Player Matchup

Thor
Thor
Gold I
 
Thor
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
GodLock
Vulcan
Gold II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,562 MMR
Solo
Xing Tian
Xing Tian
Gold II
NNorman
Xing Tian
Gold II
Level 155
God Stats
13W - 10L
1,575 SR
Queue Stats
30W - 31L
1,607 MMR
Party 2
Sol
Sol
Gold III
PeturParkur
Sol
Gold III
Level 146
God Stats
3W - 2L
1,801 SR
Queue Stats
27W - 24L
1,642 MMR
Party 2
Tyr
Tyr
Silver I
seedorf77
Tyr
Silver I
Level 144
God Stats
3W - 3L
1,698 SR
Queue Stats
9W - 9L
1,631 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,615 SR
1,588 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,545 SR
1,599 MMR
Maui
Maui
Gold III
GigantHorizont
Maui
Gold III
Level 210
God Stats
8W - 7L
1,651 SR
Queue Stats
340W - 344L
1,615 MMR
Solo
Achilles
Achilles
Silver I
Gubdil
Achilles
Silver I
Level 87
God Stats
4W - 2L
1,584 SR
Queue Stats
6W - 3L
1,592 MMR
Party 1
Bastet
Bastet
Platinum III
Kentyn
Bastet
Platinum III
Level 124
God Stats
7W - 7L
1,456 SR
Queue Stats
55W - 45L
1,551 MMR
Solo
Ra
Ra
Gold I
PeteTheBatman
Ra
Gold I
Level 155
God Stats
38W - 34L
1,563 SR
Queue Stats
144W - 150L
1,646 MMR
Solo
Rama
Rama
Silver I
Viyhr
Rama
Silver I
Level 128
God Stats
1W - 0L
1,468 SR
Queue Stats
6W - 3L
1,592 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
3 / 7 / 3
7,763
518
7,410
14,445
4,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
GodLock
Vulcan
9
0 / 6 / 1
5,924
395
4,497
7,682
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
NNorman
Xing Tian
12
1 / 3 / 4
7,745
516
7,583
11,901
10,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
4 / 4 / 2
8,457
564
11,255
13,586
4,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 5 / 1
7,529
502
10,638
17,866
12,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ArachneMulanShivaPoseidonLoki

VS

Bans
JanusSusanoAthenaRavanaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 13
8,313
554
7,705
14,235
13,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Gubdil
Achilles
13
2 / 0 / 7
7,609
507
7,348
13,069
10,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
Kentyn
Bastet
16
11 / 4 / 4
9,745
650
11,375
15,906
5,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 2 / 12
9,594
640
10,437
10,844
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Viyhr
Rama
14
4 / 3 / 5
8,321
555
9,126
11,299
4,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
10
Kills
24
25
Deaths
11
11
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
7
3
0.64
W
2
2
13
4.25
L
Vulcan
GodLock
Vulcan
0
6
1
0.08
W
Achilles
Gubdil
Achilles
2
0
7
5.5
W
Bastet
Kentyn
Bastet
11
4
4
3.25
L
Xing Tian
NNorman
Xing Tian
1
3
4
1
W
5
2
12
5.5
L
4
4
2
1.25
W
Rama
Viyhr
Rama
4
3
5
2.17
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,383
Damage
45,991
65,480
Taken
65,353
33,825
Mitigated
39,954
19,160
Healing
21,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,410
1,232
0
4,247
14,445
4,428
616
4,071
10,304
0
56,128
W
7,705
1,234
0
2,049
14,235
13,623
0
5,788
8,375
26,249
1,473
L
Vulcan
GodLock
Vulcan
4,497
279
0
340
7,682
2,158
0
3,906
3,776
26,820
0
W
Achilles
Gubdil
Achilles
7,348
1,869
0
2,671
13,069
10,679
116
1,743
11,310
0
39,535
W
Bastet
Kentyn
Bastet
11,375
3,830
0
7,378
15,906
5,958
122
5,639
10,099
0
71,457
L
Xing Tian
NNorman
Xing Tian
7,583
740
0
2,899
11,901
10,197
0
2,665
9,077
21,124
2,075
W
10,437
596
1,942
3,834
10,844
5,398
661
3,772
6,897
74,656
837
L
11,255
5,147
0
6,025
13,586
4,461
1,732
2,472
11,000
68,604
4,488
W
Rama
Viyhr
Rama
9,126
6,740
0
3,194
11,299
4,296
554
5,482
5,817
0
52,748
L
10,638
955
0
5,649
17,866
12,581
0
4,362
12,811
0
50,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,418
Gold Earned
43,582
374
Minions Killed
437
0
Camps Cleared
0
1,522,218
Distance Traveled
1,559,677
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,763
518
96
6
0
321,796
4
W
Maui
8,313
554
29
2
0
294,566
2
L
Vulcan
5,924
395
55
4
0
227,969
3
W
Achilles
7,609
507
69
5
0
322,061
0
W
Bastet
9,745
650
107
7
0
344,318
8
L
Xing Tian
7,745
516
17
1
0
339,468
4
W
Ra
9,594
640
140
9
0
330,722
4
L
Sol
8,457
564
128
9
0
301,038
4
W
Rama
8,321
555
92
6
0
268,010
1
L
Tyr
7,529
502
78
5
0
331,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role