8,534
2,066
1,261
12,774
6,961
1,812
5,966
6,808
0
55,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,320
Gold Earned
49,387
107
Minions Killed
139
0
Camps Cleared
0
909,436
Distance Traveled
1,130,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,072
916
19
2
0
252,394
0
W
Hel
9,290
845
19
2
0
221,824
0
L
Janus
8,717
792
26
2
0
174,400
0
L
Discordia
8,797
800
41
4
0
196,774
0
W
Osiris
9,154
832
23
2
0
226,721
0
L
Yemoja
7,752
705
5
0
0
165,601
0
W
Ares
9,876
898
6
1
0
206,714
0
L
Ishtar
8,443
768
30
3
0
190,770
0
L
King Arthur
7,611
692
5
0
0
181,891
0
W
Medusa
10,995
1,000
72
7
0
223,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role