Player Matchup

Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AnTSZNN
Scylla
Level 142
God Stats
25W - 28L
1,530 SR
Queue Stats
254W - 252L
1,503 Elo+
Party 2
Hercules
Hercules
DonPapiLo
Hercules
Level 44
God Stats
5W - 5L
1,488 SR
Queue Stats
136W - 133L
1,486 Elo+
Party 2
Artio
Artio
Osky_Nexuz
Artio
Level 127
God Stats
3W - 3L
1,474 SR
Queue Stats
73W - 76L
1,511 Elo+
Party 1
Nut
Nut
jfx230
Nut
Level 115
God Stats
249W - 136L
1,632 SR
Queue Stats
537W - 453L
1,489 Elo+
Solo
Team Averages
Level 91
1,525 SR
1,498 Elo+

VS

Team Averages
Level 126
1,557 SR
1,474 Elo+
Yemoja
Yemoja
Akki4109
Yemoja
Level 126
God Stats
5W - 7L
1,520 SR
Queue Stats
124W - 132L
1,443 Elo+
Solo
Arachne
Arachne
God_Knight94
Arachne
Level 157
God Stats
4W - 1L
1,861 SR
Queue Stats
567W - 550L
1,513 Elo+
Solo
Achilles
Achilles
Rawrx3Susanowo
Achilles
Level 120
God Stats
8W - 10L
1,607 SR
Queue Stats
193W - 257L
1,465 Elo+
Party 3
Nu Wa
Nu Wa
XxEnderGMxX
Nu Wa
Level 159
God Stats
8W - 12L
1,449 SR
Queue Stats
252W - 240L
1,535 Elo+
Solo
Nut
Nut
wolfyzach
Nut
Level 68
God Stats
0W - 5L
1,349 SR
Queue Stats
183W - 274L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 2 / 4
5,524
502
3,133
8,683
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
AnTSZNN
Scylla
12
3 / 1 / 1
6,266
570
4,027
3,927
1,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
DonPapiLo
Hercules
11
1 / 2 / 0
6,258
569
1,782
8,749
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
10
4 / 1 / 5
6,239
567
3,774
10,190
7,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nut
jfx230
Nut
13
5 / 1 / 2
7,207
655
9,822
8,092
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Akki4109
Yemoja
8
1 / 4 / 0
5,246
477
5,016
9,552
4,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
God_Knight94
Arachne
9
1 / 2 / 2
5,314
483
2,960
8,189
2,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Achilles
12
2 / 1 / 1
7,001
636
5,217
6,096
2,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
3 / 2 / 0
6,619
602
5,072
4,752
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 4 / 1
5,085
462
4,617
7,562
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
7
7
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
2
4
1
L
Yemoja
Akki4109
Yemoja
1
4
0
0.25
W
Scylla
AnTSZNN
Scylla
3
1
1
3.5
W
Hercules
DonPapiLo
Hercules
1
2
0
0.5
L
Arachne
God_Knight94
Arachne
1
2
2
1
W
Artio
4
1
5
6.5
L
Achilles
2
1
1
2.5
L
3
2
0
1.5
W
Nut
jfx230
Nut
5
1
2
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,538
Damage
22,882
39,641
Taken
36,151
23,536
Mitigated
12,828
14,302
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,133
1,992
0
500
8,683
4,896
0
1,757
6,926
0
42,779
L
Yemoja
Akki4109
Yemoja
5,016
827
1,344
2,273
9,552
4,629
0
2,846
6,706
21,620
946
W
Scylla
AnTSZNN
Scylla
4,027
287
0
738
3,927
1,120
0
2,353
1,574
46,174
0
W
Hercules
DonPapiLo
Hercules
1,782
418
0
3,984
8,749
7,155
0
716
8,033
0
40,639
L
Arachne
God_Knight94
Arachne
2,960
2,073
0
4,062
8,189
2,250
0
1,267
6,889
0
28,471
W
Artio
3,774
563
398
3,680
10,190
7,593
0
3,521
6,669
17,430
0
L
Achilles
5,217
899
0
2,403
6,096
2,498
0
0
5,929
1,045
47,540
L
5,072
1,252
0
240
4,752
1,436
0
2,858
1,894
44,160
432
W
Nut
jfx230
Nut
9,822
6,972
0
5,002
8,092
2,772
68
2,036
6,056
0
71,732
L
4,617
2,337
0
1,766
7,562
2,015
0
830
6,732
0
34,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
29,265
402
Minions Killed
306
0
Camps Cleared
0
1,056,436
Distance Traveled
1,092,224
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,524
502
74
7
0
207,140
0
L
Yemoja
5,246
477
31
3
0
194,629
3
W
Scylla
6,266
570
91
8
0
213,049
4
W
Hercules
6,258
569
90
8
0
217,469
0
L
Arachne
5,314
483
54
5
0
242,085
7
W
Artio
6,239
567
25
2
0
218,681
1
L
Achilles
7,001
636
87
8
0
253,367
0
L
Nu Wa
6,619
602
83
8
0
207,380
6
W
Nut
7,207
655
122
11
0
200,097
4
L
Nut
5,085
462
51
5
0
194,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role