Player Matchup

Ix Chel
Ix Chel
DaDuk
Ix Chel
Level 158
God Stats
1W - 3L
1,457 SR
Queue Stats
187W - 180L
1,493 Elo+
Party 2
Ne Zha
Ne Zha
GhostlyAngeI
Ne Zha
Level 90
God Stats
3W - 7L
1,525 SR
Queue Stats
142W - 145L
1,436 Elo+
Party 3
Tiamat
Tiamat
Janmoo
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 92L
1,435 Elo+
Party 3
Odin
Odin
Mr Aweeka 206
Odin
Level 125
God Stats
7W - 9L
1,465 SR
Queue Stats
318W - 322L
1,488 Elo+
Solo
Jing Wei
Jing Wei
a2thej86
Jing Wei
Level 111
God Stats
1W - 1L
1,718 SR
Queue Stats
161W - 172L
1,487 Elo+
Party 2
Team Averages
Level 107
1,533 SR
1,468 Elo+

VS

Team Averages
Level 136
1,559 SR
1,488 Elo+
Merlin
Merlin
BigDanielll
Merlin
Level 87
God Stats
4W - 2L
1,591 SR
Queue Stats
74W - 72L
1,500 Elo+
Solo
Terra
Terra
GatorRaider8
Terra
Level 164
God Stats
8W - 3L
1,643 SR
Queue Stats
355W - 362L
1,518 Elo+
Solo
Mulan
Mulan
WhereYaAtJak
Mulan
Level 159
God Stats
6W - 7L
1,538 SR
Queue Stats
556W - 575L
1,488 Elo+
Party 1
Scylla
Scylla
anty-up
Scylla
Level 153
God Stats
8W - 2L
1,645 SR
Queue Stats
325W - 335L
1,491 Elo+
Party 1
Chiron
Chiron
bkfish94
Chiron
Level 117
God Stats
12W - 8L
1,378 SR
Queue Stats
193W - 192L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DaDuk
Ix Chel
15
1 / 5 / 9
8,821
735
8,350
14,736
6,359
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
14
4 / 6 / 5
9,131
761
9,103
13,249
5,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tiamat
Janmoo
Tiamat
16
3 / 5 / 5
8,905
742
7,134
11,149
5,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 10
8,818
735
8,311
15,084
17,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
a2thej86
Jing Wei
17
4 / 4 / 4
9,286
774
8,139
11,948
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 3 / 12
9,953
829
15,448
9,394
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 0 / 15
10,334
861
8,551
13,004
8,866
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 4 / 12
9,598
800
13,184
13,637
10,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Scylla
anty-up
Scylla
17
7 / 4 / 15
10,586
882
16,568
9,550
3,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chiron
bkfish94
Chiron
15
4 / 4 / 11
9,493
791
8,150
10,345
4,246
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
89
15
Kills
24
24
Deaths
15
33
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
3
12
4
L
Ix Chel
DaDuk
Ix Chel
1
5
9
1.1
W
5
0
15
12.5
L
Ne Zha
4
6
5
1.08
L
Tiamat
Janmoo
Tiamat
3
5
5
1.1
L
3
4
10
2
W
2
4
12
2
L
Jing Wei
a2thej86
Jing Wei
4
4
4
1.5
W
Scylla
anty-up
Scylla
7
4
15
3.63
W
Chiron
bkfish94
Chiron
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,037
Damage
61,901
66,166
Taken
55,930
38,538
Mitigated
31,316
24,344
Healing
26,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,448
313
1,024
888
9,394
4,082
184
1,887
7,507
30,722
0
L
Ix Chel
DaDuk
Ix Chel
8,350
1,493
8,680
4,491
14,736
6,359
0
9,075
5,661
21,753
844
W
8,551
140
5,719
8,087
13,004
8,866
420
3,553
9,451
16,360
0
L
Ne Zha
9,103
1,275
0
1,216
13,249
5,197
0
8,547
4,702
0
13,917
L
Tiamat
Janmoo
Tiamat
7,134
390
741
1,333
11,149
5,537
0
6,492
4,657
14,213
0
L
8,311
999
880
3,793
15,084
17,024
0
9,030
6,054
2,147
9,768
W
13,184
1,657
1,082
1,973
13,637
10,616
158
4,956
8,681
1,446
22,636
L
Jing Wei
a2thej86
Jing Wei
8,139
4,024
975
2,235
11,948
4,421
0
8,853
3,095
0
31,553
W
Scylla
anty-up
Scylla
16,568
643
317
1,937
9,550
3,506
1,186
2,411
7,139
32,198
47
W
Chiron
bkfish94
Chiron
8,150
2,189
2,957
2,297
10,345
4,246
701
3,100
7,244
0
19,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,961
Gold Earned
49,964
118
Minions Killed
158
0
Camps Cleared
0
1,099,935
Distance Traveled
1,117,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,953
829
43
4
0
214,742
0
L
Ix Chel
8,821
735
18
2
0
210,008
0
W
Terra
10,334
861
20
2
0
229,535
0
L
Ne Zha
9,131
761
8
1
0
223,357
0
L
Tiamat
8,905
742
23
2
0
213,685
0
L
Odin
8,818
735
2
0
0
231,630
0
W
Mulan
9,598
800
41
3
0
236,465
0
L
Jing Wei
9,286
774
67
6
0
221,255
0
W
Scylla
10,586
882
32
3
0
235,662
0
W
Chiron
9,493
791
22
2
0
200,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role