Player Matchup

Ah Puch
Ah Puch
Fealean
Ah Puch
Level 107
God Stats
2W - 1L
1,620 SR
Queue Stats
84W - 89L
1,550 Elo+
Party 1
Ra
Ra
Lyuda_Shinryu_9
Ra
Level 145
God Stats
5W - 8L
1,414 SR
Queue Stats
220W - 236L
1,512 Elo+
Party 1
Surtr
Surtr
MischievousMrCat
Surtr
Level 148
God Stats
50W - 29L
1,715 SR
Queue Stats
318W - 326L
1,530 Elo+
Party 1
Horus
Horus
Usedzucchini-
Horus
Level 49
God Stats
0W - 2L
1,334 SR
Queue Stats
9W - 11L
1,492 Elo+
Party 1
Charybdis
Charybdis
gamebeast291
Charybdis
Level 126
God Stats
14W - 14L
1,548 SR
Queue Stats
186W - 196L
1,495 Elo+
Party 1
Team Averages
Level 115
1,526 SR
1,516 Elo+

VS

Team Averages
Level 144
1,505 SR
1,524 Elo+
Mulan
Mulan
C00L 1AN
Mulan
Level 82
God Stats
15W - 15L
1,542 SR
Queue Stats
49W - 42L
1,548 Elo+
Solo
Apollo
Apollo
ElChapposLazyEye
Apollo
Level 155
God Stats
8W - 8L
1,442 SR
Queue Stats
263W - 251L
1,477 Elo+
Solo
Da Ji
Da Ji
infernoleo03
Da Ji
Level 165
God Stats
32W - 33L
1,593 SR
Queue Stats
700W - 658L
1,633 Elo+
Solo
Cthulhu
Cthulhu
nicodemusj
Cthulhu
Level 157
God Stats
3W - 3L
1,493 SR
Queue Stats
222W - 222L
1,507 Elo+
Solo
Janus
Janus
zeus_vibrant
Janus
Level 161
God Stats
12W - 15L
1,453 SR
Queue Stats
663W - 658L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Fealean
Ah Puch
12
3 / 5 / 4
7,568
541
7,509
9,840
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
0 / 6 / 5
7,369
526
5,089
12,646
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

14
6 / 4 / 3
8,385
599
9,342
15,513
5,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 0
5,900
421
1,939
9,038
4,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
gamebeast291
Charybdis
11
2 / 6 / 3
7,018
501
3,846
8,849
2,606
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
C00L 1AN
Mulan
14
4 / 1 / 4
8,582
613
6,807
8,713
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 3 / 5
8,717
623
9,571
9,386
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 2 / 6
8,140
581
8,612
11,662
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
nicodemusj
Cthulhu
14
4 / 3 / 8
9,431
674
7,142
11,298
9,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 2 / 2
9,038
646
8,988
6,132
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
11
Kills
26
26
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mulan
C00L 1AN
Mulan
4
1
4
6
W
5
3
5
2.5
L
Ah Puch
Fealean
Ah Puch
3
5
4
1
L
0
6
5
0.42
L
6
4
3
1.88
L
0
5
0
0
L
Charybdis
gamebeast291
Charybdis
2
6
3
0.58
W
7
2
6
5
W
Cthulhu
nicodemusj
Cthulhu
4
3
8
2.67
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,725
Damage
41,120
55,886
Taken
47,191
20,043
Mitigated
26,861
17,518
Healing
11,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
C00L 1AN
Mulan
6,807
542
0
1,997
8,713
7,861
342
978
7,251
0
46,515
W
9,571
5,617
0
2,671
9,386
3,366
521
3,657
5,285
0
58,615
L
Ah Puch
Fealean
Ah Puch
7,509
523
0
2,470
9,840
3,678
0
3,567
6,231
25,201
0
L
5,089
603
120
3,278
12,646
3,121
0
6,968
5,237
38,309
879
L
9,342
3,093
0
7,142
15,513
5,965
0
2,457
12,790
2,593
51,094
L
1,939
1,059
100
2,073
9,038
4,673
0
446
8,227
0
18,821
L
Charybdis
gamebeast291
Charybdis
3,846
1,674
0
2,335
8,849
2,606
0
1,705
7,144
0
33,127
W
8,612
1,678
0
4,929
11,662
3,968
0
2,402
9,038
0
46,747
W
Cthulhu
nicodemusj
Cthulhu
7,142
517
97
1,538
11,298
9,593
0
3,451
7,279
41,507
2,289
W
8,988
269
0
300
6,132
2,073
174
1,550
4,282
69,858
2,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,240
Gold Earned
43,908
309
Minions Killed
445
0
Camps Cleared
0
1,411,507
Distance Traveled
1,472,305
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,582
613
78
6
0
270,528
0
W
Apollo
8,717
623
111
8
0
260,233
5
L
Ah Puch
7,568
541
44
3
0
256,734
0
L
Ra
7,369
526
77
6
0
275,096
5
L
Surtr
8,385
599
94
7
0
320,850
0
L
Horus
5,900
421
29
2
0
299,685
2
L
Charybdis
7,018
501
65
5
0
259,142
7
W
Da Ji
8,140
581
70
5
0
312,861
0
W
Cthulhu
9,431
674
62
4
0
311,031
2
W
Janus
9,038
646
124
9
0
317,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role