Player Matchup

Zeus
Zeus
AlfiB
Zeus
Level 125
God Stats
6W - 9L
1,370 SR
Queue Stats
473W - 472L
1,545 Elo+
Party 1
Horus
Horus
FindingDigEm
Horus
Level 113
God Stats
7W - 4L
1,543 SR
Queue Stats
254W - 267L
1,510 Elo+
Party 1
Kuzenbo
Kuzenbo
dvargas501
Kuzenbo
Level 158
God Stats
4W - 4L
1,381 SR
Queue Stats
551W - 571L
1,482 Elo+
Solo
Nu Wa
Nu Wa
imAhusslaHOMIE
Nu Wa
Level 146
God Stats
2W - 2L
1,426 SR
Queue Stats
202W - 199L
1,555 Elo+
Party 1
Vulcan
Vulcan
murdamurphdirty
Vulcan
Level 128
God Stats
9W - 6L
1,667 SR
Queue Stats
334W - 319L
1,533 Elo+
Party 1
Team Averages
Level 134
1,477 SR
1,525 Elo+

VS

Team Averages
Level 143
1,554 SR
1,521 Elo+
Da Ji
Da Ji
JayKnite5
Da Ji
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,601 Elo+
Party 2
Tyr
Tyr
Klown Water
Tyr
Level 164
God Stats
1W - 1L
1,735 SR
Queue Stats
52W - 57L
1,458 Elo+
Solo
Ra
Ra
Kosiux
Ra
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 180L
1,521 Elo+
Solo
Skadi
Skadi
Tha1stPharaoh
Skadi
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,480 Elo+
Party 2
King Arthur
King Arthur
Uyu-Onii-Chan
King Arthur
Level 158
God Stats
1W - 3L
1,536 SR
Queue Stats
200W - 198L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AlfiB
Zeus
15
6 / 2 / 8
9,024
902
13,118
4,624
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 0 / 9
8,961
896
5,516
8,240
4,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
dvargas501
Kuzenbo
14
1 / 1 / 12
8,778
878
5,614
12,254
17,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 1 / 7
8,690
869
10,702
4,310
1,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 9
7,524
752
11,017
5,589
2,376
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JayKnite5
Da Ji
11
0 / 5 / 3
6,367
637
5,342
9,486
4,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 5 / 3
7,714
771
7,448
13,343
7,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
16
1 / 0 / 3
7,576
758
6,469
8,182
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 3 / 3
7,068
707
3,983
8,715
2,611
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
Uyu-Onii-Chan
King Arthur
13
1 / 3 / 3
7,041
704
4,465
9,838
10,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
16
Kills
7
7
Deaths
16
45
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
AlfiB
Zeus
6
2
8
5
W
4
0
9
8.5
L
Da Ji
JayKnite5
Da Ji
0
5
3
0.3
L
4
5
3
1.1
L
Ra
1
0
3
2.5
L
1
3
3
0.83
L
King Arthur
Uyu-Onii-Chan
King Arthur
1
3
3
0.83
W
Kuzenbo
dvargas501
Kuzenbo
1
1
12
7
W
5
1
7
8.5
W
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,967
Damage
27,707
35,017
Taken
49,564
27,684
Mitigated
27,285
17,169
Healing
20,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
AlfiB
Zeus
13,118
366
716
285
4,624
1,739
581
749
3,794
27,059
432
W
5,516
1,788
4,786
5,503
8,240
4,084
60
1,043
7,076
0
7,965
L
Da Ji
JayKnite5
Da Ji
5,342
453
354
837
9,486
4,043
0
6,796
2,374
0
8,828
L
7,448
11
595
1,108
13,343
7,105
0
11,005
1,997
0
10,425
L
Ra
6,469
438
8,122
6,020
8,182
3,152
0
7,182
704
27,825
595
L
3,983
1,129
567
1,139
8,715
2,611
0
6,887
1,568
0
22,722
L
King Arthur
Uyu-Onii-Chan
King Arthur
4,465
89
441
872
9,838
10,374
0
6,868
2,518
0
13,198
W
Kuzenbo
dvargas501
Kuzenbo
5,614
1,690
742
3,229
12,254
17,983
203
2,518
9,245
9,528
0
W
10,702
2,138
0
641
4,310
1,502
814
688
3,464
19,657
243
W
11,017
336
542
725
5,589
2,376
0
808
4,555
27,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,977
Gold Earned
35,766
115
Minions Killed
122
0
Camps Cleared
0
940,200
Distance Traveled
890,503
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,024
902
46
5
0
153,460
0
W
Horus
8,961
896
4
0
0
219,534
0
L
Da Ji
6,367
637
8
1
0
176,513
0
L
Tyr
7,714
771
7
1
0
171,910
1
L
Ra
7,576
758
43
4
0
194,832
0
L
Skadi
7,068
707
41
4
0
163,320
0
L
King Arthur
7,041
704
23
2
0
183,928
0
W
Kuzenbo
8,778
878
5
1
0
193,924
0
W
Nu Wa
8,690
869
18
2
0
193,883
0
W
Vulcan
7,524
752
42
4
0
179,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role