Player Matchup

Merlin
Merlin
Grandmaster
BlackPh03nix
Merlin
Grandmaster
Level 216
God Stats
5W - 5L
1,658 SR
Queue Stats
314W - 239L
2,660 MMR
Solo
Poseidon
Poseidon
Platinum V
IceWolfi0501
Poseidon
Platinum V
Level 115
God Stats
2W - 4L
1,220 SR
Queue Stats
174W - 172L
1,839 MMR
Solo
Ares
Ares
Platinum III
Kio717
Ares
Platinum III
Level 159
God Stats
4W - 5L
1,678 SR
Queue Stats
806W - 794L
1,921 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Thomasflop
Sun Wukong
Diamond III
Level 163
God Stats
1W - 2L
1,494 SR
Queue Stats
108W - 78L
2,104 MMR
Solo
Nut
Nut
Gold III
mathieu91430
Nut
Gold III
Level 164
God Stats
3W - 3L
1,530 SR
Queue Stats
24W - 15L
1,841 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 163
1,516 SR
2,073 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,555 SR
1,908 MMR
Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum II
 
Bakasura
Platinum II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond II
FeetlessCow
Cerberus
Diamond II
Level 150
God Stats
8W - 7L
1,558 SR
Queue Stats
293W - 290L
1,988 MMR
Party 1
Chernobog
Chernobog
Diamond II
IrrationalFear
Chernobog
Diamond II
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 102L
2,212 MMR
Party 1
Surtr
Surtr
Diamond II
NathanAberdeen
Surtr
Diamond II
Level 148
God Stats
59W - 38L
1,718 SR
Queue Stats
326W - 295L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 1 / 0
5,720
572
1,652
3,761
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
IceWolfi0501
Poseidon
10
1 / 4 / 0
5,447
545
2,586
6,591
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
Kio717
Ares
9
0 / 1 / 0
5,077
508
1,654
5,814
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Thomasflop
Sun Wukong
9
0 / 2 / 1
5,093
509
2,269
8,930
4,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 5 / 0
4,450
445
2,118
7,117
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
AphroditeMaman BrigitteAwilixAo Kuang

VS

Bans
ThorSusanoArtemisTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 0 / 1
6,421
642
2,042
2,037
542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
 
Bakasura
12
1 / 0 / 2
6,098
610
1,980
8,311
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
FeetlessCow
Cerberus
11
1 / 0 / 4
6,323
632
4,125
7,114
4,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
IrrationalFear
Chernobog
12
6 / 0 / 0
6,595
660
7,091
2,323
688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 1 / 0
6,988
699
8,377
6,492
4,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
13
13
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
0
1
1.5
W
Bakasura
 
Bakasura
1
0
2
2
L
Merlin
0
1
0
0
W
Cerberus
FeetlessCow
Cerberus
1
0
4
3
L
Poseidon
IceWolfi0501
Poseidon
1
4
0
0.25
W
Chernobog
IrrationalFear
Chernobog
6
0
0
6
L
Ares
Kio717
Ares
0
1
0
0
W
4
1
0
4
L
Sun Wukong
Thomasflop
Sun Wukong
0
2
1
0.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,279
Damage
23,615
32,213
Taken
26,277
12,021
Mitigated
13,363
10,856
Healing
14,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,042
228
0
500
2,037
542
0
616
1,345
54,464
0
W
Bakasura
 
Bakasura
1,980
1,280
0
6,751
8,311
3,349
247
1,472
6,795
0
36,792
L
Merlin
1,652
105
0
718
3,761
1,145
0
711
2,962
41,216
0
W
Cerberus
FeetlessCow
Cerberus
4,125
180
0
2,903
7,114
4,723
14
2,142
4,914
23,537
1,744
L
Poseidon
IceWolfi0501
Poseidon
2,586
730
0
2,840
6,591
1,547
0
1,022
5,342
32,209
0
W
Chernobog
IrrationalFear
Chernobog
7,091
4,447
0
1,614
2,323
688
98
189
2,092
0
53,373
L
Ares
Kio717
Ares
1,654
82
0
2,343
5,814
3,433
0
2,312
3,331
18,781
0
W
8,377
2,464
0
2,636
6,492
4,061
48
1,253
5,239
2,546
43,699
L
Sun Wukong
Thomasflop
Sun Wukong
2,269
242
0
3,013
8,930
4,044
0
701
7,696
0
30,283
L
2,118
1,054
0
1,942
7,117
1,852
0
2,322
4,795
0
22,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,787
Gold Earned
32,425
325
Minions Killed
411
0
Camps Cleared
0
1,003,455
Distance Traveled
1,073,322
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,421
642
113
11
0
199,318
0
W
Bakasura
6,098
610
84
8
0
226,019
0
L
Merlin
5,720
572
122
12
0
204,676
0
W
Cerberus
6,323
632
47
5
0
237,090
3
L
Poseidon
5,447
545
67
7
0
219,696
2
W
Chernobog
6,595
660
84
8
0
214,395
2
L
Ares
5,077
508
25
3
0
186,106
0
W
Surtr
6,988
699
83
8
0
196,500
2
L
Sun Wukong
5,093
509
60
6
0
194,971
0
L
Nut
4,450
445
51
5
0
198,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role