Player Matchup

Apollo
Apollo
Atl_Plays_
Apollo
Level 137
God Stats
2W - 3L
1,529 SR
Queue Stats
227W - 234L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Bubbsfire
Sylvanus
Level 153
God Stats
0W - 1L
1,727 SR
Queue Stats
38W - 43L
1,462 Elo+
Solo
Neith
Neith
DONT C ME COMIN
Neith
Level 100
God Stats
8W - 14L
1,397 SR
Queue Stats
340W - 361L
1,520 Elo+
Party 1
Charon
Charon
Storo69
Charon
Level 22
God Stats
0W - 2L
1,324 SR
Queue Stats
9W - 13L
1,432 Elo+
Party 1
Thor
Thor
mrDownyjr22
Thor
Level 101
God Stats
0W - 2L
1,272 SR
Queue Stats
101W - 115L
1,397 Elo+
Solo
Team Averages
Level 103
1,450 SR
1,466 Elo+

VS

Team Averages
Level 144
1,567 SR
1,523 Elo+
Odin
Odin
AlexMagnoxntn
Odin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 31L
1,394 Elo+
Solo
Sylvanus
Sylvanus
DeBuke
Sylvanus
Level 245
God Stats
6W - 8L
1,426 SR
Queue Stats
1,039W - 1,110L
1,539 Elo+
Solo
Danzaburou
Danzaburou
RoyMclain
Danzaburou
Level 122
God Stats
5W - 2L
1,499 SR
Queue Stats
370W - 370L
1,483 Elo+
Solo
Nu Wa
Nu Wa
ulrich97
Nu Wa
Level 125
God Stats
15W - 10L
1,545 SR
Queue Stats
396W - 371L
1,634 Elo+
Solo
Tiamat
Tiamat
weavinghorizon
Tiamat
Level 79
God Stats
3W - 0L
1,868 SR
Queue Stats
110W - 89L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Atl_Plays_
Apollo
13
3 / 5 / 8
8,152
741
9,320
11,343
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Bubbsfire
Sylvanus
13
3 / 3 / 3
7,922
720
4,428
11,457
8,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 3 / 9
7,744
704
8,433
11,332
3,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
Storo69
Charon
15
1 / 2 / 7
7,348
668
5,453
7,622
5,708
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 5 / 6
7,770
706
5,897
10,969
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 9
8,807
801
8,457
12,420
14,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
DeBuke
Sylvanus
10
0 / 6 / 6
7,516
683
559
8,554
4,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
RoyMclain
Danzaburou
17
4 / 0 / 12
9,835
894
9,659
12,068
8,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
ulrich97
Nu Wa
17
4 / 2 / 12
10,210
928
14,754
6,957
2,576
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

17
7 / 2 / 9
10,136
921
15,056
8,219
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
66
13
Kills
18
18
Deaths
14
33
Assists
48
Player
Kills
Deaths
Assists
KDA
W
3
4
9
1.88
L
Apollo
Atl_Plays_
Apollo
3
5
8
1.4
L
Sylvanus
Bubbsfire
Sylvanus
3
3
3
1.5
L
2
3
9
2.17
W
Sylvanus
DeBuke
Sylvanus
0
6
6
0.5
W
Danzaburou
RoyMclain
Danzaburou
4
0
12
10
L
Charon
Storo69
Charon
1
2
7
2.25
L
4
5
6
1.4
W
Nu Wa
ulrich97
Nu Wa
4
2
12
5
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,531
Damage
48,485
52,723
Taken
48,218
25,374
Mitigated
34,819
16,950
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,457
1,632
619
1,590
12,420
14,255
419
2,351
10,069
967
12,657
L
Apollo
Atl_Plays_
Apollo
9,320
5,137
735
2,345
11,343
4,219
0
6,225
4,989
0
22,451
L
Sylvanus
Bubbsfire
Sylvanus
4,428
778
3,932
4,233
11,457
8,669
0
6,449
4,903
10,816
1,355
L
8,433
803
483
3,084
11,332
3,520
0
6,561
4,660
0
28,737
W
Sylvanus
DeBuke
Sylvanus
559
559
890
247
8,554
4,771
1,107
1,775
6,779
3,086
0
W
Danzaburou
RoyMclain
Danzaburou
9,659
2,015
1,076
3,665
12,068
8,121
427
3,238
8,830
0
21,718
L
Charon
Storo69
Charon
5,453
136
1,006
331
7,622
5,708
0
4,354
3,149
13,757
891
L
5,897
434
455
346
10,969
3,258
0
6,859
4,006
0
14,085
W
Nu Wa
ulrich97
Nu Wa
14,754
5,536
0
1,458
6,957
2,576
3,883
891
6,066
31,164
0
W
15,056
747
409
1,951
8,219
5,096
785
569
7,650
31,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,936
Gold Earned
46,504
117
Minions Killed
138
0
Camps Cleared
0
926,391
Distance Traveled
949,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,807
801
13
1
0
216,277
0
L
Apollo
8,152
741
34
3
0
191,341
0
L
Sylvanus
7,922
720
24
2
0
167,230
0
L
Neith
7,744
704
41
4
0
201,455
0
W
Sylvanus
7,516
683
5
0
0
111,049
0
W
Danzaburou
9,835
894
31
3
0
209,769
0
L
Charon
7,348
668
12
1
0
183,602
0
L
Thor
7,770
706
6
1
0
182,763
0
W
Nu Wa
10,210
928
49
4
0
210,221
0
W
Tiamat
10,136
921
40
4
0
201,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role