Player Matchup

Fafnir
Fafnir
Platinum II
Anjonu
Fafnir
Platinum II
Level 190
God Stats
4W - 3L
1,385 SR
Queue Stats
95W - 79L
1,701 MMR
Solo
Chronos
Chronos
Platinum II
Loops it
Chronos
Platinum II
Level 180
God Stats
9W - 5L
1,497 SR
Queue Stats
120W - 121L
1,768 MMR
Solo
Apollo
Apollo
Platinum II
LuL Kimy
Apollo
Platinum II
Level 161
God Stats
11W - 11L
1,643 SR
Queue Stats
133W - 122L
1,803 MMR
Party 1
Thor
Thor
Platinum IV
SPY Gangsta
Thor
Platinum IV
Level 144
God Stats
1W - 4L
1,488 SR
Queue Stats
139W - 137L
1,778 MMR
Party 1
Jormungandr
Jormungandr
Gold I
xXThisPlaneXx
Jormungandr
Gold I
Level 156
God Stats
153W - 134L
1,606 SR
Queue Stats
181W - 173L
1,686 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 166
1,524 SR
1,747 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,558 SR
1,732 MMR
Ra
Ra
Gold I
 
Ra
Gold I
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
Diegovea
Ymir
Platinum III
Level 154
God Stats
2W - 2L
1,587 SR
Queue Stats
110W - 99L
1,929 MMR
Solo
Nemesis
Nemesis
Platinum IV
Drαx
Nemesis
Platinum IV
Level 200
God Stats
1W - 1L
1,773 SR
Queue Stats
216W - 211L
1,764 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
PandaPoo772674
Sun Wukong
Platinum IV
Level 125
God Stats
3W - 5L
1,604 SR
Queue Stats
286W - 289L
1,698 MMR
Solo
Hachiman
Hachiman
Platinum II
tripleEgamer
Hachiman
Platinum II
Level 158
God Stats
5W - 14L
1,325 SR
Queue Stats
158W - 148L
1,766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Anjonu
Fafnir
16
5 / 2 / 16
11,798
655
7,121
16,658
21,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
Loops it
Chronos
18
11 / 3 / 8
12,387
688
19,332
12,671
4,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apollo
LuL Kimy
Apollo
18
3 / 1 / 6
11,256
625
7,394
14,456
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 1 / 9
11,664
648
8,220
11,653
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
xXThisPlaneXx
Jormungandr
18
2 / 0 / 9
12,202
678
10,317
20,065
17,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AgniAresLancelotMaman Brigitte

VS

Bans
LokiMedusaHorusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 8 / 1
10,188
566
11,587
14,790
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
13
0 / 4 / 4
7,998
444
7,019
16,395
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Drαx
Nemesis
16
2 / 7 / 4
9,246
514
11,410
15,976
6,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Mace

Mace

+10
Physical Power

Sun Wukong
PandaPoo772674
Sun Wukong
13
0 / 7 / 2
8,165
454
5,975
19,035
13,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
tripleEgamer
Hachiman
15
2 / 3 / 0
8,954
497
9,282
9,828
2,853
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
18
29
Kills
7
7
Deaths
29
48
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
8
1
0.44
W
Fafnir
Anjonu
Fafnir
5
2
16
6.5
L
Ymir
0
4
4
0.5
L
Nemesis
Drαx
Nemesis
2
7
4
0.57
W
Chronos
Loops it
Chronos
11
3
8
5
W
Apollo
LuL Kimy
Apollo
3
1
6
6
L
Sun Wukong
PandaPoo772674
Sun Wukong
0
7
2
0.14
W
8
1
9
12.5
L
Hachiman
tripleEgamer
Hachiman
2
3
0
0.67
W
Jormungandr
xXThisPlaneXx
Jormungandr
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,384
Damage
45,273
75,503
Taken
76,024
53,539
Mitigated
37,925
30,939
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,587
802
1,277
3,926
14,790
4,361
180
10,027
4,345
79,441
0
W
Fafnir
Anjonu
Fafnir
7,121
1,995
0
5,870
16,658
21,079
1,551
3,583
12,780
23,151
0
L
Ymir
7,019
2,103
0
2,020
16,395
10,819
185
7,066
9,167
21,633
1,578
L
Nemesis
Drαx
Nemesis
11,410
4,322
0
1,446
15,976
6,284
0
6,825
8,947
0
83,377
W
Chronos
Loops it
Chronos
19,332
7,000
0
1,305
12,671
4,875
5,290
4,558
7,549
82,095
1,854
W
Apollo
LuL Kimy
Apollo
7,394
5,654
0
8,765
14,456
5,811
3,402
3,986
10,220
0
95,799
L
Sun Wukong
PandaPoo772674
Sun Wukong
5,975
540
0
4,478
19,035
13,608
0
8,457
10,462
0
56,287
W
8,220
1,544
0
5,940
11,653
4,515
2,658
2,586
8,911
0
74,491
L
Hachiman
tripleEgamer
Hachiman
9,282
5,391
0
2,837
9,828
2,853
0
3,280
6,508
0
62,823
W
Jormungandr
xXThisPlaneXx
Jormungandr
10,317
2,264
0
9,059
20,065
17,259
1,116
3,261
16,560
89,659
10,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,307
Gold Earned
44,551
582
Minions Killed
525
0
Camps Cleared
0
1,772,096
Distance Traveled
1,695,773
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,188
566
140
8
0
341,594
3
W
Fafnir
11,798
655
16
1
0
387,552
4
L
Ymir
7,998
444
22
1
0
330,767
7
L
Nemesis
9,246
514
143
8
0
373,859
0
W
Chronos
12,387
688
127
7
0
340,050
0
W
Apollo
11,256
625
154
9
0
342,813
2
L
Sun Wukong
8,165
454
99
6
0
307,512
2
W
Thor
11,664
648
109
6
0
382,740
4
L
Hachiman
8,954
497
121
7
0
342,041
3
W
Jormungandr
12,202
678
176
10
0
318,941
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role