Player Matchup

Shiva
Shiva
Luigygamer9082
Shiva
Level 70
God Stats
1W - 1L
1,731 SR
Queue Stats
200W - 179L
1,470 Elo+
Solo
Lancelot
Lancelot
Nikkurh
Lancelot
Level 67
God Stats
57W - 106L
1,481 SR
Queue Stats
131W - 144L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
RickSanchez3
Baron Samedi
Level 89
God Stats
7W - 10L
1,440 SR
Queue Stats
127W - 137L
1,450 Elo+
Solo
Bacchus
Bacchus
Tuppsy
Bacchus
Level 118
God Stats
10W - 5L
1,814 SR
Queue Stats
112W - 101L
1,414 Elo+
Party 1
Cernunnos
Cernunnos
dninde
Cernunnos
Level 100
God Stats
39W - 44L
1,446 SR
Queue Stats
79W - 79L
1,441 Elo+
Party 1
Team Averages
Level 89
1,582 SR
1,462 Elo+

VS

Team Averages
Level 76
1,527 SR
1,451 Elo+
Vulcan
Vulcan
 
Vulcan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Caulknball
Neith
Level 78
God Stats
4W - 4L
1,311 SR
Queue Stats
137W - 124L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
Fn Ruin
Cthulhu
Level 64
God Stats
20W - 20L
1,460 SR
Queue Stats
35W - 38L
1,437 Elo+
Party 3
Thanatos
Thanatos
MaFaute
Thanatos
Level 48
God Stats
16W - 7L
1,667 SR
Queue Stats
64W - 61L
1,433 Elo+
Solo
Horus
Horus
xXPillCosbyXx420
Horus
Level 81
God Stats
2W - 0L
1,695 SR
Queue Stats
160W - 146L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,235
567
7,846
10,461
5,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Nikkurh
Lancelot
4
1 / 2 / 0
4,339
394
1,898
2,869
837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
RickSanchez3
Baron Samedi
12
3 / 2 / 0
6,494
590
5,697
6,695
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Tuppsy
Bacchus
9
0 / 2 / 4
6,066
551
5,361
8,981
6,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
dninde
Cernunnos
11
2 / 2 / 1
5,887
535
7,145
7,135
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
3 / 1 / 1
6,899
627
4,119
3,587
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
3 / 1 / 2
6,237
567
6,836
7,069
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
Fn Ruin
Cthulhu
10
1 / 2 / 4
6,581
598
5,579
11,235
5,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
MaFaute
Thanatos
10
2 / 3 / 2
6,221
566
4,767
11,068
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 0
6,000
545
3,929
8,796
4,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
7
Kills
10
10
Deaths
8
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
1
3.5
W
Neith
3
1
2
4
W
Cthulhu
Fn Ruin
Cthulhu
1
2
4
1.5
L
1
2
1
0.75
W
Thanatos
MaFaute
Thanatos
2
3
2
1
L
Lancelot
Nikkurh
Lancelot
1
2
0
0.5
L
Baron Samedi
RickSanchez3
Baron Samedi
3
2
0
1.5
L
Bacchus
Tuppsy
Bacchus
0
2
4
1
L
Cernunnos
dninde
Cernunnos
2
2
1
1.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,947
Damage
25,230
36,141
Taken
41,755
18,231
Mitigated
16,103
9,132
Healing
22,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
4,119
139
0
1,332
3,587
1,091
1,144
2,476
1,111
35,462
858
W
Neith
6,836
3,570
0
1,880
7,069
2,046
94
2,661
4,408
0
34,107
W
Cthulhu
Fn Ruin
Cthulhu
5,579
610
1,886
4,033
11,235
5,183
81
3,014
8,221
26,452
0
L
7,846
1,191
0
3,342
10,461
5,232
0
555
9,342
0
36,305
W
Thanatos
MaFaute
Thanatos
4,767
1,516
0
7,974
11,068
3,485
0
2,589
8,375
0
33,970
L
Lancelot
Nikkurh
Lancelot
1,898
545
0
409
2,869
837
0
188
2,679
0
8,781
L
Baron Samedi
RickSanchez3
Baron Samedi
5,697
440
51
1,803
6,695
3,083
0
3,537
2,833
37,646
0
L
Bacchus
Tuppsy
Bacchus
5,361
356
0
1,530
8,981
6,774
261
2,370
6,611
17,115
1,337
L
Cernunnos
dninde
Cernunnos
7,145
3,879
0
1,997
7,135
2,305
817
2,701
4,434
0
38,977
W
3,929
1,393
420
5,209
8,796
4,298
463
224
7,982
0
28,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,021
Gold Earned
31,938
237
Minions Killed
276
0
Camps Cleared
0
946,794
Distance Traveled
1,100,850
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,899
627
73
7
0
231,947
3
W
Neith
6,237
567
61
6
0
183,857
3
W
Cthulhu
6,581
598
31
3
0
215,330
0
L
Shiva
6,235
567
65
6
0
229,181
0
W
Thanatos
6,221
566
58
5
0
234,075
0
L
Lancelot
4,339
394
15
1
0
91,538
0
L
Baron Samedi
6,494
590
76
7
0
193,847
1
L
Bacchus
6,066
551
14
1
0
234,148
4
L
Cernunnos
5,887
535
67
6
0
198,080
0
W
Horus
6,000
545
53
5
0
235,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role