Player Matchup

Charon
Charon
Alea4491
Charon
Level 160
God Stats
35W - 21L
1,621 SR
Queue Stats
370W - 356L
1,535 Elo+
Solo
Neith
Neith
Monee OM
Neith
Level 120
God Stats
61W - 59L
1,482 SR
Queue Stats
271W - 266L
1,479 Elo+
Party 2
Scylla
Scylla
Orlandooo OM
Scylla
Level 148
God Stats
2W - 4L
1,295 SR
Queue Stats
250W - 248L
1,472 Elo+
Party 2
Team Averages
Level 143
1,466 SR
1,495 Elo+

VS

Team Averages
Level 122
1,598 SR
1,562 Elo+
Vulcan
Vulcan
ImZerzius
Vulcan
Level 100
God Stats
20W - 21L
1,506 SR
Queue Stats
169W - 162L
1,460 Elo+
Solo
Charybdis
Charybdis
Laslow21
Charybdis
Level 139
God Stats
2W - 1L
1,787 SR
Queue Stats
22W - 14L
1,607 Elo+
Party 1
Guan Yu
Guan Yu
docteurkillme
Guan Yu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Alea4491
Charon
17
0 / 3 / 7
10,954
730
6,735
15,739
12,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Monee OM
Neith
18
1 / 3 / 5
11,486
766
5,670
11,105
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
20
9 / 4 / 1
14,744
983
14,549
9,427
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ImZerzius
Vulcan
17
2 / 2 / 6
11,315
754
13,308
8,433
3,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Laslow21
Charybdis
18
5 / 5 / 5
12,282
819
9,871
14,828
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
18
3 / 3 / 5
11,164
744
8,229
17,569
18,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
10
Kills
10
10
Deaths
10
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charon
Alea4491
Charon
0
3
7
1.17
L
Vulcan
ImZerzius
Vulcan
2
2
6
2.5
L
Charybdis
Laslow21
Charybdis
5
5
5
1.5
W
Neith
Monee OM
Neith
1
3
5
1.17
W
Scylla
9
4
1
2.38
L
Guan Yu
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,954
Damage
31,408
36,271
Taken
40,830
18,394
Mitigated
26,626
11,195
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Alea4491
Charon
6,735
500
0
3,319
15,739
12,301
252
6,527
9,158
19,950
2,143
L
Vulcan
ImZerzius
Vulcan
13,308
169
0
1,674
8,433
3,029
0
4,895
3,496
52,653
788
L
Charybdis
Laslow21
Charybdis
9,871
4,858
0
2,206
14,828
5,129
1,610
7,744
6,999
0
52,350
W
Neith
Monee OM
Neith
5,670
1,070
0
4,594
11,105
3,421
1,520
4,904
6,171
0
43,669
W
Scylla
14,549
1,834
0
3,282
9,427
2,672
1,327
1,969
7,440
67,544
0
L
Guan Yu
8,229
627
1,510
2,818
17,569
18,468
0
7,839
9,571
0
25,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,184
Gold Earned
34,761
199
Minions Killed
192
0
Camps Cleared
0
772,698
Distance Traveled
758,600
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,954
730
22
1
0
258,846
0
L
Vulcan
11,315
754
74
5
0
263,194
0
L
Charybdis
12,282
819
81
5
0
225,128
0
W
Neith
11,486
766
69
5
0
256,609
4
W
Scylla
14,744
983
108
7
0
257,243
7
L
Guan Yu
11,164
744
37
2
0
270,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role