Player Matchup

Arachne
Arachne
 
Arachne
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Lohan123
Anhur
Level 5
God Stats
0W - 1L
1,250 SR
Queue Stats
0W - 3L
1,251 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SpartanMist1991
Morgan Le Fay
Level 148
God Stats
26W - 22L
1,580 SR
Queue Stats
710W - 680L
1,483 Elo+
Solo
Danzaburou
Danzaburou
mattdsBR
Danzaburou
Level 28
God Stats
51W - 43L
1,492 SR
Queue Stats
63W - 64L
1,425 Elo+
Party 2
Team Averages
Level 74
1,464 SR
1,432 Elo+

VS

Team Averages
Level 98
1,496 SR
1,464 Elo+
Ravana
Ravana
Italiantarheel89
Ravana
Level 109
God Stats
4W - 3L
1,429 SR
Queue Stats
178W - 177L
1,451 Elo+
Solo
Sol
Sol
Light1920
Sol
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 30L
1,408 Elo+
Solo
Anubis
Anubis
Reindeerkick007
Anubis
Level 97
God Stats
2W - 1L
1,505 SR
Queue Stats
76W - 76L
1,512 Elo+
Party 1
Horus
Horus
ScrvyScandlr
Horus
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 135L
1,509 Elo+
Party 1
Medusa
Medusa
bouliscool
Medusa
Level 127
God Stats
54W - 42L
1,545 SR
Queue Stats
113W - 109L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
6 / 1 / 1
7,429
675
7,829
7,538
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
 
Bacchus
8
0 / 4 / 1
5,222
475
3,842
10,266
7,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Lohan123
Anhur
8
0 / 6 / 1
5,170
470
3,647
7,693
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
SpartanMist1991
Morgan Le Fay
12
1 / 2 / 2
6,776
616
4,444
6,362
1,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
mattdsBR
Danzaburou
11
1 / 4 / 4
6,766
615
3,490
6,794
1,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,443
586
5,058
4,255
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 2 / 1
6,220
565
4,115
7,368
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 3 / 1
6,947
632
4,998
6,391
2,080
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 1 / 6
6,177
562
4,905
11,114
7,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
bouliscool
Medusa
12
7 / 1 / 2
7,099
645
8,111
6,102
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
8
Kills
17
17
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
1
1
6.5
L
Bacchus
 
Bacchus
0
4
1
0.13
W
4
1
2
5
W
0
2
1
0.25
L
Anhur
Lohan123
Anhur
0
6
1
0.08
W
3
3
1
1.17
W
3
1
6
6
L
Morgan Le Fay
SpartanMist1991
Morgan Le Fay
1
2
2
1
W
Medusa
bouliscool
Medusa
7
1
2
8
L
Danzaburou
mattdsBR
Danzaburou
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,252
Damage
27,187
38,653
Taken
35,230
14,503
Mitigated
15,157
7,501
Healing
12,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,829
6,069
0
2,890
7,538
2,647
0
1,042
6,388
0
43,243
L
Bacchus
 
Bacchus
3,842
339
0
2,233
10,266
7,056
0
898
9,019
20,225
0
W
5,058
1,444
0
1,108
4,255
1,504
0
530
3,725
0
36,021
W
4,115
569
0
2,817
7,368
1,719
0
4,152
3,216
41,784
1,428
L
Anhur
Lohan123
Anhur
3,647
2,164
0
610
7,693
1,547
0
0
7,595
0
25,594
W
4,998
141
0
2,503
6,391
2,080
641
0
6,391
46,043
991
W
4,905
1,512
874
4,098
11,114
7,762
108
2,280
8,834
0
19,250
L
Morgan Le Fay
SpartanMist1991
Morgan Le Fay
4,444
161
0
622
6,362
1,980
123
2,748
3,614
45,282
1,192
W
Medusa
bouliscool
Medusa
8,111
3,388
0
1,523
6,102
2,092
981
1,324
4,778
0
45,796
L
Danzaburou
mattdsBR
Danzaburou
3,490
565
0
1,146
6,794
1,273
0
4,226
2,568
0
32,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,363
Gold Earned
32,886
267
Minions Killed
307
0
Camps Cleared
0
1,106,076
Distance Traveled
1,076,068
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,429
675
73
7
0
238,263
2
L
Bacchus
5,222
475
16
1
0
250,030
0
W
Ravana
6,443
586
63
6
0
264,058
2
W
Sol
6,220
565
71
6
0
218,772
1
L
Anhur
5,170
470
39
4
0
191,518
0
W
Anubis
6,947
632
71
6
0
168,627
0
W
Horus
6,177
562
29
3
0
217,522
0
L
Morgan Le Fay
6,776
616
86
8
0
216,572
0
W
Medusa
7,099
645
73
7
0
207,089
0
L
Danzaburou
6,766
615
53
5
0
209,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role