Player Matchup

Cthulhu
Cthulhu
Addicus_DV
Cthulhu
Level 86
God Stats
5W - 12L
1,384 SR
Queue Stats
98W - 113L
1,478 Elo+
Party 2
Surtr
Surtr
Angry_Fox11
Surtr
Level 88
God Stats
3W - 4L
1,538 SR
Queue Stats
40W - 58L
1,460 Elo+
Party 2
Bacchus
Bacchus
Los_Mendos-
Bacchus
Level 69
God Stats
5W - 8L
1,476 SR
Queue Stats
110W - 128L
1,508 Elo+
Party 2
Danzaburou
Danzaburou
MrKriispy
Danzaburou
Level 49
God Stats
5W - 7L
1,509 SR
Queue Stats
72W - 84L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
PapiChupapi
Baron Samedi
Level 141
God Stats
2W - 2L
1,617 SR
Queue Stats
65W - 65L
1,510 Elo+
Solo
Team Averages
Level 87
1,505 SR
1,475 Elo+

VS

Team Averages
Level 123
1,448 SR
1,484 Elo+
Artio
Artio
 
Artio
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
PutFriend878367
Nu Wa
Level 146
God Stats
150W - 120L
1,511 SR
Queue Stats
357W - 345L
1,444 Elo+
Solo
Sol
Sol
Quietuscall2020
Sol
Level 142
God Stats
39W - 34L
1,578 SR
Queue Stats
315W - 312L
1,437 Elo+
Solo
Chernobog
Chernobog
crabshack-
Chernobog
Level 107
God Stats
1W - 1L
1,352 SR
Queue Stats
3W - 4L
1,612 Elo+
Party 1
Fenrir
Fenrir
javierelias2004
Fenrir
Level 135
God Stats
5W - 14L
1,298 SR
Queue Stats
229W - 242L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Addicus_DV
Cthulhu
12
1 / 0 / 1
6,607
551
4,384
6,930
4,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
4 / 2 / 2
6,955
580
8,331
10,334
4,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
Los_Mendos-
Bacchus
12
2 / 2 / 2
6,667
556
4,343
9,654
7,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
MrKriispy
Danzaburou
11
2 / 2 / 2
6,377
531
8,458
7,475
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
PapiChupapi
Baron Samedi
11
2 / 5 / 0
6,829
569
7,791
9,420
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
3 / 2 / 4
6,653
554
4,549
13,762
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
6,043
504
4,178
8,458
7,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 3
7,340
612
5,226
6,420
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chernobog
crabshack-
Chernobog
11
2 / 2 / 5
6,545
545
8,434
8,529
2,770
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 5 / 4
6,865
572
4,396
14,984
5,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
11
Kills
11
11
Deaths
12
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
2
4
2.5
L
Cthulhu
Addicus_DV
Cthulhu
1
0
1
1.5
L
4
2
2
2.5
L
Bacchus
Los_Mendos-
Bacchus
2
2
2
1.5
L
Danzaburou
MrKriispy
Danzaburou
2
2
2
1.5
L
Baron Samedi
PapiChupapi
Baron Samedi
2
5
0
0.4
W
0
2
0
0
W
3
1
3
4.5
W
Chernobog
crabshack-
Chernobog
2
2
5
2.25
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,307
Damage
26,783
43,813
Taken
52,153
23,439
Mitigated
26,134
14,103
Healing
21,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,549
189
957
5,382
13,762
9,523
0
3,250
10,424
17,219
0
L
Cthulhu
Addicus_DV
Cthulhu
4,384
655
0
2,724
6,930
4,415
0
3,069
3,861
39,924
2,437
L
8,331
3,622
0
2,444
10,334
4,512
39
2,841
7,493
1,572
50,542
L
Bacchus
Los_Mendos-
Bacchus
4,343
530
0
3,038
9,654
7,919
0
2,769
6,885
21,817
0
L
Danzaburou
MrKriispy
Danzaburou
8,458
4,858
0
3,026
7,475
2,513
0
1,524
5,951
0
42,518
L
Baron Samedi
PapiChupapi
Baron Samedi
7,791
110
0
2,871
9,420
4,080
204
3,690
5,730
41,168
0
W
4,178
1,289
0
3,443
8,458
7,082
68
4,383
4,075
37,812
0
W
5,226
1,280
0
3,408
6,420
1,696
1,058
3,580
2,298
44,833
3,639
W
Chernobog
crabshack-
Chernobog
8,434
4,700
0
2,840
8,529
2,770
132
1,913
6,592
0
43,005
W
4,396
796
0
5,613
14,984
5,063
0
2,687
11,982
0
49,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,435
Gold Earned
33,446
318
Minions Killed
324
0
Camps Cleared
0
1,185,187
Distance Traveled
1,242,284
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,653
554
27
2
0
289,359
2
L
Cthulhu
6,607
551
69
6
0
218,423
2
L
Surtr
6,955
580
73
6
0
258,171
0
L
Bacchus
6,667
556
31
3
0
279,057
0
L
Danzaburou
6,377
531
69
6
0
216,729
5
L
Baron Samedi
6,829
569
76
6
0
212,807
2
W
Nu Wa
6,043
504
57
5
0
231,311
2
W
Sol
7,340
612
85
7
0
241,746
0
W
Chernobog
6,545
545
73
6
0
238,388
2
W
Fenrir
6,865
572
82
7
0
241,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role