Player Matchup

Ra
Ra
Gold II
GLIDEia
Ra
Gold II
Level 129
God Stats
1W - 1L
1,567 SR
Queue Stats
36W - 29L
1,462 MMR
Solo
Cthulhu
Cthulhu
Silver I
SludgyDad
Cthulhu
Silver I
Level 129
God Stats
2W - 1L
1,794 SR
Queue Stats
6W - 7L
1,452 MMR
Solo
Ullr
Ullr
Gold II
UncleJohner
Ullr
Gold II
Level 158
God Stats
9W - 2L
1,810 SR
Queue Stats
334W - 336L
1,539 MMR
Solo
Bacchus
Bacchus
Gold IV
iPutInWork1592
Bacchus
Gold IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,479 MMR
Solo
Mercury
Mercury
Gold III
iTzDav1D
Mercury
Gold III
Level 154
God Stats
3W - 1L
1,597 SR
Queue Stats
34W - 30L
1,507 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,654 SR
1,488 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,548 SR
1,488 MMR
Sol
Sol
Gold III
 
Sol
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Gold I
Raefwerd
Martichoras
Gold I
Level 81
God Stats
30W - 23L
1,611 SR
Queue Stats
191W - 179L
1,520 MMR
Solo
Xing Tian
Xing Tian
Bronze III
SilverCrow7540
Xing Tian
Bronze III
Level 166
God Stats
0W - 1L
1,446 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
cgar1104
Chaac
Bronze III
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,419 MMR
Party 1
Kali
Kali
Bronze III
nuniexnikoli
Kali
Bronze III
Level 122
God Stats
0W - 1L
1,682 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,327
865
822
749
151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
SludgyDad
Cthulhu
7
1 / 0 / 1
4,099
820
1,953
2,416
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
2 / 0 / 1
3,724
745
2,270
2,111
545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 2
3,964
793
2,459
3,878
2,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
iTzDav1D
Mercury
7
2 / 1 / 2
4,037
807
1,086
3,233
1,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniSusanoKing ArthurBakasuraMedusa

VS

Bans
ArachneLancelotThanatosAthenaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
2 / 0 / 0
3,909
782
851
2,282
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Martichoras
Raefwerd
Martichoras
3
0 / 1 / 0
2,731
546
1,203
1,739
387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
SilverCrow7540
Xing Tian
5
0 / 2 / 2
3,266
653
454
4,300
1,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
cgar1104
Chaac
5
0 / 2 / 2
3,382
676
1,934
4,418
2,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 2
3,286
657
1,820
3,504
878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
2
2
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
0
0
2
W
1
0
0
1
L
Martichoras
Raefwerd
Martichoras
0
1
0
0
L
Xing Tian
SilverCrow7540
Xing Tian
0
2
2
0.5
W
Cthulhu
SludgyDad
Cthulhu
1
0
1
1.5
W
2
0
1
2.5
L
Chaac
cgar1104
Chaac
0
2
2
0.5
W
1
1
2
2
W
Mercury
iTzDav1D
Mercury
2
1
2
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,590
Damage
6,262
12,387
Taken
16,243
5,682
Mitigated
5,520
4,442
Healing
5,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
851
134
0
1,420
2,282
459
0
389
1,793
17,134
2,204
W
822
0
206
536
749
151
0
116
633
20,604
0
L
Martichoras
Raefwerd
Martichoras
1,203
633
0
501
1,739
387
0
282
1,457
0
7,568
L
Xing Tian
SilverCrow7540
Xing Tian
454
83
0
894
4,300
1,775
0
1,423
2,877
8,271
0
W
Cthulhu
SludgyDad
Cthulhu
1,953
299
0
750
2,416
1,357
0
0
2,287
20,565
837
W
2,270
1,088
0
683
2,111
545
0
74
2,004
0
17,990
L
Chaac
cgar1104
Chaac
1,934
268
0
1,890
4,418
2,021
0
2,079
2,339
0
12,030
W
2,459
540
0
1,767
3,878
2,573
0
819
3,059
12,304
0
W
Mercury
iTzDav1D
Mercury
1,086
234
0
500
3,233
1,056
0
266
2,934
0
17,706
L
1,820
795
0
1,158
3,504
878
0
813
2,617
0
16,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,151
Gold Earned
16,574
178
Minions Killed
127
0
Camps Cleared
0
597,638
Distance Traveled
527,195
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,909
782
40
8
0
123,972
0
W
Ra
4,327
865
49
10
0
137,017
0
L
Martichoras
2,731
546
11
2
0
58,643
0
L
Xing Tian
3,266
653
8
2
0
107,634
1
W
Cthulhu
4,099
820
38
8
0
112,078
0
W
Ullr
3,724
745
40
8
0
98,730
0
L
Chaac
3,382
676
32
6
0
112,058
0
W
Bacchus
3,964
793
13
3
0
115,504
0
W
Mercury
4,037
807
38
8
0
134,309
0
L
Kali
3,286
657
36
7
0
124,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role