Player Matchup

Merlin
Merlin
 
Merlin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SSdorian
Sun Wukong
Level 84
God Stats
12W - 1L
1,930 SR
Queue Stats
215W - 216L
1,515 Elo+
Solo
Hachiman
Hachiman
TIRkOo
Hachiman
Level 149
God Stats
7W - 8L
1,562 SR
Queue Stats
311W - 311L
1,520 Elo+
Party 2
Baron Samedi
Baron Samedi
ant1mc
Baron Samedi
Level 149
God Stats
14W - 3L
1,805 SR
Queue Stats
436W - 443L
1,519 Elo+
Party 2
Team Averages
Level 123
1,659 SR
1,511 Elo+

VS

Team Averages
Level 109
1,482 SR
1,541 Elo+
Chiron
Chiron
 
Chiron
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Gamosauros
Artio
Level 128
God Stats
0W - 2L
1,288 SR
Queue Stats
451W - 462L
1,512 Elo+
Solo
Danzaburou
Danzaburou
Toyeboy18
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 81L
1,558 Elo+
Party 1
Scylla
Scylla
razonator007
Scylla
Level 68
God Stats
2W - 2L
1,622 SR
Queue Stats
82W - 77L
1,592 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
txtCapi
Ah Muzen Cab
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 113L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 1 / 7
8,931
812
8,757
5,976
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
13
1 / 3 / 7
8,265
751
4,141
13,648
12,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
SSdorian
Sun Wukong
12
5 / 4 / 4
8,034
730
6,705
11,007
8,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
TIRkOo
Hachiman
16
4 / 1 / 8
9,484
862
20,188
8,017
3,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
ant1mc
Baron Samedi
16
1 / 1 / 8
8,328
757
11,277
7,619
3,719
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
6 / 3 / 0
9,374
852
12,232
11,484
4,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
15
1 / 2 / 7
8,287
753
5,810
18,765
15,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Toyeboy18
Danzaburou
12
0 / 4 / 5
6,888
626
4,076
9,616
3,535
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
14
3 / 2 / 3
8,186
744
10,640
7,551
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
txtCapi
Ah Muzen Cab
10
0 / 2 / 4
6,558
596
3,864
6,035
1,856
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
13
Kills
10
10
Deaths
13
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
7
5.5
W
Ymir
 
Ymir
1
3
7
1.5
L
Chiron
 
Chiron
6
3
0
2
L
Artio
1
2
7
2.25
W
Sun Wukong
SSdorian
Sun Wukong
5
4
4
1.75
W
Hachiman
TIRkOo
Hachiman
4
1
8
8
L
Danzaburou
Toyeboy18
Danzaburou
0
4
5
0.63
W
Baron Samedi
ant1mc
Baron Samedi
1
1
8
5
L
Scylla
3
2
3
2.25
L
Ah Muzen Cab
txtCapi
Ah Muzen Cab
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,068
Damage
36,622
46,267
Taken
53,451
29,363
Mitigated
28,760
14,668
Healing
21,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,757
80
137
117
5,976
2,164
0
2,410
3,465
25,411
0
W
Ymir
 
Ymir
4,141
369
865
2,481
13,648
12,061
0
4,085
9,301
6,194
2,238
L
Chiron
 
Chiron
12,232
2,434
1,778
2,518
11,484
4,770
0
4,795
6,689
0
31,334
L
Artio
5,810
54
5,057
7,180
18,765
15,995
0
8,582
10,183
11,305
602
W
Sun Wukong
SSdorian
Sun Wukong
6,705
564
1,330
1,658
11,007
8,328
0
3,781
6,958
0
9,442
W
Hachiman
TIRkOo
Hachiman
20,188
4,948
951
2,228
8,017
3,091
0
2,384
5,451
0
39,785
L
Danzaburou
Toyeboy18
Danzaburou
4,076
1,433
1,942
2,418
9,616
3,535
0
4,161
5,455
0
8,620
W
Baron Samedi
ant1mc
Baron Samedi
11,277
307
2,486
2,415
7,619
3,719
0
1,955
5,578
21,254
293
L
Scylla
10,640
615
0
0
7,551
2,604
0
3,321
4,230
20,482
585
L
Ah Muzen Cab
txtCapi
Ah Muzen Cab
3,864
291
0
736
6,035
1,856
0
2,426
3,609
0
9,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,042
Gold Earned
39,293
134
Minions Killed
108
0
Camps Cleared
0
1,027,500
Distance Traveled
914,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,931
812
48
4
0
214,249
0
W
Ymir
8,265
751
10
1
0
152,431
0
L
Chiron
9,374
852
48
4
0
198,315
0
L
Artio
8,287
753
13
1
0
219,867
0
W
Sun Wukong
8,034
730
2
0
0
203,200
0
W
Hachiman
9,484
862
48
4
0
220,249
0
L
Danzaburou
6,888
626
6
1
0
181,783
0
W
Baron Samedi
8,328
757
26
2
0
237,371
0
L
Scylla
8,186
744
35
3
0
200,039
0
L
Ah Muzen Cab
6,558
596
6
1
0
114,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role