Player Matchup

Arachne
Arachne
DuneCune
Arachne
Level 158
God Stats
5W - 13L
1,336 SR
Queue Stats
120W - 170L
1,438 Elo+
Party 1
Bacchus
Bacchus
RAMBLE8142
Bacchus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
asdfasfdasdfasdf
Yu Huang
Level 171
God Stats
2W - 4L
1,694 SR
Queue Stats
143W - 265L
1,415 Elo+
Party 1
Zhong Kui
Zhong Kui
chewplaka
Zhong Kui
Level 124
God Stats
0W - 2L
1,103 SR
Queue Stats
7W - 24L
1,346 Elo+
Party 1
Izanami
Izanami
kingjulian3573
Izanami
Level 173
God Stats
3W - 2L
1,776 SR
Queue Stats
243W - 254L
1,487 Elo+
Party 1
Team Averages
Level 126
1,482 SR
1,437 Elo+

VS

Team Averages
Level 155
1,606 SR
1,531 Elo+
Ra
Ra
Akro1990
Ra
Level 95
God Stats
3W - 0L
1,829 SR
Queue Stats
56W - 46L
1,537 Elo+
Solo
Tyr
Tyr
Papalloryo
Tyr
Level 164
God Stats
35W - 47L
1,357 SR
Queue Stats
603W - 569L
1,485 Elo+
Solo
Skadi
Skadi
RandomUser1234
Skadi
Level 128
God Stats
20W - 9L
1,645 SR
Queue Stats
219W - 189L
1,544 Elo+
Party 2
Ares
Ares
WeWillGetThere
Ares
Level 209
God Stats
24W - 27L
1,577 SR
Queue Stats
346W - 337L
1,504 Elo+
Party 2
Da Ji
Da Ji
steevenja93
Da Ji
Level 181
God Stats
11W - 11L
1,620 SR
Queue Stats
270W - 269L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DuneCune
Arachne
11
3 / 3 / 0
5,908
537
4,700
9,272
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
RAMBLE8142
Bacchus
4
0 / 4 / 0
4,149
377
660
5,082
3,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 1
6,007
546
4,123
5,814
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
chewplaka
Zhong Kui
9
0 / 3 / 1
5,595
509
6,586
6,873
4,196
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 1 / 0
6,266
570
3,978
7,120
2,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
6,340
576
1,459
5,426
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 3
5,824
529
4,211
9,273
6,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 1
6,069
552
6,188
7,531
2,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 4
6,269
570
3,978
6,014
3,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
7 / 1 / 1
6,678
607
4,810
9,227
2,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
14
14
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Arachne
DuneCune
Arachne
3
3
0
1
W
2
1
3
3.5
L
Bacchus
RAMBLE8142
Bacchus
0
4
0
0
W
3
1
1
3.5
W
2
1
4
4
L
1
3
1
0.5
L
Zhong Kui
chewplaka
Zhong Kui
0
3
1
0.17
L
1
1
0
1
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,047
Damage
20,646
34,161
Taken
37,471
14,187
Mitigated
16,614
8,669
Healing
15,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,459
108
460
2,055
5,426
1,667
16
2,702
2,724
47,334
2,023
L
Arachne
DuneCune
Arachne
4,700
3,272
0
4,256
9,272
2,645
0
971
8,301
0
32,021
W
4,211
380
0
4,265
9,273
6,561
0
4,066
5,207
0
31,325
L
Bacchus
RAMBLE8142
Bacchus
660
227
0
672
5,082
3,546
0
895
4,187
3,308
0
W
6,188
2,457
0
1,314
7,531
2,233
418
479
7,052
0
53,958
W
3,978
119
1,847
1,657
6,014
3,288
0
1,092
4,922
21,560
3,618
L
4,123
0
0
351
5,814
1,681
0
1,281
4,533
42,285
1,001
L
Zhong Kui
chewplaka
Zhong Kui
6,586
1,938
0
1,828
6,873
4,196
0
458
6,415
32,458
5,568
L
3,978
2,664
0
1,562
7,120
2,119
0
1,424
5,696
0
50,341
W
4,810
745
0
3,568
9,227
2,865
0
2,160
7,067
0
37,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,925
Gold Earned
31,180
312
Minions Killed
330
0
Camps Cleared
0
1,073,708
Distance Traveled
1,159,311
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,340
576
90
8
0
223,778
1
L
Arachne
5,908
537
54
5
0
250,257
0
W
Tyr
5,824
529
44
4
0
235,820
0
L
Bacchus
4,149
377
5
0
0
197,389
0
W
Skadi
6,069
552
99
9
0
211,963
0
W
Ares
6,269
570
24
2
0
226,094
11
L
Yu Huang
6,007
546
89
8
0
221,267
0
L
Zhong Kui
5,595
509
63
6
0
183,166
0
L
Izanami
6,266
570
101
9
0
221,629
0
W
Da Ji
6,678
607
73
7
0
261,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role