Player Matchup

Bakasura
Bakasura
Diamond I
GaroldKill
Bakasura
Diamond I
Level 142
God Stats
40W - 12L
1,859 SR
Queue Stats
322W - 233L
2,280 MMR
Party 1
Charon
Charon
Diamond II
Vespir
Charon
Diamond II
Level 148
God Stats
6W - 1L
1,773 SR
Queue Stats
263W - 176L
2,101 MMR
Party 1
Yu Huang
Yu Huang
Diamond II
Vângola
Yu Huang
Diamond II
Level 168
God Stats
28W - 14L
1,751 SR
Queue Stats
573W - 444L
2,184 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,794 SR
2,188 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,675 SR
2,191 MMR
Scylla
Scylla
Platinum I
ElliotWave
Scylla
Platinum I
Level 100
God Stats
8W - 13L
1,518 SR
Queue Stats
711W - 787L
1,964 MMR
Party 2
Da Ji
Da Ji
Diamond II
Sperwerik
Da Ji
Diamond II
Level 159
God Stats
4W - 5L
1,626 SR
Queue Stats
97W - 106L
2,215 MMR
Solo
Xing Tian
Xing Tian
Diamond II
Šαsuke
Xing Tian
Diamond II
Level 166
God Stats
0W - 1L
1,881 SR
Queue Stats
105W - 49L
2,395 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GaroldKill
Bakasura
15
3 / 1 / 5
8,812
881
8,153
8,800
6,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
Vespir
Charon
15
4 / 1 / 5
8,716
872
7,320
5,812
3,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Yu Huang
Vângola
Yu Huang
15
2 / 1 / 6
9,084
908
8,973
6,121
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AphroditeFafnirKuzenboCthulhuEset

VS

Bans
SerqetPersephoneAtlasBaron SamediChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ElliotWave
Scylla
13
2 / 5 / 1
8,359
836
3,731
7,612
2,292
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Sperwerik
Da Ji
11
1 / 3 / 2
6,892
689
3,316
7,020
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Šαsuke
Xing Tian
13
0 / 1 / 3
7,110
711
4,179
11,899
8,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
3
3
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
ElliotWave
Scylla
2
5
1
0.5
W
Bakasura
GaroldKill
Bakasura
3
1
5
5.5
L
Da Ji
Sperwerik
Da Ji
1
3
2
0.67
W
Charon
Vespir
Charon
4
1
5
6.5
W
Yu Huang
Vângola
Yu Huang
2
1
6
5
L
Xing Tian
Šαsuke
Xing Tian
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,446
Damage
11,226
20,733
Taken
26,531
12,455
Mitigated
13,464
7,687
Healing
2,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ElliotWave
Scylla
3,731
483
0
250
7,612
2,292
0
4,151
2,374
24,321
0
W
Bakasura
GaroldKill
Bakasura
8,153
5,162
0
3,981
8,800
6,587
1,621
3,696
5,028
0
26,239
L
Da Ji
Sperwerik
Da Ji
3,316
784
0
670
7,020
2,902
0
3,434
2,694
0
8,856
W
Charon
Vespir
Charon
7,320
937
0
878
5,812
3,740
960
1,799
3,973
14,908
774
W
Yu Huang
Vângola
Yu Huang
8,973
1,062
0
2,828
6,121
2,128
1,571
2,077
3,920
40,980
1,634
L
Xing Tian
Šαsuke
Xing Tian
4,179
420
0
1,364
11,899
8,270
0
5,682
3,748
20,171
1,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,612
Gold Earned
22,361
153
Minions Killed
107
0
Camps Cleared
0
564,189
Distance Traveled
476,915
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,359
836
63
6
0
157,441
1
W
Bakasura
8,812
881
55
6
0
201,754
0
L
Da Ji
6,892
689
18
2
0
143,319
0
W
Charon
8,716
872
7
1
0
187,079
0
W
Yu Huang
9,084
908
91
9
0
175,356
0
L
Xing Tian
7,110
711
26
3
0
176,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role