Player Matchup

Terra
Terra
DrTFOUUU
Terra
Level 67
God Stats
4W - 6L
1,436 SR
Queue Stats
192W - 224L
1,516 Elo+
Solo
Cupid
Cupid
Dudagog
Cupid
Level 155
God Stats
5W - 4L
1,567 SR
Queue Stats
131W - 137L
1,498 Elo+
Solo
Surtr
Surtr
Venancio33
Surtr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,197 Elo+
Party 1
Fenrir
Fenrir
ZaguerIN
Fenrir
Level 154
God Stats
0W - 4L
1,192 SR
Queue Stats
88W - 89L
1,587 Elo+
Party 1
Hera
Hera
peyotemistico99
Hera
Level 141
God Stats
125W - 103L
1,586 SR
Queue Stats
507W - 497L
1,497 Elo+
Solo
Team Averages
Level 105
1,456 SR
1,459 Elo+

VS

Team Averages
Level 129
1,461 SR
1,511 Elo+
Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BlackKiIIer95
Sun Wukong
Level 153
God Stats
5W - 14L
1,272 SR
Queue Stats
622W - 617L
1,477 Elo+
Solo
Maui
Maui
D0MEST0SH4ZE
Maui
Level 131
God Stats
4W - 5L
1,444 SR
Queue Stats
39W - 28L
1,571 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Nydyou57
Morgan Le Fay
Level 119
God Stats
143W - 116L
1,588 SR
Queue Stats
715W - 688L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DrTFOUUU
Terra
9
0 / 2 / 2
5,343
534
2,279
9,550
4,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cupid
Dudagog
Cupid
9
1 / 4 / 0
5,068
507
6,795
7,662
1,624
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
9
0 / 3 / 0
5,015
502
1,203
5,781
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
ZaguerIN
Fenrir
11
3 / 3 / 0
5,733
573
4,233
9,225
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 5 / 0
5,310
531
2,890
6,348
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
8 / 0 / 3
7,118
712
8,455
7,400
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
 
Anhur
9
3 / 2 / 2
5,437
544
6,513
7,359
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
BlackKiIIer95
Sun Wukong
11
3 / 1 / 0
6,884
688
3,238
5,061
1,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 2
5,684
568
2,371
7,322
3,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
Nydyou57
Morgan Le Fay
11
2 / 1 / 0
6,455
646
3,961
4,717
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
17
17
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
0
3
9.5
W
Anhur
 
Anhur
3
2
2
2
W
Sun Wukong
BlackKiIIer95
Sun Wukong
3
1
0
3
W
1
0
2
2
L
Terra
DrTFOUUU
Terra
0
2
2
0.5
L
Cupid
Dudagog
Cupid
1
4
0
0.25
W
Morgan Le Fay
Nydyou57
Morgan Le Fay
2
1
0
2
L
Surtr
0
3
0
0
L
Fenrir
ZaguerIN
Fenrir
3
3
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,400
Damage
24,538
38,566
Taken
31,859
13,474
Mitigated
12,304
11,143
Healing
12,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,455
3,557
0
2,547
7,400
3,288
0
983
6,417
0
46,161
W
Anhur
 
Anhur
6,513
3,719
0
3,401
7,359
1,774
0
1,195
6,164
0
32,604
W
Sun Wukong
BlackKiIIer95
Sun Wukong
3,238
674
0
1,958
5,061
1,992
0
63
4,877
0
41,579
W
2,371
699
0
2,467
7,322
3,722
0
1,045
6,277
18,556
0
L
Terra
DrTFOUUU
Terra
2,279
522
1,705
2,953
9,550
4,267
0
1,444
8,106
14,343
0
L
Cupid
Dudagog
Cupid
6,795
3,172
899
1,809
7,662
1,624
0
796
6,866
0
40,142
W
Morgan Le Fay
Nydyou57
Morgan Le Fay
3,961
181
0
1,777
4,717
1,528
698
1,946
2,771
39,345
1,013
L
Surtr
1,203
405
0
1,083
5,781
2,595
0
0
5,781
163
19,861
L
Fenrir
ZaguerIN
Fenrir
4,233
858
0
2,204
9,225
3,348
0
131
9,094
0
41,282
L
2,890
689
0
490
6,348
1,640
9
3,598
2,408
33,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,469
Gold Earned
31,578
262
Minions Killed
327
0
Camps Cleared
0
1,065,482
Distance Traveled
1,004,791
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,118
712
80
8
0
236,548
0
W
Anhur
5,437
544
54
5
0
182,223
1
W
Sun Wukong
6,884
688
75
8
0
174,829
2
W
Maui
5,684
568
32
3
0
207,198
5
L
Terra
5,343
534
14
1
0
222,988
0
L
Cupid
5,068
507
68
7
0
201,596
4
W
Morgan Le Fay
6,455
646
86
9
0
203,993
2
L
Surtr
5,015
502
44
4
0
217,480
0
L
Fenrir
5,733
573
68
7
0
227,203
0
L
Hera
5,310
531
68
7
0
196,215
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role