Player Matchup

Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Cartanias
Agni
Level 129
God Stats
1W - 0L
1,867 SR
Queue Stats
90W - 89L
1,520 Elo+
Party 2
Eset
Eset
Memecory
Eset
Level 87
God Stats
3W - 3L
1,300 SR
Queue Stats
441W - 473L
1,439 Elo+
Solo
Ne Zha
Ne Zha
Sartanias
Ne Zha
Level 88
God Stats
2W - 0L
1,718 SR
Queue Stats
99W - 89L
1,504 Elo+
Party 2
Team Averages
Level 111
1,577 SR
1,493 Elo+

VS

Team Averages
Level 137
1,389 SR
1,484 Elo+
Achilles
Achilles
Chabelizz
Achilles
Level 58
God Stats
4W - 10L
1,322 SR
Queue Stats
155W - 151L
1,546 Elo+
Solo
Thor
Thor
LindsayLou
Thor
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 170L
1,453 Elo+
Party 1
Osiris
Osiris
Tsarak
Osiris
Level 157
God Stats
8W - 13L
1,387 SR
Queue Stats
281W - 310L
1,447 Elo+
Party 1
Eset
Eset
carrrykfr
Eset
Level 177
God Stats
1W - 3L
1,364 SR
Queue Stats
245W - 272L
1,465 Elo+
Solo
Jing Wei
Jing Wei
kevqb1
Jing Wei
Level 153
God Stats
2W - 5L
1,370 SR
Queue Stats
273W - 266L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
10 / 0 / 11
10,202
927
9,051
5,342
1,946
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Osiris
 
Osiris
16
5 / 2 / 22
9,053
823
10,256
18,140
19,754
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Agni
16
5 / 1 / 17
9,153
832
14,597
8,107
2,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Eset
14
4 / 4 / 17
8,740
795
6,992
8,509
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Sartanias
Ne Zha
16
4 / 1 / 20
9,313
847
12,872
9,535
4,116
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chabelizz
Achilles
14
4 / 6 / 1
8,315
756
10,740
13,780
15,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 8 / 3
6,328
575
3,417
11,050
4,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Tsarak
Osiris
15
1 / 3 / 5
7,466
679
5,792
10,659
12,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
16
1 / 4 / 5
7,995
727
8,065
8,683
6,745
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
kevqb1
Jing Wei
15
1 / 7 / 3
7,248
659
9,503
14,480
5,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
24
28
Kills
7
8
Deaths
28
87
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
0
11
15.5
W
Osiris
 
Osiris
5
2
22
8
W
Agni
5
1
17
13.5
L
Achilles
Chabelizz
Achilles
4
6
1
0.75
L
0
8
3
0.19
W
Eset
4
4
17
3.13
W
Ne Zha
Sartanias
Ne Zha
4
1
20
14
L
Osiris
Tsarak
Osiris
1
3
5
1.17
L
Eset
1
4
5
0.88
L
Jing Wei
kevqb1
Jing Wei
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,768
Damage
37,517
49,633
Taken
58,652
31,650
Mitigated
44,793
19,960
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,051
432
1,152
1,816
5,342
1,946
468
1,189
4,153
19,245
0
W
Osiris
 
Osiris
10,256
796
877
6,048
18,140
19,754
159
2,827
15,058
4,545
10,295
W
Agni
14,597
766
1,969
2,875
8,107
2,869
507
1,658
6,364
23,982
0
L
Achilles
Chabelizz
Achilles
10,740
693
374
976
13,780
15,681
0
6,125
7,166
0
16,468
L
3,417
387
329
1,211
11,050
4,256
0
6,030
4,660
0
7,829
W
Eset
6,992
69
1,177
1,402
8,509
2,965
45
972
7,339
17,679
728
W
Ne Zha
Sartanias
Ne Zha
12,872
1,281
1,118
1,526
9,535
4,116
203
1,419
7,777
0
29,672
L
Osiris
Tsarak
Osiris
5,792
1,060
691
1,527
10,659
12,712
0
5,822
4,685
0
13,042
L
Eset
8,065
205
1,602
1,357
8,683
6,745
0
4,271
3,959
21,142
0
L
Jing Wei
kevqb1
Jing Wei
9,503
7,659
132
3,032
14,480
5,399
0
10,117
3,632
0
22,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,461
Gold Earned
37,352
134
Minions Killed
86
0
Camps Cleared
0
1,119,379
Distance Traveled
932,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,202
927
32
3
0
238,406
0
W
Osiris
9,053
823
7
1
0
233,883
0
W
Agni
9,153
832
25
2
0
206,160
0
L
Achilles
8,315
756
14
1
0
158,258
0
L
Thor
6,328
575
5
0
0
169,678
0
W
Eset
8,740
795
34
3
0
192,672
0
W
Ne Zha
9,313
847
36
3
0
248,258
0
L
Osiris
7,466
679
7
1
0
213,312
0
L
Eset
7,995
727
28
3
0
194,811
0
L
Jing Wei
7,248
659
32
3
0
196,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role