Player Matchup

Fafnir
Fafnir
DjDonDonn
Fafnir
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
578W - 577L
1,543 Elo+
Party 1
Merlin
Merlin
JustAJosh
Merlin
Level 105
God Stats
12W - 16L
1,431 SR
Queue Stats
726W - 737L
1,558 Elo+
Party 1
Ares
Ares
ThaNetherKing
Ares
Level 146
God Stats
9W - 17L
1,432 SR
Queue Stats
590W - 584L
1,488 Elo+
Party 1
Thor
Thor
kaboose3076
Thor
Level 159
God Stats
1W - 3L
1,596 SR
Queue Stats
105W - 112L
1,609 Elo+
Party 2
Jing Wei
Jing Wei
sg4441
Jing Wei
Level 135
God Stats
0W - 5L
1,126 SR
Queue Stats
267W - 260L
1,590 Elo+
Party 2
Team Averages
Level 140
1,417 SR
1,558 Elo+

VS

Team Averages
Level 169
1,340 SR
1,549 Elo+
Charon
Charon
LemmKova
Charon
Level 247
God Stats
10W - 10L
1,470 SR
Queue Stats
681W - 698L
1,544 Elo+
Solo
Yu Huang
Yu Huang
Yöri
Yu Huang
Level 148
God Stats
2W - 1L
1,281 SR
Queue Stats
236W - 215L
1,551 Elo+
Solo
Izanami
Izanami
fcb54714
Izanami
Level 157
God Stats
1W - 4L
1,081 SR
Queue Stats
205W - 203L
1,516 Elo+
Solo
Kumbhakarna
Kumbhakarna
krossmx844
Kumbhakarna
Level 159
God Stats
3W - 7L
1,444 SR
Queue Stats
197W - 212L
1,503 Elo+
Solo
Ares
Ares
vlonewill
Ares
Level 133
God Stats
12W - 17L
1,425 SR
Queue Stats
1,165W - 1,141L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DjDonDonn
Fafnir
17
3 / 4 / 6
11,534
769
9,578
20,449
29,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
JustAJosh
Merlin
17
0 / 3 / 4
9,610
641
13,884
12,174
5,799
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 3 / 6
10,428
695
10,292
18,202
23,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 5 / 2
9,036
602
14,143
13,289
5,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jing Wei
sg4441
Jing Wei
18
2 / 4 / 5
10,424
695
14,004
11,407
5,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
LemmKova
Charon
18
1 / 4 / 13
10,352
690
9,979
16,169
16,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
Yöri
Yu Huang
20
3 / 1 / 14
11,996
800
18,286
11,090
5,570
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
fcb54714
Izanami
17
4 / 2 / 6
10,548
703
12,786
9,612
4,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kumbhakarna
krossmx844
Kumbhakarna
19
6 / 1 / 10
12,277
818
9,643
22,823
20,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
18
4 / 3 / 7
11,173
745
10,524
18,812
27,734
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
11
Kills
18
19
Deaths
11
23
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fafnir
DjDonDonn
Fafnir
3
4
6
1.5
L
Merlin
JustAJosh
Merlin
0
3
4
0.67
W
Charon
LemmKova
Charon
1
4
13
1.88
L
3
3
6
2
W
Yu Huang
Yöri
Yu Huang
3
1
14
10
W
Izanami
fcb54714
Izanami
4
2
6
3.5
L
3
5
2
0.8
W
Kumbhakarna
krossmx844
Kumbhakarna
6
1
10
11
L
Jing Wei
sg4441
Jing Wei
2
4
5
1.13
W
Ares
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,901
Damage
61,218
75,521
Taken
78,506
69,902
Mitigated
75,073
24,266
Healing
30,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
DjDonDonn
Fafnir
9,578
2,112
3,653
5,487
20,449
29,388
269
11,557
8,892
19,858
1,433
L
Merlin
JustAJosh
Merlin
13,884
817
1,675
3,977
12,174
5,799
70
9,208
2,966
34,234
809
W
Charon
LemmKova
Charon
9,979
294
1,084
1,391
16,169
16,609
979
6,097
10,072
24,938
0
L
10,292
121
1,959
4,831
18,202
23,734
51
10,107
8,095
19,499
3,791
W
Yu Huang
Yöri
Yu Huang
18,286
975
1,581
2,028
11,090
5,570
1,530
4,628
6,462
42,685
0
W
Izanami
fcb54714
Izanami
12,786
5,903
678
1,857
9,612
4,601
3,890
4,516
5,096
0
37,086
L
14,143
627
1,189
631
13,289
5,466
69
8,643
4,646
0
18,562
W
Kumbhakarna
krossmx844
Kumbhakarna
9,643
587
6,529
9,816
22,823
20,559
216
8,318
14,505
24,700
1,029
L
Jing Wei
sg4441
Jing Wei
14,004
5,919
0
864
11,407
5,515
1,275
8,296
3,111
0
35,075
W
Ares
10,524
345
828
4,274
18,812
27,734
275
8,714
10,098
16,447
194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,032
Gold Earned
56,346
161
Minions Killed
171
0
Camps Cleared
0
1,435,406
Distance Traveled
1,461,710
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,534
769
17
1
0
302,280
0
L
Merlin
9,610
641
54
4
0
269,922
0
W
Charon
10,352
690
20
1
0
303,183
0
L
Ares
10,428
695
26
2
0
318,452
0
W
Yu Huang
11,996
800
59
4
0
336,864
0
W
Izanami
10,548
703
54
4
0
270,529
0
L
Thor
9,036
602
8
1
0
285,631
0
W
Kumbhakarna
12,277
818
31
2
0
274,507
0
L
Jing Wei
10,424
695
56
4
0
259,121
0
W
Ares
11,173
745
7
0
0
276,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role